This portion of the Journal chronicles our adventurers quest to find a Dwarven relic. The party has been hired to find the Rondolim, an axe of legendary might. Leaders of a Dwarven army feel that the Rondolim is their best weapon in an upcoming battle against a horde of Orcs and Goblins. Will the party recover the weapon in time to make a difference, or will the Dwarven army be slaughtered by the overwhelming horde? |
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Real-World game date index
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Real-world date: 24
Jan 2004
Emrikol told us that he was joining the Wizards' Guild, and when he did, he could get us a discount on getting things identified, so we decided to take him along with us and act like he's part of our group. When we got there, he started harassing the kid that mans the front door. I wonder why Emrikol is always so confrontational with everybody all the time? Maybe he's just cranky 'cause he woke up dead this morning. Anyway, he and the kid disappeared for a while, and then they came back and led me, Thalidimar, and Lumiarti to some kind of theatre. There was an older guy there next to a table. He opened a case on the table, and started identifying the magic stuff we found. He called my gloves "Barbed Devil Gloves." He said they were made from the hands (or at least the skin from the hands) of a Barbed Devil. He said that they are highly heat resistant. He said that someone wearing them could reach into fires or even molten metal or lava and not burn their hands. He also said that they protect the whole body of the person wearing them from fire to a lesser extent. We had a bunch of other stuff identified, too. The chainmail we took from Abramo turned out to have enchantments on it. One enchantment makes the suit protect better than a regular suit of chainmail would. Another enchantment makes it so that the person wearing the suit can hardly even tell that it's there. After everything was identified, we went back to X's to divvy up all the stuff we found. I got the Barbed Devil gloves. Kragus didn't want the chainmail, so I took it, too. I get the feeling he still thinks we should give it to the Church of Tymora in case Abramo regains his senses. He still seems bent out of shape a bit over it. I also got a dagger scabbard that can hold a bladed weapon of any size, but the scabbard stays the same size. I took one of the magical snake-handled daggers. Duracell took one of two rings that help protect their wearers, and Emrikol-Oz took the other one. Emrikol and Lumiarti both wanted this fancy scroll tube that has a magic trap on it, and a scroll that was in it. I think Emrikol got the tube and Lumiarti got the scroll. Lumiarti also took the shield-shaped clasp he's been wearing since we found it in the Troglodyte lair under Orlane's temple. Thalidimar took Abramo's shield and the mace we found under the floor of Abramo's bedroom in the swamp. Kragus took the big magical axe we got after killing those three big Orcs when they attacked us at the Winterwood South Camp. There was a really nice "Ring of Free Action" that helps its wearer avoid things like the spider webs we came across, but it was so valuable that if anyone took it, they'd get double their share of the treasure, so we've decided to sell it along with some magical stuff that had curses on them. It feels so good to be back in Willip. I think I'll go into town and get really drunk tonight. I spent all day yesterday recovering from Onward night. Since nothing's open today, I spent it copying my notes from my trip to Orlane into my journal book. I'll contact Arach-Nid Nid tomorrow to see about training. Hopefully he can fit me in starting the beginning of next week. I also have to replace a bunch of stuff I had to leave behind in the Naga's cave. Thalidimar found out yesterday at his church that the funny electrum pieces we found with the snakes on them are all cursed. The curse is triggered on anyone that either spends them or gives them away. The curse can't be removed unless all of the cursed coins are gathered together and the curse is removed from all of them at the same time. Since we have no way to know how many there really are or if we have them all or not, Thalidimar decided to just bury the ones we have here on the grounds so nobody accidentally gets cursed. People have been trading rooms in the manor since we got back. Duracell moved into my room. Thalidimar moved out from next door and across the courtyard. Nibori moved into Thalidimar's old room. Emrikol and Solindria have their own rooms. I wonder where the rest of the Clean-up Crew stays? Kragus still wakes the dead out in the courtyard at night. (Note to self: Stop using the phrase "wake the dead." I've seen it actually happen, and it's not pretty.) I went back to the massage parlor today. A bath and massage felt so good after mucking around the swamp for a week. I spent the afternoon in the meditation garden. I asked one of the geishas for advice on my problem not being able to talk to really hot chicks. The first thing she told me was to lose the "hot chicks" description. She said the real trick is to get them to do most of the talking and then all I really have to do is listen. She suggested I try to get them to talk about themselves by asking them things like where they're from, what they like, etc. She gave me some more advice, but it's all pretty much common sense stuff I should have already known like that. I'll try asking Duracell about where she grew up later tonight. Well, my first week of training is over, and I must say that it is extremely annoying. What the heck am I supposed to learn from being randomly pelted with rocks or hit while I'm in the middle of doing something else? Plus, I have to train at night, so I don't get to see anybody else since they're gone all day with their own training. I am learning a lot anyway, though, and . . . Everybody except Lumiarti and Emrikol-Oz have finished their training, so we all got together for an "official" group meeting. Lumiarti has decided he won't be accompanying us anymore (gee what a surprise, the snooty Elf), so we've asked Emrikol to join our group. Dokren also said that he's leaving. He wants to keep looking for a range of his own. I have a strong feeling he's heading back to the woods or swamp near Orlane. Nibori will be filling his spot. Kragus won't be joining us either. I get the feeling he still thinks me and Thalidimar stole Abramo's stuff. Solindria volunteered to go on our next venture instead of Kragus. I managed to run across a group of Hoar's priests today. Hanging out with Thalidimar has shown me that it takes more than just prayers for help to get a deity's favor. You need to do stuff in their service. And with as much as Tymora seemed to help us out, it definitely pays to have a deity on your side. Since I want Hoar's help getting back at Grindel and his whole gang, I figured I better start learning more about his church. I know Hoar is the God of Retribution, but that's about it. The priests were in Willip on a "mission of retribution." I didn't feel I should ask for details, but I did donate 2,000gp to their cause, and they agreed to begin instructing me in the "Doombringer's" teachings. Emrikol finished his training yesterday, so we'll start looking for our next job tomorrow. DM's note: The party has returned to Willip, split up their loot and rearranged their membership. Gone are Kragus, Dokren and Lumiarti. Joining the group are Solindria, Emrikol-Oz and Nibori. The party is well balanced, trained, and resupllied. All that remains is a mission. Where will the party go next? Stay tuned to find out. |
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Real-world date:
7 Feb 2004
1 Jularva 1001 Nibori finally found someone to get in trouble with. She's been whining the whole time we've been training about being bored and having nothing to do. Since he finally finished his training yesterday, Emrikol decided to explore the manor grounds with Nibori. Duracell and I found out about it this morning, when we heard something in our closet. When I got out of bed to check it out, I found Emrikol and Nibori standing in there! Turns out there's a secret door in all of our closets that leads to some underground passages. The two of them just stood there giggling like little girls until I went looking for my rapier. Then they finally took a hint and left. After I checked the door out to see how it worked, I jammed it shut so nobody could open it from the other side anymore. If we need to use it for any reason, we just have to take out the wedges and pull on the closet hanger rod and it'll open right up. Thalidimar came around later. He said he had spoken to Ellis about finding another job, and Ellis had one for us. We're all supposed to show up early for dinner. X was at dinner to explain the job to us. He had Ellis read a letter from someone named Galor Norivox, some old muckity-muck on some kind of high-powered Dwarf council. Evidently, an army of Orcs, Goblins, etc. has gathered in the Valley of Turind's Ess, which is south of the Osraun's; A mountain range in Vaasa. They've got some kind of bee up their butts about going on what they're calling the "Crusade of the Holy Severed Hand." (I can't get this image out of my head of this old, dried-out, dismembered hand riddled with arrow wounds that's been stuck on the end of a pike. It seems like just the kind of bogus thing those dumb-ass creatures would think of as a "sign" from their god to go on another suicide killing spree.) Evidently, the Kanogtor and Shalok'No Dwarf Clans are planning to try and stop the army when it marches down from the valley and onto the nearby plains. Good luck, according to the rumor mill; they're badly outnumbered. So what has that all got to do with us? Well, it