This portion of the Journal chronicles the introduction of some new party members, and the beginning of a new adventure. The party has been sent to investigate the mysterious events transpiring in the village of Orlane. Why are the citizens shuttered in their homes, afraid to work in the fields and go about their chores? |
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Real-World game date index
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Real-world date: 14 June 2003
It was past nightfall, and I'd been in Willip for two days, before I stumbled across 'The Bank of Willip'. I went there this afternoon, to deposit my pile of loot. It was getting to be be too much to carry around, and I feel a lot better now that it's someplace more secure than that run-down flop house I've been staying at. There were even a couple of guards armed with pole-arms at the entrance. When I stepped inside, everything went all yellowish for just a second. The teller I talked to, said that was part of the 'magic security system'. 'I' sure as heck wouldn't want to try and break in to steal something. When I told the teller that I wanted to open an account, she pointed at some benches and told me to wait for an "advisor". When I went to the waiting area, there was this totally hot chick already waiting there. Next thing I know, there's this incredibly lame pick-up line coming out of my mouth. She looks at me like I've got another cockroach crawling out of my nose. (I'm so glad I found a better place to stay.) I figured she'd just pretend I wasn't there after that, but she asked my name, and started asking about what I do and stuff. Turns out her name's Duracell, and she's part of a group that does stuff for some rich guy that lives just out of town. Luckily, they're looking for more people to help them out. When I said I'd be interested, she asked where I was staying. She said she'd send a cab for me at 6 this evening. That way I could go and meet the rest of their group. Whoo hoo! A hot chick sending a cab to pick me up! Now that's a first. About then, one of the advisors showed up, and Duracell went off to fill out some paperwork. A little bit later, another advisor showed up, and I filled out my paperwork. I deposited my money, and opened an account, all legal like and such. When I got done, Duracell was already gone. It was early afternoon, so I figured I'd wander around town some more; do some sightseeing in this unusual city. Around the corner next to the bank is the 'Merchant's Guild'. Next to that was a place called 'The Tree Stump'. There was a sign at the door shaped like a dude holding out his hand, to show how tall something is. It said, "You must be no taller than this to enter." I stood next to the sign just for laughs, and the dude was poking me in the ribs. The building across the street looked interesting, so I decided to check it out. It was surrounded by what looked like a fenced in park or something. Turns out, it's a Massage Parlor and Bath House. The park was a Meditation Garden. Massages are 5 sp for 30 minutes. Communal baths are 1 sp a day for unlimited use. Private baths are 1 sp for 30 minutes. You can use the Meditation Garden for 1 sp per day. I decided to have a private bath and a half-hour massage to get ready for tonight. They even cleaned my clothes for 1 cp. I should make a better impression when I see Duracell tonight than I did today. There are also Geishas available here, so I might come back and see if I can get one to teach me to be less of a dumb-ass when I talk to the babes. It was about time to head back to the Mariner's Fellowship House, I didn't want to miss Duracell's cab. When it showed up, she was in it. Not only did she send a cab to fetch me, she came to get me herself! I must have made a better impression than I thought. There were all these sailors hanging out in front of the inn, hollering all kinds of cat-calls at her. I just turned around and grinned, giving them one of those 'Yep, I'm with her, and none of you losers are' looks. You know the kind. During the cab ride, I found out that Duracell and her companions work for someone that she just kept calling "X". Turns out they didn't just work for him, they live at his place, too. When we got to his manor just outside of town, Duracell introduced me to a couple of her companions. Thalidimar is a priest of Tymora, and seems to be the current leader of the group. At least, he did most of the talking. Lumiarti is a magic user. All he seemed to care about was whether or not I could use spells too. I guess he didn't want a rival in the group. Typical pompous spell caster. We went to the dining room for dinner, and Thalidimar introduced me to some kid named Ellis. Thalidimar whispered to me that "Ellis is X's protege, and he's more than he seems". He told me to make sure and treat the kid with some amount of respect, so I was polite and formal with him. Seems like just a kid to me, though. I was surprised not to see this X character at dinner. It felt weird to be eating at some guy's place without at least meeting him first. The food was good, though - a lot better than what I've been forcing down lately. During dinner, Thalidimar asked more detailed questions about what I can do for their group. He always seemed to wait until I had just stuck something in my mouth, before he'd ask a question. I felt like I was in an interview, which didn't really surprise me. I seemed to pass, 'cause by the end of dinner he welcomed me into the group, and said that I would be a good addition to the team. I also found out that Duracell is a monk, and from the way she and Thalidimar were ribbing each other, it sounds like she can be temperamental at times. After dinner, Nathis (the House Servant) led us into another room that looked like a study. There was a huge Raven they keep as a pet or something on a perch. After a few minutes, this old blind guy walked into the room. You could tell he had lived in this place for a while, cause he knew just how many steps to take between each turn. He started thanking Thalidimar for whatever task they had done for him last, something about retrieving some books for his research or something. Turns out the old blind guy was actually X. Strange I was expecting someone a bit more intimidating. Thalidimar told X that a couple of the people that were working with them, had left: a Ranger and a Fighter. Thalidimar then introduced me, and said that I would be filling in for the ranger, but that he was still looking for someone to take the fighter's place. I hope he realizes that I don't know the first thing about forests and animals and such. Anyway, X seemed surprised that someone new was present, but he introduced himself anyway, and said that his name was something I couldn't begin to try to spell. Now I know why everyone just calls him "X". He welcomed me, and said Nathis would show me where I could pick out a room of my own to stay in. Yes! No more chasing rats out of my stuff in the middle of the night! X then explained that a couple of weeks ago, he received a letter from a former colleague or employee or something, named Allen Clayborn. Evidently, Allen lives in a village called Orlane, where something seems to be going on. Orlane has a temple to Tymora, but is otherwise just a dinky little farming village with a forest and a swamp nearby. Evidently, the entire village is scared out of its wits. Work has pretty much ground to a halt, and people just hide in their homes behind closed doors and shutters. There are rumors about creatures from the swamps, a strange disease, people disappearing from their homes without a trace, etc. X wants us to go find out what's really going on, and fix it if we can. He'll pay us 5,000 gp each, and we can keep whatever we find. After that, X left and Nathis took me to pick out a room to stay in. Dang! This is the largest room I've ever had to myself! After I picked out a room, I went to walk back to town to get my stuff, but the cab I arrived in was still out front. The driver said that he had been hired for the day, so he could take me to that flophouse and back, without charge. I tipped him a silver piece when we got back anyway. Well, I'm going to try out this bed now. I've never felt anything so soft. I'm going to sleep well tonight! DM's Note: This session was attended by our anemic core of three players. We really need more players. I've got three potential players lined up, but I'll be creating some NPC's just in case. I continue to post the players wanted ads at work, and I occasionally get calls in response to the ad at 'Attactix'. Hopefully, one of the potential players will come through for the group. The next session will be July 12th, as Kim and I will be moving on the weekend of the 28th. |
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Real-World game date index
[ 14 Jun | 12 Jul | 26 Jul | 2 Aug | 16 Aug | 6 Sep | 20 Sep | 4 Oct | 18 Oct | 1 Nov | 15 Nov | 29 Nov | 13 Dec | 27 Dec | 10 Jan ] |
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Real-world date: 12 July 2003
It’s been over three weeks since X asked us to investigate Orlane, and we still haven’t found any strong-arm types to take with us. I’ve had about as much weapons training as I can stand at the moment, so I didn’t go back to the fighter school this morning. I decided to study a few of the locks around X’s manor instead. I started with the lock on the kitchen’s outside door. At first it looked like just an ordinary cam-spring system lock, but as I began to manipulate it, the cam following pins would bind up in their guide holes. It’s almost as if the following pins don’t push the spring rods directly, but there’s something between them that falls out of place when the pins aren’t all aligned at the same time. It makes manipulating them individually pretty much impossible. That’s as far as I got with my examination, because Nathis and Thalidimar came walking up right then. Thalidimar said that there were a couple of guys in the courtyard garden that I just had to meet, and then walked off without saying anything more. So, I went to the courtyard. There was an ugly Dwarf standing by the fountain, and an uglier Half-Orc splashing around in it. It’s going to take the groundskeeper (what was his name again?) about a month to get that film off the stones. I went up and introduced myself to the dwarf. He said his name was “Dokren of the Stone Fist Clan” and the Half-Orc was called Kragus. Kragus said he kills orcs and slapped himself pretty hard. That seems to be a favorite pass-th’-time of his. Dokren asked if our entire group was human. I told him that we had an Elven Wizard with us. He said something about two strikes against us. Why do Dwarves think they have to make up for being short by having bigger egos? Thalidimar hadn’t taken them to meet Ellis yet, so we took Kragus outside of the manor (where he would be less likely to break something valuable) to wait, and went in search of Nathis. Nathis said that Ellis and X were studying in the library, and that they would be joining us for dinner that evening. X usually doesn’t join us for dinner, so I figure he’s probably going to fire us for not heading out to Orlane yet. I figured I’d just as soon wait till dinner to speak to them, and introductions could be done then. We rounded up Kragus and headed back for the courtyard. I thought maybe Nathis could set them up with rooms. Thalidimar, Duracell and Lumiarti were waiting for us. Introductions were made all around. Dokren is a rangeless Ranger, so the old Ranger’s vacancy is truly filled. Whew! I’m a lot more comfortable in a city. I’d just as soon somebody else took the lead in the forest, etc. “Kragus kill Orcs!” –THWACK!– I don’t know why a Dwarf is hanging out with this Half-Orc. Maybe he found Kragus abandoned in some forest and raised him or something. As long as we’re stuck with him, we can stick Kragus out front as the most conspicuous target. He looks like he can mow down pretty much anyone anyway, so I guess we have a warrior type now. I figured that maybe we could tell X that we could head out for Orlane right away now and maybe avoid getting fired. I mentioned to Dokren that Thalidimar had originally thought I was going to be filling in for the former Ranger. Dokren grabbed my hand, held it down next to his, and told Thalidimar to compare them. He said there’s no way my “girly” hands could do a Ranger’s job. I wonder how “girly” he’d think my hands were if he saw them wrapped around the handle of his own axe as I buried it between his eyes? Nah, not worth the effort. Getting his axe away from him’d be too easy anyway. You could shave him bald and hang him from the ceiling by his ankles before he’d wake up when he’s sleeping off a drunk. Since Orlane has a temple to Tymora, I suggested to Thalidimar that he visit the local temple to see if they have heard from Orlane lately. Also, the more contacts we know of in the village before we arrive, the better off we are. We made a list of supplies for him to pick up while he was in town. We introduced the newcomers to Ellis and X at dinner. X seemed pretty interested in what clan Dokren was from and if there was any association with another clan. Seems X had a run-in with the Iron Boot Clan before. Then he announced that he had called in a favor with a Capt. Highlander and booked passage for us on a “sky-ship” called the Corona. So we weren’t being fired, but it was a not-so-subtle hint to get our butts in gear. He said it will be setting out day-after-tomorrow. It will take us on a two-day journey to Hlondeth. We’ll have to find another ship to take us from Hlondeth to a city called Nimpeth, where a road leads to Orlane. All through the dinner, Dokren kept complaining that the meat in the meat pie had been cooked. He likes his meat raw. Yeah yeah, we get it. You’re a rough, tough guy. Give it a rest already. I prowled the grounds before turning in. Kragus snores like a rockslide. I hope we never need to keep a campsite location secret. The flowerbed he flopped on for the night will have to be completely rebuilt and replanted. He doesn’t have much in the way of possessions.