seems that the council wants us to go find some legendary magical axe they call the Rondolim. Last anybody knew about it, some famous Dwarf general named Tunadholm had it before he died. The council is hoping the axe is still in the ruins of Tunadholm's former keep. They've given us a magic sheepskin. They say that if we wrap anything in it and then burn it, whatever we wrapped in it will be instantly transported to Karesh Nahmesek, a Dwarven berserker. If we can find the axe and transport it by "3 weeks from 20 Augot" (in other words, by 20 Septev), we'll get 40,000gp. Of course, we also get to keep anything else we find. X gave us more information about Tunadholm and the Rondolim. Tunadholm was a famous general of the Ovgradnon Clan. He became famous during the Orc war of 686. Evidently, things looked pretty grim for the Dwarves until Tunadholm got the Orc army to go into a valley and then dumped an avalanche on top of it. Then he built a hold in the Oversember Vale (which is near the Thunder Peaks in the Dalelands) that he called Sharisthek. He lived there until 981. In that year, the Black Cough killed off almost everyone in the hold. The few that were left were wiped out when the nearby Orc clans found out that the hold was nearly abandoned and destroyed it. Rondolim means "Killer of Orcs" in the Dwarf language. The axe is an ancient heirloom passed down from the early Dwarvish empire of Kanog-Thesh. Tunadholm had used it to kill over 2,000 Orcs and Goblins without ever suffering so much as a scratch himself. Normally, it looks like an ancient, rusted, worn, bent, beat-up, useless old double-bladed battleaxe. However, when it is wielded by a warrior that is a pureblood Dwarf, it assumes its true form. It becomes a flawless, razor sharp steel blade with intricate etchings on its surface and gold edges. It has an ornate bone handle. So that's our newest job. We're supposed to go find some destroyed Dwarven keep, dig through its ruins, and figure out which useless rusty old battle axe isn't really a useless rusty old battle axe. Hopefully, it'll be the only one that isn't magical when Thalidimar or Emrikol use their magic detecting spell. Since we will be traveling along major trade routes anyway, we've decided to see if we can pick up a little extra cash guarding some caravan along the way. Me and Thalidimar went to the Merchant's Guild to try to find a caravan to guard. We got hired right away to escort a spice caravan from Ordulin to the Thunder Pass. We'll get 20gp a day each. We're supposed to find Terrance Enkirrit before he leaves Ordulin in two days. Next, we went to a corral to get some horses. Thalidimar worked out a deal where we get 6 horses with saddles, saddle bags, etc. and 10 days of feed each for 600gp total. We all paid for our own horses. I followed Thalidimar to his temple. He wanted to see if he could find out any more information about the area we're going. Evidently, there's a tribe of Kobolds there now. Their leader is a high level priest of Kurtulmak (A kobold deity). At lunch, Emrikol told us that he had found out that Rondolim has magic spells on it so that the axe resists being detected as magic. How the hell does that work? It sounds like trying to hide the light from a torch by building a bonfire. Sure, you can't see the torch anymore, but it's not like the bonfire makes it dark. I don't think I'll ever understand magic. This just means that the axe is going to be that much harder to find now. We left for Ordulin right after lunch so we could meet up with Terrance before he left. We got attacked near the end of my watch tonight. There were two really large creatures. They walked upright and had rubbery gray skin. They looked like they had been stretched out. Their arms and legs, their fingers, their noses, their bodies, everything was really long and thin. Solindria called them "Trolls," and she said that they "regenerate." She also said that fire or acid are the only things that hurt them so they can't "regenerate." After we had killed them and put their bodies on the campfire, Emrikol explained to me that "regenerate" means that they heal really fast, even when they're supposed to be dead. They can even grow back parts of their bodies that get cut off. The only way to make sure they stay dead is to either completely burn their bodies or dissolve them with acid. One of the Trolls was carrying a note that said, "X has hired a group of adventurers to find the Rondolim. Stop them at all costs." The note is more disturbing than the attack itself. Who wrote the note, how did they know X had hired us, and how did they know it was us that had been hired to find the axe? The rest of the trip to Ordulin was uneventful, and we arrived late today. We found Terrance Enkirrit early this morning. He's a fat, bald old Human. He said his caravan wouldn't be leaving until noon, so we decided to wander the town for the morning. We found a shop that builds siege engines. They had one that fired a score of javelins in one shot. There was another one that was basically a giant crossbow on wheels that fired bolts larger than spears. Later on we came across a guy that was shouting at everyone near about how time doesn't really exist, and therefore there really is no such thing as motion either. We decided to leave before we got stuck there listening to his horse manure forever. And you know what? I was there, and now I'm not, so I must have been able to move, and time sure seems to exist. What a nut. We left with the caravan at noon and had an uneventful trip to Moontassel. Easiest 20gp I've ever made in a single day. Another uneventful day, another 20gp coming to me. I love getting paid to do nothing. My butt's even starting to get used to riding a horse. We're spending the night in Archtassel tonight. We made it to Highmoon today. There is an army encamped around it. They're getting ready to march to Damara to help out the Dwarves against the Orc army. DM's note: Will the party be enough? Will they be strong enough, smart enough, fast enough? Will they be enough to find the Rondolim. Lacking a Dwarf, will they be able to identify the Rondolim? How is it that their enemies already know that they are looking for the Rondolim? The path ahead conceals many dangers, what does the path within conceal?. |
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Real-world date:
21 Feb 2004
7 Jularva 1001 Since this is the last major town before we head up into the mountains, Thalidimar decided to stock up on our supplies. He also suggested that we find a Dwarf warrior that knows the Thunder Peaks that we could hire to guide us to Sharisthek. That way, when we find some rusty old axe, we could put it in his hands to see if it's the Rondolim. We found some Dwarf "freelance miners" (claim jumpers) in one bar. They told us that if we were heading up into the mountains, we should watch out for something they called a "Succubus." They explained that a Succubus is a Demon that looks like a very beautiful woman. They said that it has big, bat-like wings that it uses to fly. It can transport itself like when we used X's sheepskin thingy, but it doesn't need something like the sheepskin to do it. It can "suck" your life from you, and it can read your mind. It can make itself look like anybody, and since it can read your mind, it can look like anybody you know. Sounds like a nasty, sneaky creature to have to deal with. They also said that there's a plague going around up in the mountains and several of the Dwarf villages have quarantined themselves. The miners were heading in the opposite direction that we were, so they couldn't take us to Sharisthek. Eventually, we found a Dwarf ranger named Kagnythus that agreed to guide us for 100gp per day or 1,000gp, whichever turns out to be less. He could be Dokren's twin brother. He even has a magic kukri just like Dokren's. 9 Jularva 1001 Shortly after we broke camp this morning, we had to stop when we came to a pile of boulders blocking the road. I figured it was probably an ambush, but I was wrong. We were going to move the rocks out of the way, but when we approached, one of the boulders stood up! It told us that they were napping and wanted to be left alone. I asked if we could get the caravan through, and it told us to go around. There was just enough room to the side of the road to get the wagons through, so we went around the rock creatures and did our best to leave them alone. We reached the Eastern Base Camp, a permanent military base that marks the beginning of the journey up through the Thunder Pass (or the end, if you are traveling east). We were approached by a soldier that demanded everyone's name and checked them against a list he was carrying. I guess they're supposed to be on the lookout for certain individuals. How would he know if someone just made up a name to avoid being detected? Since the caravan is continuing west and our journey takes us north from here, it was time to get paid and part company. Kagnythus said our horses would probably be more of a hindrance than a help in the mountains, so we arranged to have them stabled at the camp where they would be safe. They wanted to charge 10sp a day for each horse, but then they cut the price in half when we told them we brought food for our horses. Of course, if we're not back before our twenty days of feed runs out, the price goes back up after that. We all decided to take baths since we had no idea when we'd be able to again. It's a good thing, too, 'cause Kagnythus had drank so much before we hired him back in Highmoon that you could still smell him from upwind whenever he was sweating. We heard rumors that there are "Wyverns" up in the mountains. They're supposed to be huge, nasty flying lizards with bat-like wings. (I think I'm starting to pick up another theme here. Everything in the Rushmoor Swamp was bigger than it was supposed to be. It's beginning to appear that everything in these mountains has big, bat-like wings.) Since it's a four-and-a-half day journey to Sharisthek from the Eastern Base Camp, we decided to get the half-day knocked off today. Kagnythus and Nibori kept bickering about stupid stuff, so we eventually convinced Nibori to follow behind the rest of us and "make sure nothing stalked us" while Kagnythus led us to Sharisthek. 10 Jularva 1001 A Dwarf mining party had joined our camp sometime last night. They were on their way back down to the Eastern Base Camp to pick up more supplies so they could go back up to some mine they're working. They warned us to watch out for snakes, 'cause there's a lot of them around this time of year. They were right, too. Kagnythus had to move several of them out of our way. It would have been nice to kill a couple of them to add to dinner, but he wouldn't let us. 11 Jularva 1001 We found out what a Wyvern is. We were just crossing over the top of a ridge when three of them came flying at us. Emrikol cast a spell that convinced one of them to leave us alone right away, but the other two had killed one of his dogs and wounded Thalidimar, Nibori, and Kagnythus pretty bad before they decided we weren't worth the trouble to try to eat after all. Thalidimar is suffering from some kind of poison one of them stuck in him with its stinger tail, but he says he'll be fine. Today was my 18th birthday. I really miss those mincemeat pastries mom used to make for me every year. I wonder if she's still alive? 12 Jularva 1001 We reached the valley that Sharisthek is in this morning. We followed the trail down into some woods and we were getting close to where it crossed a road, but then Kagnythus stopped us. He said that the trail is patrolled regularly, and then he and Nibori found some traps in the woods around us. We went back up the trail to the tree line, and we were thinking about leaving the trail entirely and traveling to Sharisthek cross-country when Emrikol had an idea. He could send his raven ahead of us, and it would warn him if anything was coming up the road toward us. We decided that we could go back to the trail and the road that way. It was in the middle of the afternoon when Emrikol told us that there was a patrol coming toward us. He said it was about a dozen small creatures. We climbed trees and ducked behind bushes so they wouldn't see us; at least not right away. The patrol was a group of Kobolds with a couple of big, armored dogs. The dogs stopped and started sniffing around, and then one of the Kobolds pointed up at Nibori in a tree and started shouting something. I tried to shoot at it, but my damned bow came unstrung. Then I tripped over a branch backing up from a dog that was all over me. We managed to kill both the dogs and some of the Kobolds, but most of them ran away either into the woods or back down the road the way they had come from. They were tougher than most Kobolds are. Oh yeah, I almost forgot... They sounded some warning horns. So much for the element of surprise! DM's note: The party has found a guide. A stout Dwarven warrior to assist them in their quest. I'm sure he'll come in handy when they try to identify the Rondolim. Well, the party is in the Oversember Vale, and Sharisthek can't be far away, but it appears that there are occupants in the vale. Why are these kobolds so tough? Typical kobolds are on par with your common Dales farmer. The bug-eyed nasties seemed to use tactics reserved for trained militia, warriors even. They were well organized, fought as a group, and came prepared. What or who is leading them? Who did they warn with their horns? |
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Real-world date: 20
Mar 2004
12 Jularva 1001 They actually seemed somewhat organized, too. They were well armed and armored, and they all wore the same symbol. With its color, the symbol looked more like a rusty hinge than anything else. It's almost like they're part of some kind of Kobold army, instead of the just the usual tribe. Emrikol sent his raven Crebin down the road ahead of us again, and we continued down the road to Sharisthek. It told Emrikol that there was some kind of flying lizard thing about the size of a man flying around in patterns. After a while, Emrikol said there was a bridge up ahead, and there were Kobolds waiting to ambush us on either side. A few minutes later, he said that a "big" Kobold had come and spoken to the Kobolds at the bridge, and then they all left. Sure enough, when we got there, there was nobody at the bridge. Later, Emrikol said that his raven was checking out the keep itself. He said that there was a Dwarf nailed upside down to a frame that was mounted in the middle of an area that was cleared around the keep. He said that the Dwarf was still alive, and that he was missing his eyes. Of course, Solindria decided right then and there that we had to rescue the Dwarf at all costs. The raven talked to the Dwarf and found out his name is Takaél Gathar. Nibori thought that Takaél sounded more like a Gnome's name than a Dwarf's. When we got there, we stopped in the woods before the killing zone around the keep. It's pretty obvious that the keep hasn't been kept up. There are big gaps in the outer wall, and the river now flows through one corner. The walls at that corner are collapsed, although the tower there still stands. That's where the flying lizard-things have a nest. There are two of them. They are man sized, they have four legs as well as large bat-like wings (of course), a very long tail, and eyes like a giant insect. Nibori scouted the keep with her spyglass. She said that there were only a couple of archers along the wall nearest us. She also said that there was a man-sized Kobold on the nearest tower that was wearing some kind of special breastplate. It had a white skull painted on it, and when she saw it, she damned-near pissed her pants from fear. And yes, the Dwarf nailed to the X-shaped frame was in fact a Gnome. We had a lengthy discussion about how to get him down and back to the woods. I suggested we build some kind of small wall, like an oversized tower shield that a couple of people could hold up between themselves, and the keep would block any arrows that came their way while they retrieved the Gnome. We're in a forest and we've got two woodsmen with us, so it should be pretty simple, right? I had to give up the idea when the Dwarf ranger asked me how to chop down a tree (while holding his axe in one hand, mind you)! Eventually, it was decided that I would wear Emrikol's large cloak and drink a potion of invisibility. After I got the Gnome down, I could wrap him in the cloak and nobody would be able to see us while I carried him to the woods. The plan worked pretty well until I started trying to pry the first nail out of his foot. As soon as I started putting pressure on the crowbar, he let out an agonized shriek. I should have gagged him first. There was a whizzing noise as a huge crossbow bolt came landed behind me. So now we know they have a ballista or something up there. Solindria ran out of the woods shouting and waving her arms to draw their fire away. At least she's willing to pull her share when she makes us take these stupid risks. She even took one of the bolts in her leg before we got back into the woods. (Those bolts are weird. Right after they hit, they just disappeared.) When we got there, she healed up the Gnome some, and we started questioning him. Turns out he's a slimy little jerk the Kobolds hired to make a bunch of traps for them in the passages below the keep. He giggled just thinking about us running into them. I would have liked to get some specific information about the traps, but I wouldn't trust anything he told us as far as I could throw him. Besides being a little weasel, being tortured by the Kobolds and then left out in the sun seems to have left him a bit unbalanced, even for a Gnome. He did tell us that the Kobold leader's name is Zhabovekh. Kagnythus said he'd heard that name mentioned back at the Eastern Base Camp, but he hadn't heard anything of the conversation. Everyone started into a discussion about what to do with Takaél. At one point, Solindria tied him to a tree so he couldn't go anywhere and said that we would cart him back with us to see if he's wanted for any crimes. I got tired of the discussion and went off into the woods to scout around near the edge of the kill-zone. I found more traps; mostly snares and spiked pits that weren't even hidden very well. I also found a couple of ambush blinds. Lucky for me they weren't occupied. As I was heading back to join everybody else, I came across them heading through the woods in my direction. They said Emrikol had sent Crebin to check out a trash-pit we had seen earlier in the kill-zone. Evidently it's not just a hole. It leads down to some kind of chamber with passages leading off it. I wanted to ask how we were supposed to get to the hole without getting shot by the ballista, but they all started running toward it right then like they had been waiting for some kind of signal. I followed as fast as I could. Nibori tied a rope to a stump next to the depression the hole is in, and we started going down one at a time. I was the last to climb down. There was a huge pile of garbage and crap in the middle of the chamber. Nibori had lost her grip on the rope and fallen into it. When she had waded out, she looked around and said that there was some kind of creature living down here. She called it an "Awtee ug." She said that it walks on three legs, has two really long tentacles that have barbs on them, and that it likes to eat garbage. Sounded pretty weird to me. We picked a tunnel that looked like it might head in the direction of the keep. The tunnel went for just a little bit and then