29 Febulus 1001:
Dokren claimed to know Capt. Highlander personally, so he told the cabbie to go to some house in Willip. A woman holding a kid answered the door. When Dokren came back to the cab, he said the captain was already aboard ship, and we should just head down to the docks (like we should have done to begin with, duh). Now I know why X called the Corona a “sky-ship.” Instead of floating in the harbor, it was floating above the harbor. And it had extra masts and sails sticking out of its sides. It’s huge, even for a regular ship. How does it stay up there? There were two longboats tied to the dock attended by a couple of guys in uniforms. One of the guys was a Dwarf, so Dokren walked up to him and started talking to him in what I assume was Dwarven. After a couple of minutes, Dokren told Kragus to throw the barrel into one of the longboats. And that’s what Kragus did. The barrel soared from the dock and through the bottom of the longboat. The longboat sank while the barrel bobbed nearby. Dokren told Kragus to get the barrel out of the water. Kragus jumped in, but the water was deep. Kragus kept trying to lift the barrel out of the water, but just succeeded in pushing himself under. That is, until Dokren told him that the barrel was beer. Somehow, Kragus managed to heave the barrel up out of the water and back onto the dock. The uniformed guys said we should head out to the ship in the undamaged longboat, and that another longboat would be sent for our stuff. The longboat was lifted up to the ship by long ropes. Once we were onboard, a weird-looking guy introduced himself as Lt. Cmdr. Shamus Sabertooth, the ship’s coordinator. He looked almost normal except for the extra pair of arms sticking out of his ribs. Somebody later told me that his race is called the Hakheerians. Anyway, he said that all of the passenger berths are double berths and he was expecting all of them to be filled, so we needed to decide who was rooming with who. I volunteered to berth with Duracell, while everyone else tried to avoid being Kragus’s berthmate. I was surprised to find out that there is only room enough for 12 passengers. I didn’t realize at first that the Corona is primarily a cargo ship. Dokren went to find the captain, while we waited for our supplies. While we were stowing our stuff, Dokren came back and said there was a problem. Evidently, the ship has an all-male crew, and the captain doesn’t want Duracell to go anywhere unescorted, just in case. We asked her who she wanted to accompany her, and I was floored when she picked me. I was sure she would pick Thalidimar. While this was going on, the rest of the passengers arrived. They turned out to be dignitaries from Chondath on their way back from some kind of trade negotiations. Thalidimar went off talking with one of them. Dokren convinced Kragus to take a nap and then went off in search of beer. I normally would have occupied my day exploring every nook and cranny of the ship I could get away with, but that’s a lot harder to do while dragging someone else along. I ended up spending the entire afternoon making inane comments to Duracell about how nice the weather is; boy, you can really feel the breeze up here; isn’t this ship huge?; how do you think they keep it up here?; etc. I couldn’t think of a single intelligent thing to say the whole time. She must really think I’m an idiot by now. We came across Thalidimar in a library at one point. Evidently, the dignitaries we’re traveling with know of X, and they want to meet him. In exchange, they gave us a paper that will allow us to enter their country if we need to flee that direction from Orlane. They also gave Thalidimar some information about the region. We’re going to an area called Sespech, which used to be part of Chondath, and which Chondath is trying to take back. We’re going to be really close to an area where increasing numbers of evil creatures called Nagas have been reported. Nagas are a kind of snake people. Gee, I wonder what might be attacking Orlane from the swamp? Finally it was dinner time. Shamus told us that we would be eating with the captain in his cabin, which is right next to our berths. I was surprised when it was just us and none of the dignitaries were there. I figured he invited all of the passengers. Kragus had been drinking all day, but managed to behave himself better than I’ve ever seen him during a meal. Dokren was the last to show up, led by a pissed off Halfling. Dokren was already staggering drunk, and had evidently been making fun of the Halfling’s name, “Plinthingus.” Then again, once we heard it, we were all laughing too. The captain told us that we would be setting sail early, at midnight, which was good news to all of us. After dinner, the captain invited us to view the lights of Willip from his private balcony. I borrowed Thalidimar’s spyglass to check out the rooftops of Willip. I wanted to see which ones were flat or sloped, which ones had openings on or near them, that kind of thing. I gave up after a while when I realized I didn’t know what the buildings I was looking at were anyway. So here I am in my berth. Duracell’s asleep in her cot across the room. Why can’t I talk to chicks? Why is it that every time I get near a babe that’s at all good looking, my mind goes blank and all that comes out of my mouth is totally stupid? Why did Duracell pick me to escort her on this ship? There’s no way she can’t think I’m not a total bonehead by now. And there’s two whole more days that I’ve got to escort her around this ship. Well, I don’t think I’m ever going to get to sleep tonight. I think I’ll see how far up in the rigging I can get away with climbing and then see how long it takes for the lights of Willip to disappear. DM's Note: This session was attended by four players! I'm still trying to recruit a couple more, and I've already created one NPC. This session marked the introduction of two new characters. Dokren, played by Joe Raiten, and Kragus, played by me (he's the NPC I mentioned). I've recently started linking personalities mentioned, to a new web page. A "Who's Who" page. I hope this new feature improves your enjoyment of the journal. |
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Real-world date: 26 July 2003
Well, we departed Willip at midnight on the 29th of Febulus, and we are now traveling in a wholly unnatural (if rather comfortable) fashion. At about noon, a commotion on Deck gets my attention, so I go to see what it is all about. It turns out that there is a shipwreck below us. We are somewhere over the water, between some Islands called the Pirate Isles, and the main land. Captain Highlander decides to see what is going on. So the flying abomination is brought to a halt, and we pick up some survivors. There are six men total, and two are in bad shape. Those two are taken to a place they called 'Sickbay'. The others are put into some of the other rooms. The Chondathan Delegates are now forced to double up in their cabins. Thalidimar, who has further exerted himself as the head of this group, is allowed to sit in on a debriefing of the shipwrecks First Mate. It turns out the first mate, a human called Serati, and his five fellows were out there for a day and a half. They had been aboard the Thistledown. The Thistledown is a trade ship from a free city by the name of Procampur. They were transporting Gold and Gems to some place called Alaghon. Apparently there was some confusion, because the first mate first said that he did not know who the pirates were, but then later did. Some Ship called the Maelstrom, captained by one Vurgrom the Mighty, was the ship he identified. Apparently there were many killed and the ship was sunk. Ashedyn, our resident sneak, also noticed that some cargo brought on board, and while we all go get what passes for food, he decides to check it out. He returns later, apparently thwarted by a guard. Thalidimar, ever the nice guy, decides he might be able to help the men in the sickbay, so off he goes. Thalidimar tells us that one of the survivors told him that there were slaves taken, and we later find out this is common practice in these parts. It seems I am not alone in my distaste for slavery. The next morning, I am awakened by knocking on a door nearby. When I answer the door, it is some Human named Rutger something or another. He tells me there has been a murder, that he's doing a head check now and will be interviewing all of us later. Turns out we won’t be dropping these survivors off at some place on the way, like was previously decided. When we go out to the deck the crew is being counted and the morning meal is delayed. Turns out the dead guy is none other than the trade delegate Ekhahar. A Gnome is the Inspector General of this ship, Lt. Commander Vitus Gothings. I figure I will see if my abilities can help solve this murder. They won’t let me see the place the body was found without permission from the Gnome; so I go to the morgue, yes this huge thing has a place to store dead bodies. By a stroke of luck, I find this Gnome on the way out, and after a short chat he lets me join in his investigation. The first step, since I am here, is to look at the body. The murder weapon is rounded not bladed, and very sharp. He was stabbed once or twice with killing blows, but then he was stabbed several other times. He wasn’t all bruised up, so he was either surprised, or he knew his killer. I have begun to suspect the other trade Delegates, even if Thalidimar thinks it is Serati or one of the survivors. I decide to get something to eat. I am starving, as I had forgotten to have breakfast in all the commotion this morning. Kragus, who has been quite less bothersome than I thought he would be, was late for the evening meal. It turns out he was in his interview. Kragus points out that he saw one of the survivors came out of Ekhahar’s room the night before. (This information was not nearly as damning as I make it sound here; because some of the survivors were quartered in the same rooms with the delegates.) When Rutger arrives to continue with the interviews, I volunteer to go for my interview next. In this interview, Rutger asks me all sorts of questions about who I know, and don’t know. I found that he was interested in some strange details, like whether or not I had seen the dead guy at supper or lunch the day before, and where I met Captain Highlander. Hell I didn’t remember if it was lunch or dinner... well he was at lunch, but I don’t know about dinner. After the interview, I go back to my cabin, but when I get there the guard that earlier told me that I was not allowed to go look in the Laundry closet where the body was found was not there. So I went into the closet. After shutting the door and waiting for my dark-vision to kick in, I deduce that he was killed in the room, while still standing. This whole thing seems odd to me. When I come out of the closet, there is a guard there. The guard, a human, doesn’t seem to believe that I am helping Vitus out, and says that he was relieving the earlier watch, which he claims is a Dwarf. Although I tell the human I am going to report this, and I actually do later, I figure he must be lying as no Dwarf I know would leave a post. As I am talking to the guard., Thalidimar comes out or Serati’s room. He looks really upset, and we go and talk to the Captain. The Captain has this ... thing, that he takes out and strikes. It rings like a chime, and then he puts it back in a drawer. Then he says that we will not be able to lie for a while. We talk to the Captain about the fact that Thalidimar has found out that Serati and his fellows were all on a plot with the pirate ship. This plot went bad when the pirate decided not to honor his side, which I am sure is common with pirates. Later that day, the Captain has us all come back in to his quarters. He strikes this chime again, and asks us each whether or not we killed Ekhahar, and did the same himself. He then gives us the name of a Human from whom we can get some horses. I wonder if these people realize that I don't like the idea of riding an animal without it’s permission. There was nothing left to do until we leave the ship, so we all went to bed. In the morning Serati and his fellows, save the one who decided to tell the truth, were all hanging from the yard arms. Looks like Justice is served. Turns out Captain Highlander will be delivering the cargo that was salvaged. The strange thing is that they are not really sure who killed Ekhahar, even as we leave the ship. Once on the docks, we now have to try to get across a small sea. I am about as pleased with this, as the idea that I was going to be traveling by flying ship. Kragus has an idea, which I would have thought was beyond him. That is to talk to someone named the Harbor Master. This person, yes another Human, tell us that there is a ship leaving for Nimpeth, or at least I think that is it, in three hours. We arrange passage with it’s captain, a Human by the name of Melvant, and as I know that Kragus has no money, I pay for him. The Voyage by sea was mercifully short and uneventful. Thalidimar seems quite upset that there are slaves in this port. That, of course does not bother me as much as the idea that Lumiarti, Ashedyn and Duracell are not bothered. Kragus seems to think that Slavery is a bad thing as well, but he and Thalidimar are the only ones who voice much of an opinion. Thalidimar also speaks with some of the slaves in hopes of gaining some information about the city we are headed to, with no avail. It turns out that The Painted Pony was transporting horses from the Corona. The others all pick out horses from the man who’s name Highlander gave us; but for me it is not so simple. I go and talk to several of the horses to see if they will be receptive, but have no luck. I then go on to the ponies. I think the others do not understand that they have chosen to treat these fine animals as slaves. It is the final Pony, and the eighth mount I look at, that finally seems ok with the idea of me riding it. Player Note: this is where we left it, with us getting ready to take off for the village of Orlane. I think the DM is right... we need to fill those spots DM's Note: This session was attended by four players. I'm still trying to recruit a couple more. I've had a few inquiries, but so far no takers. |
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Real-world date: 2 August 2003
Riding a horse; I have not ridden a horse in quite some time, but the animal seems quite agile and friendly. At least he's listening to me, and hasn't tried to throw me off yet. The images of the slave pens in Nimpeth still eats at me. I despise slavery, my sister is now a slave or worse. I will find her, but for now I must follow Tymora's guidance, and hope that through working for X, and making contact and honing my abilities, that one day I will be able to find her. For now, the task at hand is to help the village of Orlane; to find out what it destroying what was once a peaceful and prosperous town. Orlane is known for it's wine and spirits. Why would someone want to destroy a town who's purpose is to provide an escape from the hardships of life? Ekhahar; strange that I think of him, perhaps thinking of the hardship's of life brought him to mind. A man who saw the good in helping others, now dead, for reasons I still don't understand. Riding along the road to take the Winterwood trail, we came upon a caravan. Safety in numbers being an age old adage, we joined them, traveling with them until we reached Winterwood trail north camp. I really had no desire to get to know any of the people in the caravan, however, I did overhear two rumors being chatted about during the ride.
Before long we reached the Winterwood north trail camp. This semi-permanent camping ground looked well used. A fire pit, now filled with nothing but ash, marked the camps center. No permanent buildings were visible, and as the caravan was not taking the Winterwood trail, we parted ways and decided to camp for the night before traveling towards orlane, through the Winterwood. I shared the rumors with the team, and got the expected responses. I listened, stored for future reference, and stayed focused on the task at hand - helping Orlane. We made camp, set our watch, and settled down for a well deserved rest before beginning the journey through the Winterwood. My turn for watch - Riding all day gave me time to think to myself, no sense in dwelling more on the past, so I sat down and started my prayers. Listening for signs of trouble with one ear, my thoughts were on Tymora as I asked her to grant me the luck I would need to survive another day. I had just finished my last prayer, and was checking the fire, when a sound, no a cacophony of gibbering, tore through the night. The sound was unnerving, I rushed to wake the party as it appeared to be getting closer. We had some time before whatever it was reached the camp. Everyone donned their armor and prepared to face the unseen menace. The gibbering grew louder, and I could see some of the party becoming unnerved. Kragus stated calmly, with his ever most comical enforcement of the obvious, that the sounds were bothering him, and that he could see what looked like a mass of small humanoids just outside the light of the fire. Lumiarti was definitely unnerved. Perhaps for good reason, not just the sound, but he knew what was making that sound. Gibberlings he stated. They traveled in hoards, not packs, and always attacked en masse, looking to drag their victims to the ground and overwhelm them with their numbers. I tossed a flask of oil into the fire to brighten it, and the mass of Gibberlings moved in. There were more than 30 of them. The battle was quite uneventful, they were weak, but had numbers, and succeeded in hurting us, but not badly. My ego perhaps was the most bruised thing after that battle; as I was shoved down an embankment by four of them. Fortunately, the team worked like a well oiled machine, and before we knew it, 30+ dead Gibberlings littered the camp. Dokren's string of bad luck continued, as he inadvertently injured his pony during the battle. I will need to remember to ask Tymora look over this Dwarf. Lumiarti said that he believed we would be ok, as we had slain enough Gibberlings that the rest of the colony would not come looking for more trouble this evening.We settled back into camp, set watch again, and waited till morning to begin our trek towards Orlane. The travel through the forest was uneventful, and we reached the Winterwood south camp. Funny, another camp to stop for the night in. We all laughed that perhaps we should pass up the camp and travel on some, as these camps seem to be great spots for murderous beasts to watch regularly for travelers. Not to be fretted, we decided against pushing the horses, and settled in for the night again. Kragus woke everyone with one statement. "Orcs" he said. The slapping of the face, the "I kill Orcs" statements were gone. Nothing was in kragus's eyes but confidence and a desire to slay. We need to talk to Kragus, his strength was quite obvious during the Gibberling battle as he swam into them and killed them one and two at a time, never faltering, even taking a beating, but his headlong rush into the orcs, well perhaps a lesson in strategy would help him understand that we all can kill orcs, and all kill them together more effectively than him alone. Kragus dropped orcs left and right, again the battle was tough, but not too tough, Kragus took a beating, but thanks to Tymora we were able to keep him going. At one point I heard Dokren scream that Kragus was down, I raced towards him, seeing four Orcs standing over him, but as I got there and attempted to heal, he got up, and slew two more orcs before another heartbeat pulsed in my chest. I healed Kragus again, and helped the rest of the party as well. 'This is a team, that if it can stay together, has the potential to do anything', I thought to myself, while nursing the various wounds of Duracell, Ash, Dokren, Lumiarti, and Kragus. Oh and me, yea I am Thalidimar, Cleric of Tymora, bringer of luck and life. On to Orlane... DM's Note: This session was attended by a full group. We had one new player show up. Rob Ramsey (and Michelle) from the 'Springs. It's a long way to drive, but I'll do my best to make it worth it. I hope they had a good time. Rob played Lumiarti the Schizophrenic. Michelle watched and offered advice. Aside from Rob's presence, I've got another tentative player lined up. Hopefully we'll start to see some six player sessions in the future. |
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Real-world date: 16 August 2003
Kragus woke us up in the middle of the night. He said he smelled orcs. I hurried to put on my armor. Good thing the moon's still nearly full, or I wouldn't have been able to see anything. I still couldn't see very well anyway. Thalidimar had a good idea that I'll have to remember. He used one of the bullseye lanterns once the fighting got started to show where the orcs were. (Note to self: keep one lit and hooded during watch from now on.) Anyway, back to what was going on. I put on my armor in a hurry, and got ready. Kragus ran off out of sight into the night again. I shot at orcs when they came into view. One ran up to me and hit me with his axe pretty hard, so I put him down with my rapier. I heard Lumiarti do one of his spells, and a bunch of the Orcs fell over and started snoring. I heard Duracell hollering that Kragus needed help, so I ran in that direction. Kragus was on the ground and Duracell was facing three bigger Orcs. I ran up to help, but Duracell, Dokren and Kragus took care of them before I could do much. I yelled that we should tie up the sleeping orcs, but Kragus and Lumiarti just ran over and killed them. So much for trying to get any information from them. Kragus got pretty beat up again. I might have a chat with him and see if I can get him not to run off on his own whenever we get into a fight.
We gathered up the Orcs' stuff, but all they had was axes, scale armor and teeth. I was the only one Thalidimar couldn't heal up right away, so he told me to sleep on the cot he carries around.
We left the camp a little before lunch time. Nothin' happened for the rest of the journey to Orlane. We arrived near dinner time. I remembered how X said the people in town are acting, so I suggested to Thalidimar that we go straight to the Temple of Tymora with his letter of introduction. It was on the other side of town on a bit of a hill. As we rode through town, we didn't see anybody. It's not like the town was abandoned, 'cause we could hear some activity. It's more like nobody wanted to leave their homes or shops unless they had to. The temple is the only stone building in the village. All the rest are built of wood. The large wooden gates were slightly ajar, so we just went into the temple's courtyard, which was all overgrown even though there was a gardener trying to pull some weeds. We tied our horses to a hitching post, and Thalidimar went to talk to the gardener. He said his name was Aferdra, but he didn't seem to want to talk, and he walked off. We went inside the temple, and Thalidimar quickly found the contact he was told about, a Priestess named Misha Devi. She acted like she didn't know about anything weird going on in Orlane, and after a short conversation, Thalidimar led us back out of the temple. We left the temple, and Thalidimar and Lumiarti led us to a grove of trees. Thalidimar told us that the whole atmosphere at the temple is very strange. He could definitely tell that Misha is trying to mislead us, and somebody might be forcing her to. When he traded coins with her, she gave Thalidimar a weird looking electrum piece. It has a snake's head on one side and a couple of ears of corn on the other side. Lumiarti said that she is wearing a magical amulet around her neck and a magical ring. He figures the ring is some kind of protective device, but he couldn't tell what the amulet might be doing. I suggested that 'maybe we could get some more information about what's going on around here', if we went back to the inn we had passed and got some dinner. While Dokren took our horses to the coral, Thalidimar ran across the street to a moneychanger's shop to see if Misha's electrum piece was a normal coin or not. Turns out it's not. I was disappointed when I walked into the inn's common room, 'cause there weren't very many people there, and they were all sitting alone, so I knew we wouldn't be overhearing any gossip. There was only one table big enough for our group, and the guy sitting at it got up and went to a smaller table when we walked in. He looked at us like we would've beat him up if he hadn't moved, so I made a point of thanking him for the table when we sat down. After we had all been served dinner (Except for Lumiarti, who refuses to eat with the rest of us anymore. I swear, he gets more uppity every day.), a couple of farmers came in. We invited them over to our table and bought them a couple of rounds. Their names are Magnus and Kendrick Fortens. They're humans, and they're brothers. They didn't know anything about any "snake people" in town, but one of them had seen a Green Dragon fly overhead. He figures that's why some of his cows have gone missing. Lumiarti had made a pretty good sketch of the town as we rode through it, and the Fortens pointed out the mayor's house and Alain Clayborns' farm for us (they kept pronouncing his name like Elaine). They also pointed out which farms have been abandoned recently. So far, they're the only people we've met in town, except for the Clayborns that seem to be straightforward with us. After dinner, we decided to check in with Alain. It was already dark, and there were no lights on in his house, but Thalidimar went up and knocked on the door anyway. Alain eventually answered, and after we had established ourselves as having been sent by X, he invited us into his house. His wife, Marieke, soon kicked us out so we wouldn't wake up their children, so we went out to his barn. Dokren put our horses in the coral and we took all our stuff into the barn, since Alain said we could stay the night there. He went to see if we had been followed. When he came back, he said he saw two of the local boys, which was strange since it was so late and they live on the other side of the town. He went and got a bottle of wine from the house, and when he came back to the barn, he was carrying a sword and a bow. He told us about how people have gone missing, and then showed up later not acting like themselves. He also told us that there's some old hermit that lives in a nearby grove that Alain doesn't seem to think is playing with a full deck. He also suggested there might be a possibility we wouldn't be completely safe sleeping in the barn overnight, so we set up watches again. Lumiarti went to spend the night in a tree, thinking he'd be less likely to be noticed.