connected to another curving tunnel. We went down the curving tunnel a little ways to where another tunnel led off it, and then went down the other tunnel. Sure enough, we ended up back in the garbage chamber. We picked a third tunnel and went down it. We met the Awtee ug where the tunnel met the curving one. Kagnythus and Solindria took care of it pretty quickly. It was covered in garbage and crap. It was pretty gross. We went back to exploring. The curved tunnel went all the way around, and all of the passages connected to it, kind of like a wagon wheel with some really messed up bent spokes. There was also this little lair where we found some stuff we might be able to sell to some merchant when we get back to Willip. We figured we could rest up down here for several days and have Crebin watch the keep so we can get an idea of watch schedules, numbers, etc. When we don't come back up out of the hole, the Kobolds will probably think that the Awtee ug got us. It smells down here, but it's safer than going back up the hole, which would let the Kobolds know we're still alive, and then trying to set up camp somewhere in the woods where they'd be looking for us. 13 Jularva 1001 Today went pretty much according to the plan. Crebin scouted the keep for us and got us some pretty good information about watch schedules, etc. It also let us know that there are two of those flying lizard things. They are working with the Kobolds. They go out flying on a patrol pattern, and they always fly in places where the Kobold patrol isn't at. We can't stay here after tonight, though. A couple of Kobolds came out and dumped some trash down the hole. Then they started shouting the hole, like they were calling to the Aw teeug. They seemed to call it Sam. It's like the Aw teeug was a pet or something. They didn't seem too suspicious when they left, but it won't take them long to figure out what's going on when Sam doesn't respond day after day. We're going to leave tonight when it's dark and try to make it across the river to set up camp and make a plan. Luckily the Kobolds didn't cut our rope or take it with them. 14 Jularva 1001 Duracell used her belt to carry us up out of the trash hole last night. When we got out, we found that the moon was at its darkest phase. Even creatures like Kobolds, that can see in the dark, can only see so far, and we were farther away from the keep than that. We figured that tonight would be the best time to make our approach to the keep. From where we were, we could make it to the river's edge. There's an abandoned tower and section of outer wall that blocks the view from the keep, so we could follow the river's edge all the way up to the keep without being seen. Emrikol had cast a spell on himself that let him see in the dark, and he had also cast his broken flying spell on himself. Duracell carried Solindria and towed Emrikol while Emrikol guided her where to go. Kagnythus led the rest of us on foot. After a couple of stubbed toes and stepped-on feet, Thalidimar took out his coin that makes everything near it silent. Duracell and them were supposed to wait for us at the base of the wall next to the abandoned tower, but they didn't. They went straight over the wall and landed in the courtyard. DM's note: Into the frying pan? Part of the party has landed in the keep's pitch black inner courtyard. By themselves, this small advance group may be brave, but are they wise? We'll find out at the next meeting. |
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Real-world date: 03
Apr 2004
14 Jularva 1001 Since the moon was at its darkest last night, we decided that it was the best time to try to make it into Sharisthek. Even creatures that can see in the dark (like Kobolds) can only see so far, and we're farther away from the keep than that. From the trash hole, we could make our way over to the riverbank. There's a tower and section of the wall that the Kobolds don't keep watch from. They also block the view from the center tower and most of the rest of the keep to the riverbank. We should be able to follow the river right up to the base of the wall without being seen. From there, the discussion turned to what the best way would be to take care of all the Kobolds outside along the wall, in the towers, in the courtyard, etc. All kinds of strategies were discussed: Putting Nibori up on the abandoned wall or tower for archer support, multiple points of entry, attacking at dawn so we would be able to see, etc. Obviously, the idea of stealth is not a concept that readily comes to mind with these people. Then again, the couple times we've tried it, we've ended up pretty beat up. I pointed out that our eventual goal was to make it into the central building in the middle of the keep. Since Crebin had punched a huge hole in the roof of the tower that was part of the central building with some of Duracell's magic gravel-to-boulders (that's the distraction that had signaled our run from the forest to the trash hole), Duracell could use her belt to fly us from the base of the abandoned wall and into the tower. The Kobolds are watching the other direction for someone approaching the keep on the ground, and shouldn't even see us. Even if one does happen to glance up, it's really dark, so it probably wouldn't see Duracell overhead anyway. Why fight more Kobolds than we have to? Everyone seemed to like my plan. Emrikol said he'd cast a spell on Duracell that would let her see in the dark like a Dwarf does so she could see where she was going. He said he could also cast his "levitate" spell (like giving it a fancy name will make us not notice his flying spell doesn't work right) on a couple of people. He said he'd use another spell on himself to change into something with wings so he could fly by himself. With Duracell carrying one person and towing the "levitating" people, she could get everyone except one person into the tower in just one trip. It was decided that I would be the one person left behind. Emrikol would stay with me at the base of the wall just in case something happened so he could go alert the others. We got into the keep exactly the way we planned it. Emrikol turned himself into some kind of weird looking hairy monkey-thing with bat-like wings. (I wonder if he's been reading my journal and decided to make fun of me with the wings?) Next time, though, someone else can be the one left behind. Waiting at the base of the wall wasn't a big deal, but getting there was. I was the only one traveling on the ground, and since I couldn't see where I was going, they led me along with a rope. Kagnythus should have been the one walking. At least he could have seen the rocks and stuff along the way. I had to find all of them with my toes and shins. Luckily Thalidimar had his coin out that makes everything all quiet or the Kobolds would have heard me swearing long before we got to the keep. When we were in the top room of the tower, we took out the magic torches. We were in what used to be a bedroom with four beds, but all the furniture and stuff got all smashed up when the roof collapsed. We started to go down the stairs to the next room down, but then the torches went out. Since Thalidimar still had his coin out, I couldn't hear or see anything that was going on. I saw a couple of flashes from down the stairs, but there were too many people in front of me to see what was going on. Finally, Emrikol got a regular lantern lit and I could see (that he was still that monkey-thing. I call him "monkey man" now.) that everyone else was down in the room below fighting a Kobold that was as big as a man. He didn't look too happy that Emrikol had lit a lantern, so I moved between monkey man and the Kobold. Now that they could see, Solindria and Nibori dropped the kobold pretty quick. Duracell and Kagnythus had been hurt pretty bad, so Thalidimar healed them back up as much as he could. I noticed that I was wet, and when I looked up, there was a little cloud right above my head! I tried to move out of its way, but it kept moving to stay right over me! It would have just been annoying except little lightnings kept jumping out of it and stinging me. It's a good thing it didn't last for very long. While Thalidimar was healing Duracell and Kagnythus, another Kobold came into the room. We killed it quick so it couldn't let anybody else know we were there. Emrikol cast a spell on himself so he could see things that are magic. He said that the big Kobold's belt and ring were magic. Solindria took the ring, and I put on the belt. He also said that the Kobold's skin itself was magic. It did look like the scales were actually made of bronze metal. Emrikol wanted to skin it, but we pointed out there wasn't enough time right now. Then we went down to the next room. It was full of crates. Kagnythus said that the shipping labels on the crates said they were full of weapons that were supposed to go to the Eastern Base Camp. Emrikol started drooling and trying to figure out how we could get them all back to a city to sell them. Unfortunately for monkey man, I don't think Solindria will let him. She'll probably make us head straight back to the Eastern Base Camp after we've found the Rondolim and let them know that their weapons are here. Maybe we'll at least get some kind of finder's fee or bounty or something. Solindria said she could feel three evil presences in the room below us, and a couple dozen more in the area where the main part of the building would be. We were just beginning to try to figure out how to take care of the three below us without them being able to alert the whole place when one of them shouted something up at us. We went down and killed the three Kobolds as quick as we could, but not before one of them had opened the door into the main building and shouted something. Nibori quickly closed the door. Lucky for us it barred from our side. The central tower must have been an older part of the keep, and the building was added on after or something. Or Tymora just happened to be in a good mood and was looking in our direction. At any rate, our cover was blown and the time for stealth was over. I bet the Kobolds up on the outer walls and towers really feel like dumb-asses now though. They'll probably have some serious explaining to do about how we managed to get past them and into the center keep before anybody knew we were even there. DM's note: Into the frying pan (take two). The party got lucky on their initial assault. They managed to slip into the keep unseen. I guess the kobolds hadn't planned on the perforated roof. Our adventurers managed to kill one of the kobold leaders, but now the warning has been raised. I don't think the party can hold out much longer, they're pretty low on spells, and they've got a few injuries to contend with. Will they find safe harbor nearby? Will they flee to return again another day? Will they stay and slug it out? |