7 Marcav 1001, Aprochen
Everybody else decided they needed their horses to go to the mayor's house. It's like, what, a whole 20 minute walk? How lazy can you get? I walked. The mayor's house is the most ornate building in Orlane besides the temple. Zakarias Ormond turned out to be your typical smarmy politician type, but he did tell us that he is aware that some kind of cult seems to have taken up residence in Orlane. He suspects the blacksmith, carpenter, shopkeeper, and constable of being part of it. He gave us permission to try to find out what's going on, and he offered us a 1,000gp reward to fix it. After talking to the Mayor, we decided to check out some of the farmhouses that have been abandoned. Lumiarti had a theory that the cult has taken over the temple and is using it for its base, and that Nagas are digging tunnels from it to the neighboring houses. The abandoned houses are all close to the temple and all north of the river that runs through town. He thought that the Nagas can't dig their tunnels under the river or the millpond. We decided to check out the abandoned house furthest from the temple first. The horses were taken back to the Clayborns'. They found a dog lying in the road near the Clayborns' farm that had been killed by some bladed weapon. Dokren went to the abandoned farmhouse to look for tracks around it. He was still doing that when Kragus walked right into the house to look for a tunnel. A couple of stray dogs that were living in the house attacked him, but he and Dokren dealt with them pretty quick. They didn't find anything else in the house. We decided to check out another abandoned building up the street. Turns out it used to be an ale house. Dokren checked around for tracks again, and then motioned for me to join him. He wanted to know how difficult it would be for me to climb up and get into the building through a big hole in the roof. I pointed out that it would probably be a lot easier to just rip the boards off the front door. He was thinking that would be less stealthy, but I figured any chance for being stealthy had already been blown anyway. I pulled out a crowbar and started prying the boards off the front door, but then Kragus walked up and just kicked them and the door in. Having the big lug around does sometimes have its uses. A really nasty smell came out of the building. Looking inside, it was obvious that a massacre had happened inside at some time. The place had been trashed, and there was dried blood smeared all over the place. Thalidimar and I started prying more boards off windows so we could air the place out a bit when we heard what sounded like a fight break out inside. Everybody rushed into the cellar just in time to see Dokren and Kragus finish killing a couple of troglodytes. So that's one rumor confirmed. There are definitely Troglodytes in town. We found a bag of money, with a whole bunch of those funny electrum pieces, but no tunnel. Lumiarti did find a secret door on the ground floor, which explains how the troglodytes got into and out of the building. Remember what Lumiarti said? Last night he saw someone watching the barn where we were staying. Well, the person was watching from the farm next door to the Clayborns', so we walked over there, and there was a kid in front chopping wood, so Thalidimar decided to go talk to him. When he came back, he said that he could tell that the kid was being forced to act against his own will. We discussed what to do next. Lumiarti pretty much gave up on his tunnel theory. Everyone's still pretty sure that the cult is based in the temple. We started talking about just going up to the temple and start kicking doors in, but then we decided that we should finish exploring the town first. We ended up back near the Clayborns' farm, and noticed another boarded up house across the road. We decided to check it out. DM's Note: This session was attended by a full group. We had one new player show up. Matt Lambert, Matt works with Dino, and he just moved to Denver recently (he was staying in the 'Springs). Matt has taken over play of Lumiarti. Basically, he's rolled up his own Wizard, and named him Lumiarti. Given Lumiarti's schizophrenic personality, this change ought to seem normal. So now we have six players, myself, and Michelle. The room gets a bit crowded with 8 people in there, but I'm glad to have a full table. Now I can stop looking for new players. As a matter of fact, I had to refer two tentative players to another DM. This journal entry also marks the introduction of two new web pages. Where Now and Monsters Known. Where now is a listing of places the party knows of or has visited. Monsters Known is a listing of monsters that the party knows of or has encountered. With the introduction of these two new pages, you may have noticed links to the pages within the text of the latest journal entry. |
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Real-world date: 6 September 2003
Real-World Date: 6 September 2003 So
we get ourselves together, and check out the house across from Alain's.
I go ahead to see if there are any tracks. I found some human tracks that were
a month or more old, and some recent dog tracks. Nothing unusual, no signs of troglodytes or
such. As we entered the barn, it was evident that there was nothing of real worth
here. All of the good farming tools were gone. DM's note: It's a double dose!
I hope you enjoyed both entries. Two players submitted journal excerpts,
and I decided to post both of them. I left the party hanging in
the midst of a battle, and the skeletons on the roof are still a
nuisance to be dealt with. Will the party get into the temple quickly?
Where are those Goblins the guard told us about? |
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Real-world date: 20 September 2003
With arrows raining down on the party, Dokren, Kragus and Ashedyn took the gate bar from the outer doors, and tried to batter open the temple doors. While that was going, on Thalidimar levitated to the roof, and I activated my belt of flying to see if there was an entrance into the temple on the roof. The skeletons had to get up there somehow. While I was on the east side of the roof, Thalidimar levitated above the roof, and sent the skeletons back from where they came; Ashes to ashes, dust to dust! This makes 16 disintegrated skeletons. Maybe the luck of Tymora is truly with Thalidimar. With the flying belt in full gear for the next hour, I shuttled Kragus and Ashedyn to the roof. When I went looking for Lumiarti and Dokren, they were missing. After searching the perimeter of the roof, we found them near the west wall, where they found a secret door. With most of us on the roof, we decided to meet Lumiarti and Dokren inside the temple on the first floor. Splitting up the party is always a dicey decision, and this was no exception. While we found a safe but interesting passage along a long hallway full of golden statues, Lumiarti and Dokren were on the receiving end of the unlucky stick. On their way to meet up with the rest of us, they encountered five evil monks. During the battle, Dokren went down and Lumiarti was left to face three monks on his own. Pinned in a corner, Lumiarti opened a door and discovered the rest of us in a battle with 10 goblins and Misha Devi. The goblins were easily defeated, and Misha retreated after only a couple of rounds. She fled for the safety of her quarters, but before she could get away, Thalidimar commanded her to 'approach'. Compelled by the power of Thalidimar's spell, she approached, knelt down with her hands up in the air, and surrendered.
With Misha's hands bound, Ashedyn was relieving her of some of her items when the effects of a silence spell expired. Now able to speak, Misha uttered the words "Explicita Defilus" and Poof she was gone! Despite his dwindling reserves of divine power, Thalidimar did his best to restore the party's health. Dokren was near death, and Kragus had taken quite a bit of damage as well. After his best efforts, the party was still not at full strength. Thalidimar then approached the alter to Tymora, and removed a variety of foul items dedicated to the Naga spirit. With all the foul items clear of the alter, Thalidimar knelt and prayed to Tymora for Divine guidance and assistance. When he opened his eyes, he spotted a platinum piece on the floor. With a likeness of Tymora on the front and a sheaf of wheat on the back, Thalidimar took it to be a sign. After taking the coin, Thalidimar went straight to the golden hallway, and approached the alcove with the wheat. After lifting the statue, Thalidimar found a recessed compartment with three vials of liquid. I sure hope they're healing potions! The hallway had ten alcoves with a black velvet lining. In each alcove was a representation of Tymora's bountiful harvest. Various forms of crops from the surrounding countryside. According to Lumiarti, all the statues were emanating magic. After investigating the rooms that Misha retreated to. We found found a secret door in the ceiling. After opening the trap door and climbing up, Dokren found himself face to face with two very large dogs. Dokren described them as "As big as Kragus!" Given this discovery, we decided to go up to the second floor via the stairs instead. Upon reaching the second floor, we came into a skeleton factory. A couple of coffins filled with bones, and the partially desiccated remains of several exhumed bodies littered the floor. Dokren and Kragus destroyed the coffins, and busted up most of the bones. After the skeleton factory we came upon a small room with a table and chairs. A quick search revealed a hidden arrow slit. We continued through a doorway into the next room, where we found a torture chamber complete with a rack, an iron maiden, and several coffins. (Some empty, some full?) From there we found ourselves in the Goblins barracks. After searching the barracks we found several Goblin porno magazines and a box of racing cockroaches. Kragus seemed to be very interested in those items, and kept some of the magazines and the cockroaches. All I can say is, "Don't ask, don't tell!" Lumiarti found some more arrow slits in this room. It's a good thing we fought the Goblins in the temple hall. We might have had a harder time taking them on here. We searched for a secret door in this room, but didn't find one. So we headed back to the torture chamber and tried another door. Dokren was the first through the door, and he triggered a trap. Thankfully Dokren was not injured. Luckily, the trap was designed for a taller person. Ashedyn then used his dexterous digits to disable the trap. As the party continued forward, we found ourselves in a maze. We didn't get very far though. We were soon thwarted by intense fear and an impenetrable darkness. We had a very difficult time traversing the maze, at one point we all ran back to the skeleton room and tried another door. This other door happened to be the door to the temple's library. A large prayer book was found desecrated, which only strengthened Thalidimar's determination to rid the temple of this evil. Kragus was the first party member to successfully make it through the maze. While the rest of the party was fighting down waves of intense fear, we heard Kragus shout, "Evil priest, I will destroy you!" With that, the rest of the party did their best to make it through the maze in order to help Kragus. It didn't take too long, and eventually we found Abramo! With Thalidimar, Kragus and myself attacking Abramo, it seemed as if I was the only one able to hit him. Eventually, Kragus and Thalidimar got some good hits on him, and Lumiarti showed up to do some damage as well. Just when we had him cornered, and things were going our way, he spoke the words "Explicita Defilus" and he disappeared. Aarrgghh! how frustrating!! Where did Misha and Abramo disappear to? Will we ever find them? I think so, when we least expect it. <Insert Evil laugh here> It will require the party to have their wits about them if we are to succeed in defeating them. Onward we go to rid this temple of Tymora of the evil that resides here! DM's note: With Rob Ramsey out of the picture, five players is a full house, and that's what we had. Joe showed up early, despite the wedding, and Rob Garrity was late arriving as his Barbecue got rained out. Joe's going to try and recruit another player. If that doesn't work, I'll try the good old bulletin board at work again. There were a couple of questions regarding house rules, and I've been hard at work updating the pdf download.
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Real-world date: 4 October 2003
After searching Abramo's quarters, we found a secret door in the corner. Since we had explored almost all of the second floor already, and the area behind the secret door would be above Misha's bedroom, we figured that the room with the dogs must be on the other side of this secret door. Dokren put his ear against the door, and after a while confirmed that he could hear the dogs moving around on the other side. We decided to open the door and got ready for a fight. The door swung around a horizontal pivot halfway up its height. To go through, you had to crawl under it, which put you on your hands and knees face to face with the dogs on the other side. We put a table under the end of the door on our end so it wouldn't swing back closed, and Dokren crawled underneath but not into the other room yet. Surprisingly, the dogs didn't attack him. He said that they just walked up to the edge of the room and stood there looking at him, like they did when he saw them through the trap door earlier. He also said that he could see someone in a cage in the room. He called out, and we heard a girl ask who we were. Thalidimar told her he was a cleric of Tymora, and that we were here to reclaim the temple. She warned us that the dogs would attack us if we went into the room. We had a discussion about various ways to trick or avoid the dogs, but we eventually decided that our only option was to storm into the room as best we could and deal with them directly. Dokren started crawling under the door, and I thought that maybe I could stand on top of it and attack the dogs from above. I stepped a little to far, though, and the door rotated around and dumped me in the room. The dogs attacked me, and one of them bit me pretty hard. I was still staggering from that, when everything went black. When I awoke again, Thalidimar was kneeling next to me, and I was back in Abramo's bedroom. My head really hurt and everything was really fuzzy. (Dokren told me later that the door had kept rotating around and had hit me on the head, which had knocked me out.) I felt around for my rapier, but then I realized that I must have dropped it in the dog room, so I pulled out the mace I took from Misha and crawled into a corner to try and clear my head. Once I had gotten my eyes uncrossed, I crawled back over to the door, but there were too many people in the way and I couldn't crawl through until after the dogs were dead. Thalidimar handed me a bottle of something and told me to drink it. It tasted funny, but right away the ringing in my ears went away and I felt as good as new. The dog bite didn't even hurt anymore, and you could barely tell that I had been bit at all. I went to unlock the cage, and Thalidimar handed the girl inside a cloak, since the rags she had on really didn't cover anything. As soon as I got the cage open, she went hysterical. She grabbed a bottle from a crate and started screaming and beating one of the dead dogs with it. Then she ran over to a chest, pulled out a book, and used one of the torches in the wall sconces to set fire to it. Dokren grabbed the book away from her and put out the fire. Thalidimar took the book and he and the girl went into a corner to have a private conversation. I saw him flip through the book a little bit and get a really grim look on his face. Then he tied the book shut and put it in his pack. The girl said that her name was Cirilli. She said that some time before (a couple of months?) she had been taken with her family deep into the nearby swamp. She said that they had been brought before the "lizard king," and her family had been brainwashed into following him. The next thing she knew, she was Abramo's captive, and she's been kept in the cage in this room ever since. We looked around the room. There were several crates of wine. There was some money in the chest that Cirilli took the book out of. Cirilli said that it was her family's life savings, so we gave it to her. Even if it wasn't her family's, she's been through a lot more than any girl her age should have to go through, and she'll need the money to start a new life. There were several stone statues that had been crudely reworked to look like combinations of people, lizards, snakes, etc. Dokren broke them into pieces rather than leave them defaced. There was also a very well crafted statue of a snake-woman made of several different colors of jade all blended together. So this is what a naga looks like. Cirilli said it was a representation of "Explicita Defilus", the snake-god Abramo and company are following now. We were going to smash it on the spot, but Thalidimar wants to wait to destroy it as part of some kind of ceremony to reclaim the temple for Tymora. We lowered it down through the trap door with ropes, and Kragus carried it to the altar in the worship hall. Lumiarti noticed that the torches in the dog room didn't give off any smoke. Dokren discovered that although the torches do put out heat, they don't burn if you put your hand in the flame. We decided to take them with us. Thalidimar wondered if you could put the flames out and get them back again. I have no idea how to do that, but I thought maybe you could just cover the flaming end with something if you wanted to hide the light. I tried wrapping some cloth around the end, but it burned. Maybe some kind of leather or metal cover of some kind? I'll have to figure this out more when we get back to Willip. Cirilli really wanted to get out of the temple, but didn't know where to go since her family is serving the Naga now. We told her Alain would take care of her. Dokren and I went to escort her there, but we were attacked almost as soon as we stepped out of the front gate of the temple. It was just the two Tasleki boys that had been watching us while we were at Alain's, but they did manage to hurt Dokren some before we could subdue them. I hollered back at the temple for Thalidimar and then tied up the two boys. Thalidimar told Dokren to join everyone else in the temple, and he and I each carried one of the Tasleki boys to Alain's to join the two guards in the root cellar. We got Cirilli situated, and Alain gave us some more of the tea he makes which we brought back with us to the temple. We've jammed the trap door shut that leads down below the temple from Misha's bedroom. We're going to spend the night here. Kragus refused the tea again, so Dokren ended up drinking it all. Kragus is going to spend the night on the cot, if he doesn't break it. I was right; today did live up to its name. I hope tomorrow does too.
9 Marcav 1001
First thing this morning, we decided to see what was below the temple through the trap door in the floor of Misha's bedroom. It led to a hallway with just one door along its length, and another trap door at the other end leading back up into the temple. A sign on the regular door said it led to the burial chambers for the temple. On the other side of the door was more maze-halls that would make you feel afraid, or sick, or would go completely black even with our new torches. There was also this voice the seemed to come from nowhere in particular, telling us that the crypt belonged to it. Thalidimar kept arguing with it and telling it that he had come to reclaim the temple for Tymora. Just a little ways into the maze, Thalidimar went ahead of the rest of us and started talking to someone just around the corner. He pulled out his holy symbol and demanded that whatever-it-was go back to hell. We could all hear it from around the corner. "Oh! You're one of Tymora's clerics?" "Yeah! That's what I've been trying to tell you!" Then Thalidimar disappeared around the corner and I couldn't make out the rest of the conversation. After a while, he came back and told us we had to go back. Evidently, there was some kind of guardian that would only let Tymora's servants into the catacombs. He called it a Crypt Thing. It had told Thalidimar that there were caverns beyond the catacombs, and that the invaders had come from those caverns, so there must be another way in. Since the crypt thing wouldn't let anybody but Thalidimar past, we had to go find the other entrance into the caverns. I was greatly heartened by this news. The fact that the Crypt Thing would only let servants of Tymora pass tells me that the invaders have not been able to completely remove Tymora's influence from the temple. Lumiarti's tunnel theory was sounding pretty good again, and the Tasleki farm looked like the best place to go look for it. We barred the front doors and the front gate to the temple and climbed over the wall. When we approached the farm, a couple of women and a girl were on the front porch. They quickly went inside as we approached. While everyone else went up to knock on the door, I went and took a peek inside the barn. There was something in there that looked like some large creature had shed its skin like a snake does. I joined the others on the porch, and when I told Thalidimar what I saw, he just said, "Kick the door in," and Dokren did. The old woman was standing in front of the others and was pointing a kitchen knife at us. Dokren told her, "Put the knife down and go upstairs and nobody will get hurt." They took the knife upstairs with them, but we let it go. We looked around, but nothing seemed unusual. There wasn't any basement or cellar. Dokren stepped outside to look for a cellar entrance, but then he saw farmer Tasleki running toward the house from a field. The farmer poked at Dokren with his pitchfork as he ran past and into the house. Kragus clubbed him and he dropped. We found the cellar in the barn. The tunnel was in one corner. It was just big enough to crawl through. Kragus had to wriggle through on his belly, and I was sure he'd get stuck. Eventually, the tunnel broke through into an underground cavern. We could see a stone staircase, and Dokren and Thalidimar figured out they lead back into the catacombs under the temple. We went the other direction, down some rough steps carved into the rock. Suddenly, there was a loud shrieking sound. We rounded a bend, and there was a man-sized mushroom yelling its cap off. Damned Shriekers. Dokren and Thalidimar shut it up pretty quick, but everybody down here knew we were coming anyway. We had come to a "T" intersection, and both of the other tunnels turned after just a little distance. They also both had mud for floors. A perfect place for an ambush. DM's note: After our last session, Matt dropped out of the campaign. He's running his own campaigns now, and doesn't have time for three games. Thankfully, I was still looking/advertising for more players when Matt pulled out. Well, I've managed to recruit one more player. Five people made inquiries, and one ended up joining the game. Jason answered one of my advertisements, and played Lumiarti for this session. Jason will be joining our group on a regular basis. He'll be bringing in his own character as soon as feasible. I'll put out an add at work, maybe I can get one more player. Six players would be ideal. The characters are approaching the end game now. They've asked Cirilli to draw a map to the Naga's lair, and I'm sure they plan to go there after ridding the temple of any remaining evil. Thalidimar still plans on performing that cleansing ritual at the temples main alter. This session introduced us to Cirilli, A Crypt Thing, and a Shrieker. The "Who's Who" and "Monsters" pages have been updated with new information. I didn't add the Tasleki's because they still haven't been major players in this adventure. Just another family that's fallen victim to the dark Naga's charm. I've also added a game date index to the journal. (See below). It may not seem like much now, but the anchors/bookmarks that I've embedded in the page will help with external references. |
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Real-world date: 18 October 2003
Where we left off last session:
And that’s just what happened. We'd barely waded into the mud, when a couple of javelins came flying out of the darkness ahead. There was also this awful stench. Troglodytes. Lumiarti lost his lunch and was pretty useless for the rest of the fight - again. We rushed forward and found two Troglodytes confronting us. As the fight began, I saw Lumiarti go splashing past me pointing the other direction. That's when I glanced over my shoulder and saw four more Troglodytes. I yelled that there were more coming up behind us and started firing arrows into them. Dokren and Duracell ran up to engage the new attackers, and Duracell dropped two at the same time! That is one woman you do not want to piss off. The other two Troglodytes seemed to think the same thing, ‘cause they immediately ran off. They’re not very bright creatures, though. A little while later they tried to ambush Duracell, and she reminded them that she’s not nearly as easy to pick on as most women are. We made our way down the short tunnel to a small lair, where the other tunnel joined up. We searched around and found a chest half-buried in the dirt floor. I opened it and found some money. There was also this silver clasped broach thing, shaped like a shield. I handed it to Lumiarti to see if it was magical. He seemed to think that it had protective properties of some sort and put it on. We decided to return up the other tunnel. Halfway back, we came across a couple of doors on either side of the tunnel. Kragus and Dokren threw themselves at one, but they just bounced off it. After they were done beating themselves senseless, I examined the door. It was locked, so I unlocked it. The mud still jammed it shut, but I figured maybe they could bash it open now that one of the obstacles had been removed. It worked. It led to a small room. Inside there were a couple of tied-up elves that had been beaten up pretty bad. I asked them in their own language who they were. Dorian and Llywillan were residents of Orlane that Zakarias had hired to investigate the strange occurrences around the town. Shortly after that, they were woken up in the middle of the night and kidnapped by a group of Troglodytes aided by the carpenter and one of the local farmers. I’m not sure just how long ago this was, but they’re really lucky the Troglodytes hadn’t decided to have them for dinner yet. I wonder why they didn’t? Thalidimar healed the Elves while Dokren and Kragus got the other door open. This one was an empty store room. That was all that was down here, so we escorted the Elves back to Alain’s. He gave us the map Cirilli made, and showed us how to get to the Naga's lair. We decided to rest up for the night and head back to the temple first thing in the morning. Thalidimar wants to perform his cleansing ritual to reclaim the temple. In the meantime, I’ve performed a cleansing ritual of my own. I just had to get the mud and the smell scrubbed off me and my clothes. Well, you can’t pick a better day of the week to sanctify a temple than today. So that’s what we did. We accompanied Thalidimar back to the temple, and he led us in a ceremony to rid the temple of Misha and Abramo’s corrupt influence and restore it for Tymora’s use. At the end of the ceremony, Kragus smashed the naga idol into thousands of tiny pieces. Thalidimar is strongly dedicated to his convictions in serving Tymora. It got me to thinking. If I want Hoar’s aid in bringing down the men that took my inheritance from me, maybe I should be doing more in his service instead of just praying every day for his help. I’ll have to see if any of his traveling clerics have wandered into Willip when I get back. Dokren didn’t like that we were destroying the idol. He felt that it was worth a lot of money for it’s material and craftsmanship. After is was smashed, he got out a sack and filled it with broken jade pieces. Perhaps we can salvage some of its value. Since today is supposed to be a day of rest, we decided to hang out at Alain’s farm and wait until tomorrow to head out for the Naga encampment. I thought that maybe a short visit to Ramne might be useful. When we first met him, he seemed to have a protective attitude toward nature, and we definitely know that he doesn’t like what’s going on in Orlane. Maybe he'd be willing to accompany us and help out in the swamp. When we got to his little shack in the woods, he told us that he’s been watching us and likes what we’re doing. He disappeared into his shack and came back out with a couple of things. He handed a couple of scrolls to Lumiarti. Then he asked us if we liked something called “pop”-corn. I asked him what the heck “pop”-corn is. He explained that it’s a special kind of corn. When you cook it in oil, it kind of explodes and makes a larger, fluffy morsel that can be eaten. Then he handed me a pouch of the stuff and told us to leave and “stop stinkin’ up my forest.” I don’t think Ramne is nearly as nuts as he lets on to be. He seemed almost normal when he was explaining the pop-corn to me. I think that Ramne is just a hermit who wants his solitude, and the “crazy old gnome” bit is just an act so people will leave him alone (if for no other reason than because he can be so annoying when you’re in his presence). I’ll bet he gave those scrolls to Lumiarti to help us out not so much because he likes us personally, but more likely because the Naga's evil plans threaten his comfortable situation. I don’t think I’ll mention my suspicions to Alain or anybody else, though. It’s not like he’s hurting anybody, so who am I to ruin things for him? We hung out at Alain’s for the rest of the day and relaxed. I asked Alain for a little oil so I could try out this pop-corn stuff. The pouch was filled with what looked like little corn kernels that had been removed from the cob, but they were hard as rocks. I almost broke a tooth the first time I bit one. So I put a couple of the pop-corns into the oil and put it over a small fire. Nothing happened for a while, and then all of a sudden there were a couple of small bangs. Where the pop-corns had been, there were now what looked like a couple of small cotton balls. They were kind of crunchy, and they tasted pretty good. These pop-corns aren’t half bad, but the way they popped gave me an idea. Since they have to be heated for a while before they pop, I’ll bet they could be used to create a distraction if I need to call attention away from myself for some reason. I’ll bet I could figure out some more uses for this stuff, too. Shortly after dark, we noticed that there was a large fire somewhere in town, so we went to check it out. It was the farm across the road from the abandoned ale house. The whole house was burning, but the barn looked untouched. Dokren found some fresh boot-prints that went from the house to the barn. Inside the barn we found a family hiding in the loft. The farmer was pointing a crossbow at us. We eventually convinced him that we were working against whoever had burned his house. He said his name was Anton Anias. Thalidimar and Dokren questioned him for a while, but he didn’t have any information we didn’t already know. He hadn’t gotten a good look at the people that set the fire. We eventually just left him alone and went back to Alain’s farm. We set out for the Naga camp today. The map Cirilli drew for us shows it’ll take about four days to get there. Since a lot of the journey will be into the swamp, we left our horses at Alain’s. We stopped short of the “Winterwood South Camp” though. No sense setting ourselves up for another ambush.