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Real-world date: 17
Apr 2004
14 Jularva 1001 We went down a fairly long set of stairs and found ourselves in what looked like a makeshift barracks. The room beyond that had stairs leading down toward its center from both our end and the far end. We have no idea how far down the floor is because it was filled most of the way up with what smelled like lamp oil. Everybody started into a long discussion about how to get across without coming out covered in oil on the other side. After a while, I got bored, and since the walls were plenty rough, I went ahead and crawled across using cracks in the wall to hold onto. Nibori followed right behind me. Eventually, Emrikol used a scroll on Solindria that let her crawl on the walls like some kind of bug, and she carried everybody else across one at a time. While we were waiting, Nibori and I heard something in the next room that sounded like someone moving around in armor, except the sound went up like it was going up a staircase or something. After everybody got across, another discussion got started about the best strategy for opening the door to the next room. A door is a door, and there aren't a whole lot of ways to open it, right? So I opened the door, and immediately got hit with three bolts from those small crossbows the Kobolds use. There was a balcony way up the wall on the other side of the room with a metal ladder from the floor. There were four of the Kobolds peeking over the side of the balcony at me. Another one of the big Kobolds (this one had bronze colored scales) appeared and threw something that disappeared after taking a chunk out of the stone wall right next to my head. After we had killed that Kobold, we found magic shurikens that are shaped like playing cards. I ran across the room and under the balcony so they couldn't get another shot off at me. I looked up and saw that there was a metal trap door in the floor of the balcony, so I got out my bow and got ready to shoot at anybody that might open the trap door and try to shoot down at us. Thalidimar ran across the room and stood under the balcony next to me. Emrikol stepped into the door and cast some spell, but then the Kobolds shot him with the poisoned crossbow bolts and he collapsed. Nibori dragged him across the room and under the balcony. Solindria ran across the room and crawled up the wall and was hanging on the bottom of the balcony when the trap door opened. I missed the bronze Kobold as it jumped down through the trap door, landed on mine and Thalidimar's head, and then jumped back up on the ladder again. Solindria jumped down and tried to pull him off the ladder, but it climbed back up the ladder and shut the trap door behind it. I barely felt like I could still stand at that point, but then Thalidimar pulled out a scroll and read off it, and I felt a bit better again. While that was going on, Duracell and Kagnythus had joined the rest of us under the balcony. Just before they did, I saw the oil in the room we came from start burning. Duracell used her belt to fly up and grab Solindria and carry her up onto the balcony so she could fight the Kobolds directly. I waited for Nibori or Kagnythus to climb the ladder to join her since they're better at fighting than I am, but they didn't look like they were going to, so I climbed up next. When I got up there, I saw the big Kobold standing in the opening at the back of the balcony fighting Solindria, and there were more Kobolds in the room behind him. I threw the last of my magic quicksand at its feet in the hopes that things would be at least a little more difficult for it. Then I climbed up into the balcony next to Solindria. I had to be careful because some of the timbers that the balcony hung from the ceiling by were burning. Soon, most of us that could fight were up on the balcony. The big Kobold drank a potion and then spat out a lightning bolt that hit both Solindria and Kagnythus. Kagnythus was still climbing the ladder at the time, and he lost his grip and would have fallen all the way back down to the floor if Duracell and her belt hadn't been there to catch him. Solindria went back down the ladder 'cause she was looking pretty beat-up and Thalidimar was still down there. The big bronze Kobold retreated into the other room. Nibori and me were standing on the balcony to the sides of the entrance to the room so the Kobolds couldn't get a clear shot at us, and we were using our bows to shoot around the corner at the Kobolds, and the Kobolds would try to shoot at us with their crossbows when we did, but they didn't want to step into the quicksand. Kagnythus climbed back up the ladder, and as soon as his head appeared over the edge of the balcony wall, it go hit with one of the playing card shurikens. I told him to go back down. How would we ever find the Rondolim if he got himself killed? Nothing was really happening, and the fight was grinding down to a stand-off, but then I got an idea. I knew that Emrikol had taken a couple of empty bottles from the big Kobold we killed upstairs. I figured that I might be able to stir things up a bit if I filled the bottles with burning oil and threw them into the room the Kobolds were in. I could just picture the looks on their faces when the burning oil started splashing around. Supposedly, these Barbed Demon Gloves are supposed to let me stick my hands into fires or even melted metal and not even feel it, so I figured it was time to test them out. Duracell carried me back down to the floor, and I found the empty bottles in Emrikol's backpack. Then I went back to the oil room and filled them up. Sure enough, the gloves worked just like the wizard said they would when he identified them for me. I went back and threw one of the bottles up over the balcony and into the room beyond. I saw a satisfying little flash that told me it worked just like I thought it would. Duracell carried Solindria down from the balcony, and she was looking even worse. I wonder why she went back up there when she was so hurt? I threw the second bottle, and then I climbed back up the ladder. My little plan had worked. The big Kobold was lying on the balcony floor, and Nibori was in the room fighting the other Kobolds. It didn't take too much longer for her, me, Duracell and Kagnythus to take out the rest of them. DM's note: It might sound like the party has managed to defeat the bulk of the kobolds, but there's a whole bunch of little nastiness waiting behind the party. That flaming oil will only burn so long. The party better not dilly dally, and they better find a place to rest. What they need now is a break! With no idea what's ahead, and a horde of kobolds behind them, the party isn't in the clear yet. |
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Real-world date: 01 May 2004
14 Jularva 1001
The big Kobold had another ring that looked just like the magic ring we took from the first big Kobold we killed upstairs. Duracell took the rest of the magic razor cards he had been throwing at us. Nibori jumped all over the sandals he was wearing. Turns out that they're magic sandals. Now she can really jump high and far, which came in useful in getting Emrikol and Solindria up the ladder while they were unconscious. We had to drag them along with us for the rest of the night. DM's note: It's not looking very cheery at the moment. The priest is unconscious, and the Magic User is dead. This party certainly needs a break. Thalidimar was impaled and crushed at the bottom of a pit, and Emrikol's life was snuffed out in a deadly elevator trap. It appears that the party is in the midst of one giant trap. Perhaps these are the traps that the evil Gnome spoke about? It's too bad the party didn't get more information out of him. It's a good thing the party has a rogue and a Dwarf with them. So far they've spotted and circumvented most of the traps. Continuing forward will likely be a difficult and time consuming process. |
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Real-world date: 15 May 2004
As I write this, we have finally chosen an area to get the desperate rest the party needs. Although we are in a hallway surrounded by traps, we have no other choice but to rest here. I (Solindria), a Paladin of Helm being one of only two healers in the party, have exhausted all my healing for the day. The other one, that stubborn headstrong cleric of Tymora, Thalidimar, is still unconscious. 16 Jularva 1001 We all decided to enjoy a full days rest and slept through the night without incident. Thalidimar finally regained conciousnous and was able to use his healing abilities. I used my healing on Nibori and brought her back to full health. The rest helped out quite a bit, because soon after we recovered, Ashedyn figured out how to cross the elevator shaft by using Nibori’s 15ft ladder to wedge one of the elevator doors open, and not set off the trap. We all safely crossed to the other side where we went down a hallway and came into a room with a stone bridge crossing the span of the room over what looked like bubbling oil. Ashedyn decided to tie a rope to himself and cross the bridge, looking for traps. He found none, but saw the hallway continued past the bridge for an unseen distance. Nibori shot an arrow with a light spell cast on it down the hallway and found that it curved. Ashedyn and Kagnythus led the party across the bridge and down the hallway, checking for traps when they discovered another room with another narrow bridge spanning across the room above what appeared to be more boiling oil. This bridge appeared odd because at the center of it, it became concave and smooth, as if it were designed for something to roll on top of it. We all decided to take a chance and cross the bridge, not like we had a lot of choices. The room was pitch black and it was hard for any of us to see. Right as we passed the beginning of the concave portion of the bridge, we heard a loud rumbling sound as what appeared to be a large metal ball came rolling down from the ceiling onto the bridge right behind Thalidimar. Thalidimar tried to run, but the ball was too fast and he was right behind me. I decided it was in my best interest to run also. As I started running, I heard a loud scream from Thalidimar as the ball rolled over him. I kept running and not once did I think of jumping over the side. I heard the ball right behind me as I threw myself prone to the floor, expecting the worse. Then, nothing happened! It was all an illusion, with the intent to get the victim to jump over the side of the bridge, where certain death awaited. We continued and came across a stairway leading up to a 5ft landing in front of a door. The door wasn’t trapped and it was opened revealing a 20ft long room. At the end of the room, there was a 15 ft wide portal making a harsh thundering sound. Thalidimar took an arrow an threw it into the portal. The arrow was instantly destroyed, splintered into a thousand pieces. He then decided to cast a Dispel magic spell from a scroll on the portal, which actually had an affect on it. It stopped making noise and it turned out to be some type of fan. We could see behind the fan into what appeared another room filled with boiling oil. Luckily, we found a secret door in the current room. We went through the secret door into another room which had an invisible pathway leading over more of the boiling oil, to another door. We opened the door into a 20ft long passageway which led us to some kind of a circular room, 5ft in height with a wooden staff wedged between the ceiling and the floor. We found our way across this room, down another passageway into a room where Kagnythus recognized a Flint Golem at the bottom of a pit in the center of the room. DM's note: Once again, I appologize for the abreviated entry. Hopefully it won't happen again. The party continues it's trudge through the dungeon of pitsontraps. Hopefully they're nearing the end. But then again, who said the Axe was down here? Umm, I sure hope the axe is down here... Bwah, huh, huh, ha! |
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Real-world date: 29 May 2004
16 Jularva 1001 Nibori opened the door to the next room and started talking to somebody. Pretty soon we could hear her talking to several voices in the room. The gist of the conversation was that whoever was in there had been imprisoned by some wizards and wanted out, and they didn’t know anything about this dungeon. When I finally got to see the room, I noticed that it was about 45 ft. from floor to ceiling, and the door had opened on a small landing about halfway up. The room was square, and it had four doors centered in the middle of each wall, just like the one we came through. There were discs floating at different levels in two lines crossing the room from each door to the door opposite. At the same level as the doors, there were eight cages set into the walls, and in the cages there were these winged creatures that looked like they were made out of stone. That's who Nibori had been talking to. We decided we didn't trust the floating discs for now, so we decided to avoid them. We all climbed down to the floor. When everybody was down, I climbed up on one of the discs that was near the floor to see if it was some kind of magical cage release or something, but nothing happened. Then I climbed up to one of the cages to see if I could discover anything about the mechanism for opening them. The stone creature inside told me that the bars recessed down into the wall, but I couldn't see anything. I climbed up to one of the doors to the side of the one we came in and examined it. It looked like just an ordinary door, but when I opened it, the four cages on the other side of the room opened. All the door opened into was a small alcove. One of the stone creatures yelled "Let's see what Elf tastes like!" and they flew out and attacked us. One of them flew over to me and clawed me, but then it flew away when I smacked it between the eyes with my crowbar. It didn't take us very long to kill them, and then we killed the other four while they were still in their cages. Solindria got pretty mad at the rest of us, but what does she expect when we try to help them and they just try to kill us for it? I'm sure Hoar would approve, but I'll ask one of his priests the next time I find one just to make sure. The door across from the one we came in opened into a corridor, so we went down it. And down, and down, and up, and on, and on, and on . . . The damned corridors seemed like they were just going to go on forever. To try to avoid getting lost, we always went left when we came to an intersection, but we never came to a room or anything. Just an occasional door or intersection or set of stairs. At one point, we came to a place where the corridor doubled back on itself, but there was no intersection. Thalidimar got a funny look in his eye, and then he disappeared! There was a popping sound like when we used X's teleporting sheepskin thingy, and he was gone! And then the same thing happened to Solindria! Since we had no way to know who had transported them or to where, me, Duracell and Nibori decided to keep going further down the corridor maze. We stopped to rest a little further on, and Nibori disappeared with a popping sound too. And then a little while later, Duracell disappeared too. So now I'm alone in these corridors, and I have no idea where everybody else went. Since we haven’t seen any Kobolds or anything else in just about forever, I'm going to stop here and rest and see if I can come up with any new ideas after I wake up. Sometime later – I woke up to Nibori shaking me awake. We were in a round room with only one door leading out of it. They said that they hadn't been in the room very long, so I must have just fallen asleep when whoever transported us finally decided to get around to transporting me too. Nibori and Kagnythus searched around the walls, but they didn't find any secret doors. A short ways down the corridor behind the one door was an opening into a pit. At the bottom there was more boiling oil. There were metal hoops suspended by chains in the ceiling and hanging in a line across the pit. It all looked very suspicious, so I had everybody back up the hall past the part of the corridor that was a ledge over the pit. Then I tied a rope to myself that they could haul me back with if anything happened and I started swinging across the rings. When I was about halfway across, I felt one of the rings give a little bit, and then the edges of the pit retracted so that they weren't under the ends of the line of rings anymore. I swung back to the end I started from, and after having them take up the slack, I let myself drop into the pit so they could haul me back out. Duracell used her belt to carry us across. A short way further on, the corridor came into a room behind a divider. When we went around the divider and saw the rest of the room, there was a spinning door at the other end. In front of the door was some kind of big lizard creature. Kagnythus immediately made us go back behind the divider. He explained the lizard was something called a "Rhaumbusun". He said that just looking at it could stun a person, and that it could also stun you by looking at you. He said that they are plant eaters and aren't normally all that aggressive, which gave Thalidimar an idea about how to get past it. He's got a coin that absorbs all the light around it, so if he had it out and we were all close together, we couldn't look at it and it couldn't look at us. We could follow the wall of the room until we got to the revolving door. I got out the popcorns that Ramne gave us so that if we accidentally bumped into the Rhaumbusun, I could throw them and maybe it'd be more interested in eating them than in us. It wasn't necessary, though, 'cause we got through the revolving door without bumping into the Rhaumbusun. We found ourselves in a treasure room. There were chests of money and a couple of weapons and a few other knick-knacks. There was a silk parachute that Duracell wants to turn into bedsheets. There was no axe of any kind, rusty or otherwise. And since the revolving door is the only one out of this room that we could find, we seem to have reached the end of the line. I wonder if the Orcs that overran Sharisthek back in 981 recognized the axe and made off with it? If they did, how the hell are we supposed to find it? Where do we even start looking? Or maybe the Kobolds upstairs have it? If they do have it, do they know what they really have? Could we have gotten it if we had just asked to buy it from them, or would that have just been too easy? And how do we get out of here? We can get back to the round room I woke up in, but how did we get there in the first place? DM's note: Ashedyn's last entry sums it up pretty nicely. What will the party do now? They've come to a 'dead end' so to speak. With no axe, and no apparent way out, could this be the final resting place of our intrepid adventurers? |