Something weird’s going on. I took first watch again so I could write my journal. Duracell came over to my tent and pulled my backpack and stuff out and then climbed in. What’s she doing? She’s never said she wants to sleep in my tent before, and there’ve been a lot colder nights than tonight during this trip. And it’s not like the tent is very big. Two people would have to get pretty friendly to squeeze into it, and even then it’ll be crowded. Or maybe she thinks she’s just going to take over my tent for the night? Like we’re supposed to rotate who gets to sleep in a tent among all of us? Why couldn’t she have kicked Lumiarti out of his tent? Wait a second. No way! She can’t just kick me out of my tent. Just ‘cause Lumiarti and I were the only ones smart enough to bring a tent along doesn’t mean everybody else just gets to kick us out when they want to use one. I paid for it, it’s my tent. If she wants to sleep in there, she’s just going to have to share it. But what if I get a hard-on and she notices? How embarrassing would that be? Could I lay that close to her and not get one? Who am I kidding? I’m just thinking about laying in there that close to her, and I’ve already got a raging boner. I guess I’ll just have to be careful and lay with my back to her. It’s like being on the Corona all over again. I’m never going to get to sleep tonight. I know I normally wait until evening to write my journal updates, but this can’t wait. I found out what Duracell was doing in my tent last night. Yes, she noticed I had a boner as soon as I climbed into the tent. She had been counting on it! I think it would be accurate to say that I got “attacked” last night. It was like when Duracell fights, but it wasn’t pain she was inflicting. I felt like I was exploding like one of the pop-corns. I can’t describe it any better than that. There’s only one word for it - WOW! We knocked over the tent support poles several times and had to put the tent back up. Luckily, Thalidimar was on the other side of the camp with his back to us, and everybody else was asleep. After we finished, I discovered that the tent didn’t seem nearly as crowded as I thought it would. Probably ‘cause we wanted to get pretty friendly. Well, everyone’s breaking up camp and getting ready to travel again, so I’ll write more tonight. We found the trail marked on Cirilli’s map pretty easily, and spent the day following it through Winterwood Forest. I guess it was just as gloomy and creepy as before, but I really didn’t feel it. Dokren seemed really unnerved, though. Something about a disturbing lack of wildlife. I don’t know. I really couldn’t bring myself to care. I still can’t talk to Duracell without sounding like an idiot. If anything, it’s gotten harder. “Gee, it sure is dark in here for the middle of the day.” I am such an idiot. We reached the edge of the swamp at the end of the day. Cirilli’s map calls it the Rushmoor Swamp. We’re camping here for the night, and we’ll start into the swamp in the morning. Duracell’s in my tent again, so maybe she doesn’t think I’m totally stupid. Or she doesn’t care. We got woken up in the middle of the night last night. By the time I got out of the tent, there was this Goblin standing in the middle of camp talking with Kragus. Thalidimar was using Kragus to translate between him and the Goblin, but Kragus did a lot more talking than translating. That made me nervous. I got the impression that the Goblin doesn’t like the Naga in the swamp and was actually pleased that we're going to get rid of it. Thalidimar thought that maybe we could hire the Goblin’s tribe to help us out. He gave Kragus one of the teeth necklaces we took off the Troglodytes in the caverns, and Kragus gave it to the Goblin. The Goblin took it and ran off into the forest. You could hear him chuckling as he left. Dokren got upset at Kragus for “paying the goblin just to run away.” I pointed out to Dokren that we also paid the goblin and his tribe to run away and leave us alone. Besides, where else are we going to be able to “spend” teeth? I went back to my tent and got “attacked” again. Man is Duracell insatiable. We traveled into the swamp. It was your typical, fetid, foul-smelling collection of stagnant pools of water and muck with bulrushes growing in and around them. Cirilli’s map showed areas where there was quicksand and other dangers. Luckily, the trail was well defined and easy to follow, which was a really good thing since I was practically sleeping on my feet as we traveled. I haven’t exactly gotten much sleep the last couple of days. At one point, we were attacked by three more Troglodytes. I just couldn’t take the smell this time, and I puked my guts out while the rest of the guys took care of them. These things are getting kind of annoying. We started to keep an eye out for a place to set up camp toward the end of the day. Dokren was whining about having to sleep in a cold, wet swamp. I thought rangers liked sleeping outdoors? Aren’t they supposed to be tougher than this? At any rate, we found a small hill that rose out of the water and was just big enough to set up camp on. The ground was barely damp, so Dokren quit complaining. I don’t think it’ll even soak through my bedroll, so Duracell and I should be able to stay completely dry tonight. I can barely manage to keep my eyes open as I write this. My handwriting is probably terrible. I hope I can read this later when I transcribe these loose sheets into my journal back in my room at X’s. I might cut my watch a bit short and get Thalidimar up a little early to take over. I doubt anybody’d even notice. Some big commotion outside my tent woke me up last night. I poked my head out and saw everybody slapping at the biggest damned mosquitoes I’ve ever seen. I quickly ducked my head back inside and fastened the tent flap shut again before one of them blood-suckers decided to try and come inside. The noise died back down pretty quick and I went back to sleep. We traveled all day without being bothered by any more Troglodytes. We found some high ground to set up camp again. Dokren expressed some concern about the giant bugs coming back. He suggested that Thalidimar sleep in Lumiarti’s tent, but he was worried about himself and Kragus. I suggested that maybe the bugs might not be able to get to him if he wrapped himself up in a blanket. He looked at me like I was nuts and asked if I had ever seen him carry or use a blanket before. I offered him mine, but he just threw it back in my face. Fine with me. That’s all the toastier Duracell and I will be tonight. I don’t get Dokren. He’s rough-and-tough enough to sleep outside in the winter without a tent or even a blanket (as long as the ground’s not too wet, of course), but a couple of bugs gets him all worried. I think I’m beginning to see why you don’t see very many Dwarven rangers. While I was writing down what happened today, I heard something big splashing its way toward us. I managed to get Kragus, Dokren, and Thalidimar awake before it was on us. It was the biggest damned snapping turtle I’ve ever seen. I mean, this thing was huge! I could have ridden on top of its shell. Is everything in this swamp bigger than it should be? It managed to knock Kragus down, but didn’t do any real damage before we killed it. Thalidimar thought it’s shell might make a good shield or something, but when we looked at it closer, it had been crushed and cracked in several places during the fight. I figured we could cook it up, though. It’ll add some nice flavor to these bland trail rations we’re living off of. Dokren offered to dress it, and I’m sure he’ll hide some of the meat away to keep it from getting cooked so he can have raw meat to eat. To each his own. I’m going to bed now. Tomorrow is supposed to be a rest day. According to the map, though, we should be able to get to the lair of the Naga tomorrow. So maybe instead of being a rest day, tomorrow might be the day we “free” Orlane from whatever evil plans this Explicita Defilus has in mind.
We found the entrance to the lair just where the map showed it to be. We’ll have to make a point of thanking Cirilli for her help later. I’m sure she’d feel better knowing she was a big help in finding Abramo, Explicita, etc. and bringing them to justice. There was a clear spot in the swamp surrounded by an earthen rampart and short wooden palisade that kept the water out of the depression. The entrance was in the center at the lowest point. Kragus thought that maybe all we had to do was knock down the palisade and let the swamp flood the underground lair, but I pointed out that there may also be innocent people inside. What if there was another Cirilli down there resisting the evil charm right now? We couldn’t risk it. We’d have to go down there and resolve this the hard way. A short ladder led down to the top landing of a staircase. At the bottom of the stairs was a small “reception” room with four guards to “welcome” us. We took them out pretty easy and went down a hallway straight ahead. It opened up into a large, stone-lined room with a large pit of mud in its center. Lumiarti wondered if there were any Troglodytes waiting to ambush us in the mud. As Kragus waded into the mud to find out, Thalidimar went through the doorway opposite where we entered. He immediately came running back yelling that he had seen Abramo and a bunch of armed men. I got ready to fire an arrow at whoever followed Thalidimar into the room, but then arrow slits in the walls along that side of the room opened and arrows began flying at us. Kragus charged forward at the mention of Abramo. Duracell flew (and I mean that literally. Her feet were off the ground. I have got to remember to ask her about that.) through the doorway and around a corner out of sight. Players note: (From Joe) Combat sorta fell apart at the end of the session, due to the lack of the info on one of the magic items... For next time that has been rectified. The group seems to have filled out nicely, and I am hoping that all of the current players can stay on. DM's note: This was a particularly productive session. The party cleared out the temple, sanctified it, and took a well deserved rest before heading off into the Naga's lair. Ashedyn's journal entry contained some very juicy details regarding Duracell and Ashedyn, but I must remind everyone that this personal information has not been revealed to the rest of the party yet. Remember to keep your player and character knowledge separate. The only who might 'suspect' anything at this point is Thalidimar. This session also so the introduction of another new player. Nicholis joined our group, and did a fantastic job playing Kragus. I imagine his character will be just as lively. Jason and Nicholis will bring new characters to the group as soon as there's a logical spot for that occurrence. In the meantime they'll be playing Lumiarti and Kragus respectively. I'm sure the battles ahead will test the party's mettle. It's time to break out the magic items. Misha, Abramo, and the Dark Naga aren't likely to go down without a fight. Watch out for that charm ability! |
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Real-world date: 1 November 2003
Where we left off last session:
I followed Kragus and Duracell around the corner, and found them fighting a bunch of guards. I also noticed that we were now standing in a passageway that ran alongside the wall of the room, which allowed access to the arrow slits.Thalidimar immediately joined Duracell fighting the guards. I didn't see Abramo, so I turned around. Kragus was fighting with two of half a dozen more guards, and Abramo was about thirty yards further down the corridor. I let loose with a beautiful shot, and my arrow caught him just below his right collarbone. He opened a door to his left, releasing about half a dozen or so skeletons, which he sent in our direction. Then the coward fled around a corner and out of sight.
DM's note: The party has begun the hunt for Eplicita. With Abramo and Misha on the loose. Getting to the root of the evil may prove more difficult than the party anticipated. It's a good thing Ramne gave the party those magic items. With Dokren being blind, Duracell and Ashedyn being a bit distracted, and Kragus on something of a rampage; I've got a feeling that the party is going to need more than Lumiarti's Hail-Stones to get through this one.
Ashedyn's journal entry contains some details regarding Duracell and Ashedyn, but I must remind everyone that this personal information has not been revealed to the rest of the party yet. Remember to keep your player and character knowledge separate. The only who might 'suspect' anything at this point is Thalidimar. Once again, he was on watch when Duracell and Ashedyn we're making 'noises'.
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Real-world date: 15 Nov 2003
Where we left off last session:
Real-world date: 15 Nov 2003 Where we left off last session: DM's note: This session saw a lot of combat. Some of it was very dangerous, and the gods must have had a hand in preventing the entire party from dying in the battle against the crocodiles. As the party continues its hunt for Explicita, the battles may get more intense, the challenges greater, and the enemies more resolved to thwart our heroes efforts. It's a good thing that luck is on their side. |
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Real-world date: 29 Nov 2003
I was totally soaking wet and I still hurt, so I said I wanted to go back to the harpy room and rest again. Duracell was still flying, so she could carry us back across the lake. Kragus said he'd just wade across. I lost a bunch of equipment in that battle with the crocodile, and I needed a sword to replace my rapier. Before Kragus became crocodile bait, I asked if I could have the longsword he's been carrying. He gave it to me, and said he'd see if he could find my rapier on the bottom, too. Then he waded into the water, and I haven't seen him since.
We soon came to a locked door. I got the lock open, but the door was barred on the other side. Dokren started hacking at it with his axe. I backed up against a wall in case arrows came flying through the door, but that didn't happen this time. As soon as there was a big enough hole, Dokren put his arm through to try and lift up the bar, but then he jerked it back out. There was a pretty deep cut on it. Thalidimar healed it back up, and Dokren went back to hacking at the door. Eventually he made a hole big enough that he could lift the bar out of the way without having to reach all the way through the door. As soon as the door was open, there was a horrible, familiar smell. Duracell, Solindria, and I puked our guts out while everybody else took care of the troglodytes. There was another locked and barred door on the other side of the room. I suggested to Dokren that maybe he should chop through the door at the same height that the beam was on the first door. He did, and he was able to just chop through the beam barring this door. There were a couple more troglodytes on the other side. Down a short passage after them was a bare room. There were two openings at the opposite corners of the room. One of them was a small lair the troglodytes had dug into the earth. Emrikol came out of it holding a bag of coins. He started negotiating with Thalidimar about his share of party treasure, etc. Now I know why he really wanted to join us down here instead of helping defend Orlane. There's more loot for him down here. And it sounds like he expects an equal share of everything we've found since before he even came along. I don't think so. Thalidimar assured him that he and Solindria would both get appropriate cuts of what we find, which I hope only means a part of whatever we find from here on out. The other opening was a set of stairs leading farther down into the ground under the swamp. At the bottom, there were three natural tunnels. They all had muddy floors, but two of them had stepping stones down them. We heard sloshing noises coming from the tunnel without stones. Pretty soon, we could see four "people". They looked like they had been dead for about a month, and then they got bored and climbed back out of their graves. Duracell said they were called Ghouls. They're kind of like the Skeletons, but if a Ghoul bites you, you can get a disease that turns you into a Ghoul! Thalidimar gave one of his war cries like he used on the Skeletons, but the Ghouls didn't seem to notice. The mud they were wading through really seemed to slow them down, and we killed them before they could get out of it. Also, Dokren managed to hit one with his kukri and then catch it again not just once, but twice in a row! That's got to be a record. We followed the stepping stones down one tunnel. They ended where the tunnel forked into two. One was covered in mud, but the other one had a dry floor, so we went down it. We didn't get very far, though, cause we kept running into rooms or tunnels covered in mud. Solindria said she could detect some evil presences back in the general direction of the other tunnel with stepping stones, so we went back and followed it. We came to a passage that ended at another door with a big red X on it. Solindria said she could feel a single evil presence in the room beyond. The door wasnt locked, but when we opened it, we didnt see anybody inside at first. Then Solindria said it was behind the pillar in the center of the room, and I could just make out somebody trying to hide there. Duracell and Solindria went into the room, and Solindria said it was some kind of Demon. She said it was similar to a Ghoul, but it didn't cause the disease a Ghoul does. She also said that if it eats you, it learns all your skills and abilities. I stepped into the room and shot an arrow into it, but then it disappeared! Thalidimar stepped into the room and cast a spell, and I could feel myself become a little calmer. Then the Demon appeared in front of Thalidimar, and after a brief battle, we managed to kill it. It did look almost just like a Ghoul, but its legs and feet were different. There was another door on the opposite side of the room. It opened on a short hall, with another closed door immediately on our left. Further down, the hall opened up into a small room. The room had a large table with a smelly old dead body on it. Beyond the small room was another short hall with a door at the end. The door was made of a strange black wood Dokren couldn't identify. It was held together by bands of what he called "darksteel". He said that darksteel is a lot like regular steel except lighter, and its very rare. We decided to go back and check out what was behind the door we had passed right after the Demon room. It was a small jail with four cells. One of the cells held a small girl a little younger than Cirilli, and an even younger boy. The next cell held a man and a woman. The man and the little girl both looked pretty beat up. The last cell held a couple of people that had been butchered and hung up like a couple of sides of beef. The man started asking us to release them from the cells before they all got turned into troglodyte food, but Thalidimar wanted to ask them some questions first. The man said his name was Kelond Tannersoth. He said that he was from the city of Ormpetar, and that he made his living running trade barges up the river to Orlane. He had been captured some months before by troglodytes where the swamp encroaches on the river. He introduced his cellmate as Danieth Hisarne, and he said that she was the wife of one of Orlanes farmers. She had seen her husband get charmed, but she had been able to resist it, so they put her in here. She has seen the little girl get raped repeatedly, and she saw the people get butchered. Kelond has been able to defend her from the troglodytes so far, but he's gotten pretty beat up in the process. He says that the troglodytes are being told what to do by some guy wearing a robe like the one we found in Abramos bedroom upstairs. Thalidimar asked him if it was Abramo, but Kelond didn't know who Abramo was. Thalidimar described Abramo, and Kelond seemed to think the description fit the troglodyte leader, too. Dokren found a ring of keys hanging on a nearby wall, and we got the cells open. We were going to escort them just to the base of the stairs leading back up to the next level, but then Solindria insisted that we had to escort them all the way back up to the surface. When we got there, we discovered that Alain had left some townspeople to guard the entrance. We went back down to the door made from the strange black wood. It wasn't locked or anything, and when I opened it, we were looking into some kind of worship hall. There was an altar at the far end and another naga statue. Standing next to the statue was some guy that looked so much like Abramo they could have been brothers. Something jumped out from behind the altar. It ran right up to me and to took a swing, but it missed. It looked like another dead person walking around when they shouldn't be, but this one looked like a fresher corpse than the ghouls did. Thalidimar shouted his war cry again, and then he told us not to attack it because it had been "turned", whatever that means. A second later, he told us we could go ahead and attack it after all, and then everything went all quiet like it had after we had fought the goblins in Orlanes temple. Some magic quarrels from a device Emrikol has been using and a mighty blow from Solindria killed it. We stepped into the worship hall and quickly killed the guy that looked kind of like Abramo. DM's note: This session saw a lot of changes. Two party members (Kragus and Lumiarti) depart for the surface, and two new characters (Emrikol-Oz and Solindria) join the party to continue the hunt for "Explicita Defilus". As the party continues its hunt for Explicita, the battles have been getting more intense, the challenges greater, and the enemies more resolved to thwart our heroes efforts. It's a good thing that luck is on their side. |
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Real-world date: 13
Dec 2003