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Real-world date: 12 Jun 2004
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Written by: Ashedyn Kagnythus decided to examine the revolving door closer. In the part that would be a door frame on a normal door, he found another hidden door. I examined it after he pointed it out for me, and I discovered that it had four locking mechanisms. I couldn't do anything with them, and they each appeared to be released from a device located somewhere else. We decided to check out the Rhaumbusun room. I didn't think that the lock releases were there, but it doesn't hurt to be thorough. We had to get rid of the Rhaumbusun first, though. I put the silk parachute over me so the Rhaumbusun couldn't see me and I couldn't see it. Then I went back through the revolving door. It took me a little while, but I found the stake that held the end of the Rhaumbusun's chain to the floor and pulled it out. Then I went back in the treasure room. I figured we could scare the Rhaumbusun out of its room if we all went out there together and made a lot of noise. Since it was my idea, I went through the door first. As soon as I was through, I found that I couldn't move! I guess this is what Kagnythus had meant about the Rhaumbusun "stunning" you. I thought it would be more like when you get hit really hard and find yourself looking up at the sky and can't remember falling down, but this was different. I could still tell what was going on around me, but I couldn't move. And it lasted for a really long time. Luckily, the Rhaumbusun left as soon as there were more than a couple of us in the room. Nobody found any kind of lock release in the room, but Kagnythus did find something interesting. There was a dais next to the divider. When Kagnythus touched the top of it, there was a sound like a small clap of thunder, and he disappeared. It turned out to be some kind of teleporting thingy like X's sheepskin, but you didn't have to say some tongue-twister to get it to work. You just had to touch it. Nibori, Solindria and Duracell all followed him to make sure he was OK, and Thalidimar stayed with me since I couldn't move or anything. After a while, the girls came back. Thalidimar suggested that it was time to rest for the day in case he needed to pray for a spell that would make it so I could move again, so they dragged me back through the revolving door into the treasure room. When Kagnythus finally came back (grumbling something about being left alone for so long and not being told what's going on), Nibori pounded a spike into the floor against one of the vanes of the spinning door. Since it can only turn one way, that should keep anybody out. Thalidimar won't have to pray for that spell for me, 'cause I can finally move again. I'm really sore from standing in one position for so long, though. "Stun" you my ass! 17 Jularva 1001 Nibori told us when we all got up this morning, that she had heard a couple of Kobolds bring the Rhaumbusun back and pound its stake back in the floor last night. I put the silk parachute back over me again and went back out to see if I could free it again, but they had really pounded it in. I remembered that when we got it identified, the wizard had told us that Thalidimar's mace is good at crushing and smashing things, so I went back in the treasure room and suggested that maybe he could go out there and break the chain holding the Rhaumbusun. He put the silk parachute over himself, and after a couple of minutes, we could hear him yell that the Rhaumbusun should be gone. It was. We all used the teleporting dais. It sent us to another round room with just one door. There was another dais in the center of this room, and that's how Kagnythus and the girls got back yesterday. The door was big, metal, and it was barred or something from the other side. All we could do was wait for the Kobolds to come feed the Rhaumbusun again, and then Nibori and Solindria rushed the door as soon as it opened. (Before they realized we were there and shut the door again) Thalidimar took out his coin that makes everything silent so the Kobold couldn't blow its horn and warn the others. It didn't do any good, though, because the secret door at the other end of the short hallway led into one of their barracks rooms, and there were a bunch of them that we had to fight anyway. We found some letters in the room that gave us some more information about the Kobolds here. It seems that they are using Sharisthek as a military training school. Kobold tribes send a couple of their warriors here to learn to fight better, and then they go back to their tribes to be leaders. Zhabovekh is the leader of the whole school, and he is a high level priest of Kurtulmak. He can use a spell that makes a pillar of fire shoot down from the sky, and he can teleport himself whenever he wants. I wonder if he's been hanging out with those succubusses? There are four Kobolds working under Zhabovekh. Khosh leads the Agnorak squad, Gorm leads the Bros'to squad, Saguro leads the Co-Jahmi squad, and Zake leads the Davek-Nar squad. The students are the squads. Everybody that attends the school is considered to be part of the "Rusty Hinge Tribe." Kagnythus said that he's heard about these Kobolds raiding nearby villages and caravans. He said that they don't just kill everyone they can, like Kobolds normally do, but just take stuff and only kill the people they have to. We also found out that the Kobolds think that there's another treasure somewhere in the keep, but they haven't been able to find it. So maybe the Rondolim is still here after all! Before we left the barracks room, I had Thalidimar smash the slide-lock on the metal door we came through so that if we have to go back to the treasure room to rest, it'll be a lot harder to lock us out again. Beyond the barracks room was a very large room that the Kobolds have been using to train in. There were archery targets, etc., that have obviously been used. The only other door out of this room was another large steel door that locked on our side. Beyond that was a very long hallway that ended at a secret door. When we got into the room beyond it, Kagnythus said he was sure we had been there before. It turned out that we were in the room where Nibori got her folding bridge. So now we know how the Kobolds get around having to go through all those traps themselves. They just use the teleporting daises. I'll bet that the folding bridge was for getting across the pit with the rings over it. But why would they want to get to that round room with just the one door? It's just a dead end, isn't it? I was dreading having to go back through all those traps searching for the lock releases, but then Kagnythus pointed out that all those traps were built by Takaēl. If the secret door with the four locks was built by the Dwarves before, the lock releases wouldn't be anywhere among the newer built traps. Then Nibori pointed out that there were four towers around Sharisthek, and Duracell asked if maybe there were underground passages under them? If so, maybe the lock releases are there. So then it looked like we had to take on the whole Kobold tribe after all. At least we wore them down a bit first, so we didn't have to take on the whole tribe at full strength all at once. And we killed two of the four squad leaders. I wonder which two? Written by: Thalidimar 16 Jularva 1001 Half N' Mor It quickly became apparent that the treasure room we'd found held nothing more than what the Kobolds now infesting Sharisthek have managed to collect. Any remnants of the real treasures that Sharisthek once held, including the Rondolim, must be in a part of the keep that we have not yet found. And yet, Takaēl said that the treasure was"through the revolving door." Surely this had not been what he had been referring to? With this in mind, Kagnythus decided to take a closer look at the revolving door itself. In the passage that the door occupied, he found a secret door. Having a Dwarf with us has proven to be a godsend. He has found more secret doors and traps in these passages than the rest of us put together. Ashedyn examined the secret door, but he could not get it open. He stated that the door has four locking mechanisms, and each of the mechanisms is released from a remote location. He really didn't think that the lock releases were just in the next room, either. As he put it, "You don't hang the key next to the lock if you're really going to try to protect something valuable." Still, there might have been secret passages leading from the room, so we decided to examine it more closely anyway. But how to deal with the Rhaumbusun? Ashedyn came up with the answer. He draped the silk parachute over himself, and then went through the revolving door. After a few minutes, he came back and informed us that he had managed to pull free the spike securing the end of the Rhaumbusun's chain. Since it's a docile plant eater, he thought that maybe if we all went into the room making a lot of noise, we could frighten the creature away when it discovered that there were too many of us to stun all at once. The idea was a good one, but he was a victim of his own plan. Since he was first through the revolving door, the Rhaumbusun stunned him before running off. "Stunned" is really the wrong word. He was paralyzed for several hours. Kagnythus, Nibori, and Solindria began examining the room. They didn't find anything unusual along the walls, but there was a dais that turned out to have a surprise. As Kagnythus was examining it, he disappeared with the distinctive sound of a teleportation spell. Not to be outdone, Nibori followed him immediately, with Solindria close behind. I did not want to leave Ashedyn alone in his paralyzed state in case the Rhaumbusun came back or Kobolds found him. I know how horrible it is to be in a horrible situation and find yourself paralyzed. Solindria, Nibori, and Duracell teleported back after a few minutes, so there was obviously another teleporter where they went. I suggested to them that now might be a good time to rest since we needed to wait for the Rhaumbusun's paralysis effect to wear off of Ashedyn anyway. That way, if need be, I could prepare a Remove Paralysis spell. We carried Ashedyn back through the revolving door and prepared to sleep. After Kagnythus joined us, Nibori jammed the revolving door with a spike so that we would remain undisturbed. Ashedyn recovered from his paralysis a short time later. 17 Jularva 1001 When we awoke, Nibori informed us that she had heard the Kobolds return the Rhaumbusun to its confinement in front of the revolving door during her watch. They did not, however, attempt to enter the room. If any of them had heard us transporting earlier, perhaps they assumed that it was just the Rhaumbusun running loose and they didn't realize that we were there. Tymora's gaze seems to be turning in our direction once again. Still, it would be easier for us if we did not have to deal with the creature, so Ashedyn once again draped the parachute over himself and went through the revolving door. When he returned a few minutes later, he informed us that the Kobolds had driven the anchor spike much further into the stone of the floor, and he was unable to dislodge it. He thought that perhaps I might have more luck breaking the Rhaumbusun's chain with my mace. I put the parachute over me and ventured into the room with the Rhaumbusun. A couple of strikes with my mace burst the chain, and I managed to shoo the creature away without much trouble. I called to the others, and we used the transporting dais. We found ourselves in a round room approximately 15 feet in diameter. Another transporting dais occupied its center, surrounded by a set of circular stairs. There was only one door - a large metal door with no handle, hinges, or any other such device to break its smooth surface. Ashedyn examined it thoroughly, and then declared that there was no locking mechanism. The door was simply barred on the other side, and there was no way for us to open it from our side. The crates of food for the Rhaumbusun were in the room with us, so the Kobolds would come through eventually. We formulated a plan. As soon as the door opened, Nibori and Solindria would rush the Kobold that had opened it, pushing it back before it could close and bar it against us. Whatever happened after that we would just have to deal with at the time, since we had no idea what lay beyond the door. We had to wait for nearly half a day, but our plan worked. The door opened, and Nibori rushed the lone Kobold on the other side with Solindria close on her heels. At the same time, I drew out my coin of silence so that the Kobold could not warn the rest of the keep with its signaling horn. After Nibori had dispatched the Kobold, Kagnythus examined the short hall it had come from and found a secret door at the far end. When we opened it, we found ourselves confronted by another dozen Kobolds. They had been waiting for us, and Nibori quickly fell unconscious from the poison on one of their crossbow bolts. Kagnythus drug her back into the room with the transporting dais and managed to revive her. I really must find out how he succeeded where I failed with Emrikol. Emrikol; has it really only been a day since I learned of his death? So much has happened, it seems so much longer. And to have died so abruptly. Some god must have really disliked him to plot such a fate for his life. But I digress . . . Nibori rejoined the battle, and it went much as our previous encounters with these Kobolds have gone. Nibori, Solindria, and Kagnythus took the brunt of the Kobolds' opposition, and I had to heal Nibori and Kagnythus while Solindria tended to herself. We found ourselves in a barracks. A search of the room turned up some letters, from which we learned the following:
Beyond the barracks room, we found ourselves in a large assembly hall that the Kobolds have been using for weapons training. Beyond that was a very long hallway that ended in another secret door. As soon as we had entered the room beyond the secret door, Kagnythus stated matter-of-factly that "We have been here before." Taking a moment to get our bearings, we found ourselves in the room where we found the folding bridge that Nibori has been carrying around. So now we know how the Kobolds avoid traversing the traps they had the Gnome build; they simply use the teleporting dais. Ashedyn immediately started whining about having to travel back through all of the traps toward the treasure room while looking for the releases for the four locking mechanisms. Kagnythus pointed out that the Rondolim would be kept in an area that had been constructed by the Dwarves. The gauntlet of traps that we had forged through was newer construction by Takaēl, so the release mechanisms would not be anywhere in those areas. Ashedyn has a good head for mechanisms, but that boy has got almost no common sense. Then Nibori pointed out that Sharisthek has four towers. Duracell asked if perhaps there might be more passages under the towers that are independent of the passages under the main keep? If so, the mechanisms to release the locks on the secret door Kagnythus found may be in those passages. It appeared that we might have to confront the entire Rusty Hinge Tribe after all, despite our efforts to just avoid them as much as possible. At least we had softened them up a bit first. We had already killed two of the squad leaders, and a significant portion of the squads themselves, so we wouldn't have to face the entire academy at full strength all at once. Still, the remaining Kobolds would be that much more unhappy to see us. DM's note: From a dead end to a hopeful reprieve. All the party members are in good health and they've discovered a hidden room. The room is barred by four special locks, and the group has a good lead on where the unlocking mechanisms might be. Could the Dwarves original treasure lie undisturbed behind this secret door? Could the Rondolim be behind that secret door? With the party back near the entrance to this underground killing ground, a difficult battle lies ahead. Will the party have to fight the rest of the Rusty Hinge tribe in order to get past the secret door? So many questions, such large risks, how great the reward? |
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Real-world date: 26 Jun 2004
17 Jularva 1001 Before we traveled further, I asked Thalidimar to smash the slide lock on the last big metal door we came through so that if more Kobolds came down here after we left for the towers, they'd have a harder time locking us out from getting to the transporting dais when we came back through. Then we started going back up the corridors toward the surface. When we got to the room where we had left the big stone wheel, we found out that the Kobolds had smashed it into rubble. Thalidimar suggested that before we venture any further, maybe we should go back to the Kobold treasure room, lock ourselves in again, and then rest so that he would have all his spells ready when we try to get to one of the towers and have to fight who knows how many Kobolds on the way. DM's note: From a hopeful reprieve to a rather grim end. Playing through Saturday night into Sunday morning, the session ended on a 'Black Sunday' indeed. Such a tragic episode. As Mark's recap leaves you with the details, I've created a web page to help illustrate the situation. The party is definitely up against bad odds. We can only hope they manage to pull out with some small victory... |
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Real-world date: 10 Jul 2004
Player's Note: (Still in the narrator's voice.) When last we left our intrepid heroes, they were valiantly fighting to preserve their very existence. Solindria, that beautiful champion of truth, justice, and the right to wear a thong in public without harassment, lay dead at the Zhabovekh Kobold leader's feet. Kagnythus, the rare Ranger of Dwarven blood that reminded our heroes so much of their former companion, had himself become a former companion. Duracell, the mistress of unarmed combat, had fled the battle suffering from the magical fear effect on the breastplate that Zhabovekh cowardly hides behind. So let us begin our tale this week with Nibori and Thalidimar, bravely battling on top of the outer wall of Sharisthek against what will soon become an overwhelming flood of evil Kobolds bent on further murderous acts. DM's note: The party survived!, fighting their way past the Rusty Hinge tribe, the managed to flee with their lives. Later, it was discovered that Ashedyn had in fact recovered the legendary artifact, the Rondolim. They sent the axe to the head of the Dwarven army, and set out on their return journey. Minus Kagnythus and three party members, this has been a deadly quest - but a worthy cause. Without the Rondolim, the thin ranks of the Dwarves and Dalesman couldn't possibly stand up to the legion of Orcs assembled against them. Left behind are: Emrikol, Solindria, Nibori and Kagnythus. With the party back in Willip, it's time to collect a well earned reward, lick their wounds, and prepare for the next adventure! |
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Author: Robert L. Vaessen e-mail: Last Updated: This page has been accessed times since January 31, 2004. |