As we began to examine the worship hall, Kragus barged in on us. He said that Solindria was needed back up on the surface. Solindria left and Kragus stayed to help us out. We found another snake-handled sacrifice dagger under the altar. We also found a jar of some black jelly stuff. Kragus pulled out his box with all the little jars of liquids in it and started messing with the jelly. After a while, he said that if the jelly was rubbed on someone or they ate some of it, it would cure all kinds of stuff like blindness, deafness, poisons, etc. He said that it can't heal wounds, though. DM's note: This session saw a lot of character changes. Last session, two party members (Kragus and Lumiarti) departed for the surface, and two new characters (Emrikol-Oz and Solindria) joined the party to continue the hunt for "Explicita Defilus". As we picked up this session, Solindria and Kragus switched positions again. Apparently the 'Clean-up crew' wanted Solindria back on the surface. Finally, the party has encountered Explicita! Or have they? They never actually saw the Naga. Still, all indications seem to mark the lake as the Naga's lair. It looks like the Naga won't be as easy to defeat as the other monsters have been. That fireball sure woke everyone up in a hurry! The party is currently rethinking their strategy. How will they beat the Naga in its lair? The Naga can swim, has the advantage of darkness, and a highly defensible island in the middle of a great lake. Time to haul out the big guns! The battles have been getting more intense, the challenges greater, and the enemies more resolved to thwart our heroes efforts. It's a good thing that luck is on their side. Next session should mark the conclusion. A final battle of good vs evil! |
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Real-world date: 27
Dec 2003
. . . that we might be able to get more
information from the Troglodytes about the Naga. We went back to their
lair, and eventually we got it to tell us about how the "High Priest" would
call the Naga to the worship hall. Then Emrikol went off about how
we would come back and kill them all if they were lying, etc. We practically
had to drag him away to get him to quit his little tirade. DM's note: This session was the climax of the adventure. The party finally met and defeated the Naga! But there was a price to pay. Duracell and Emrikol both lay dead in the Naga's lair. Poisoned and charmed. The party's well laid plans all unraveled from the beginning of the encounter, and the characters ended up attacking the Naga one at a time. That's not the best way to take on the main adversary of an adventure, she held all the trumps. Tymora was definitely on Kragus's side as he resisted the Naga's charm. The outcome could've been much, much, worse. With the death of the Naga, the denizens of the surrounding countryside will be free of the foul charm, the corrupting influence, the deadly scourge that was strangling the community of Orlane. Farmers can tend to their fields. Forest residents can resume their hunting without fear of being hunted. Carpenters will help rebuild the town, and Cirilli can return to her family. It'll take time for the town to return to normal, but they surely will never forget the adventurer's who freed their town from a nightmare of evil. The party has already begun talking about bringing Duracell back from the dead, and I imagine the 'Clean-up crew' will be somewhat upset by the loss of Emrikol. The adventure's not over yet. There's still a journey back to Orlane, and then one to Willip. Hopefully, it'll be less than noteworthy. [In addition to these in-game notes, we have a few changes to the player
line-up. David has informed us that he will not be able to game with
our group. At the same time, Stacy has decided to join our group and
roll up a character. Kim and I hope everyone had a merry Christmas,
and we wish you a happy new year.] |
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Real-world date: 10
Jan 2004
Anyway, I remembered that sometimes priests can bring dead people back to life (really back to life, not like the moving skeletons and dead bodies we've seen down here), but it has to be done right away. Emrikol and Solindria had been part of a "Clean-Up Crew" that X had sent, and one of the things they were supposed to do was reclaim Orlane's temple for Tymora, so there must be some high level priests back in Orlane now. Since we're the ones that removed the evil that took over the temple to begin with, it wouldn't even be possible to reclaim the temple yet if it weren't for us, so I figure they owe us a bit. I wrapped Duracell's body in my blanket, but I couldn't lift both it and all the stuff I was already carrying, so I started dumping out some of my equipment on the floor of the cave. Then I grabbed Duracell's body and started heading for the entrance to this dungeon so I could go back to Orlane. When I reached the surface, I saw an Elf woman holding the reigns to several horses. She had a funny, slightly green color to her skin. Maybe she's got some Orc blood running through her veins like Kragus does? I didn't stop to think about it much at the time. I was in a hurry. Since she didn't attack me on sight like everything else in this swamp has, I showed her Duracell's body and told her that I needed to get back to Orlane as fast as possible. She handed me the reigns to a horse and said that it was the fastest one of the group. I thanked her, and then I tied Duracell's body to the saddle so I wouldn't have to worry about it falling off. Then I got in the saddle and started riding as fast as I dared back down the trail out of the swamp. After I had ridden for a while, the woman rode up behind me. She said that Thalidimar had told her to tell me to wait up so he could cast a spell on Duracell's body that would keep it from rotting until we had gotten back to Orlane. So we stopped and waited and let the horses rest. It seemed like forever before Thalidimar and everybody else caught up to us. While we were waiting, I found out that the funny colored Elf woman's name is Nibori. When Thalidimar finally did catch up, he said he couldn't cast the spell he had been thinking of after all. Something about not having served Tymora long enough for her to grant that particular prayer or something. I think he just wanted to slow me up to keep everybody together. He also pointed out that we could probably only shave a day off the trip back to Orlane by pushing real hard one day, so we should probably wait a couple more days until we make that push so that we'd end up in Orlane instead of making the push now and then being exhausted the entire rest of the trip. I had to admit that he made sense, so we're traveling as a group now. Tymora, please help speed us back to Orlane. 20 Marcav 1001 We traveled back into the Winterwood Forest today. At one point, we had to stop because there were a whole bunch of Goblins marching across the trail. Kragus said something to them, and a Goblin on a really big wolf rode up to him. They started talking for a while. I finally had to ask Kragus to fill us in on what they were talking about. He said that several of the Goblin tribes have been called to some kind of council, and that they are going to war. He didn't know who they're going to fight. I told him that maybe he should tell them that we've killed the Naga and maybe he should ask if we might be allowed to pass by. He pulled the Naga head out, held it up, and shouted something. All the Goblins started cheering and chanting. Then they paused and made a gap we could pass through. I wonder who they're going to fight? 21 Marcav 1001 We were attacked sometime last night. I barely woke up before I got clubbed back into unconsciousness. I think that Thalidimar healed me, too, but it's all really fuzzy. He totally healed me back up this morning. When I saw the bodies this morning, they looked really strange. Kragus called them "Bladelings." We decided we would push all the way to Orlane today. When we passed the Winterwood South Camp, Dokren and Kragus said that it had been used recently. They also said that Orcs had been here. Sounds like somebody else got ambushed like we were. That seems like it was so long ago. I can't believe it's only been a week-and-a-half. We made it to Orlane. It is really a changed town. Doors and windows are open. People are walking around in the streets. People actually say "Hi" now. In fact, the town almost seems like there's a festival going on. If I wasn't so anxious about bringing Duracell back, I might have even stopped by the Inn for a few drinks. I'm too tired anyway. As it was, we went straight to the temple. The first priest we talked to turned out to be the most senior priest that is currently at the temple. He couldn't raise Duracell or Emrikol (Dokren brought Emrikol's body with us), but he said that the High Priest from the Tymoran Temple in Chondath was on his way and could probably perform the rites. He's supposed to arrive sometime tomorrow. Thalidimar talked this priest into casting that preserving prayer he had been talking about earlier on Duracell's and Emrikol's bodies. Then they took the bodies into the temple somewhere to wait for the High Priest guy. I decided to head to Alain's before it got too late so I could let him know we're back and that we killed the Naga, etc. Then I went out to his barn to get some sleep. The Clean-Up Crew is staying here, too, so it's getting a little crowded. I went to the only somewhat secluded corner, but Lumiarti is already sleeping there. I'm too tired to try to find someplace better. 22 Marcav 1001 First thing after breakfast, I went to the temple. Then I waited and paced and fidgeted waiting for the High Priest to arrive. Thalidimar, Dokren, Lumiarti, Kragus, and Nibori all eventually showed up too. Eventually, the High Priest and his attendants arrived. He was introduced as Farin Proballi. After the usual introductions, chitchat, etc., Thalidimar broached the subject of Duracell and Emrikol. Farin started some comment about how bringing someone back from the dead is not a trivial task, and I pointed out that getting rid of the Naga so they could have the temple back for Tymora hadn't been a trivial task either. Heck, that's why Duracell and Emrikol are dead! He agreed that he could do it, and he and Thalidimar worked out payment. After Farin left, Kragus started talking to Thalidimar about returning Abramo's belongings in case Abramo wasn't really responsible for his actions. Thalidimar didn't think we needed to bother, an opinion I share. A priest nearby overheard them and told us that Abramo is no longer charmed, but if anything, he's more nuts now than when he was charmed. Eventually, Kragus gave up the chainmail armor he had been wearing since we took it from Abramo to Thalidimar and left the whole issue up to Thalidimar. We all left the temple after that. The argument had left me with a headache, and I needed something to distract me from waiting for Farin to do his work, so I decided to see if Ramne was up for a visit. I made sure nobody tagged along or followed me, and then I went to his hut in the woods. I came across his weasel along the way, but when I told it that I wanted to thank Ramne for helping us out, it left me alone. I'm even more convinced that the crazy-old-hermit-in-the-woods bit is an act. I spent a rather enjoyable, calm mid-day making small talk with him. He may be a little eccentric, but he's not nearly as "crazy" as he made it seem when we first met him. He gave me some more pop-corns to replace the ones I lost. He's also actually met Foilsunder. Evidently, the Green Dragon has plans for ruling this area, but there are some Giant Eagles that keep interfering. It sounds like Orlane could be right back in trouble if Foilsunder ever gets an upper hand against the Eagles. Ramne said he wanted to take a nap, so I decided to head back to the temple. As I was leaving the woods near Alain's, I saw Nibori. She asked me if I had seen the "giant walking, talking tree standing in the middle of the path." The path had been clear (except for the weasel), so I had no idea what she was talking about. We went back to the temple together. She started asking people around about the tree, but nobody else knew what she was talking about either. Thalidimar and Lumiarti were there, and when he found out I had been at Ramne's, Thalidimar asked me if I had found out anything about transportation back to Willip. I told him I hadn't; I didn't realize I was supposed to. Then he told me that Duracell was alive! I asked where she was, but he said she hadn't come out yet. I asked the priests where she was, and they said they were finishing checking her out to make sure everything went right. They took us to the room where she was, and we waited outside for what seemed like an eternity. Then Duracell came out. I gave her a big hug, and everybody else congratulated her on her return. We all left the temple then and went in separate directions. Thalidimar and Nibori went to talk to Ramne. Duracell and I spent the afternoon catching up. 23 Marcav 1001 Emrikol-Oz was revived this morning. The Clean-Up Crew seemed pretty happy to see him up and about again. We all went back to Ramne's this morning. Thalidimar seemed to believe that Ramne could "teleport" us back to Willip. I found out later what that means. When we got to Ramne's hut, Thalidimar asked him about the tree-creature Nibori has been going on about. Evidently, it does actually exist. Ramne called it a "Treant." He said it helps guard his hut. Then Thalidimar started haggling with him about the cost of this teleport. Eventually, he decided that Ramne would just teleport him back to Willip, and then he'd talk to X to see if X had any ideas about how to get the rest of us back. Ramne cast a spell, there was this loud popping sound, and Thalidimar was gone. The rest of us went back to Alain's to wait for a pigeon message in a couple of days, but then Thalidimar showed back up a couple of hours later. He was carrying this sheet of leather with a funky circle design drawn on it. He had each of us stand on it, and when he said a strange word, there was the popping sound again and the person standing on the circle was gone. When it was my turn, Thalidimar said the word, but then nothing happened. That scared me, but before I could do anything, Thalidimar said the word again, and I was standing inside a room. X was there, and he told me to step away and join everybody else that had already come. Eventually, we were all in the room. Thalidimar was last, and he was holding the leather sheet. It turned out that we were now in the basement of X's manor. X paid us each a 5,000 gp fee for fixing things in Orlane. Since the Clean-Up Crew had also come back with us, Thalidimar had them reimburse us for some of the costs we had to pay for all the teleports back to Willip. Then we went to the Mages' Guild in town to have some of the stuff we found identified. DM's note: The party has returned to Willip. Two fallen party members have been resurected, and they've collected their fee from "X". I guess that pretty much seals the final chapter on this adventure. I hope you enjoyed it as much as we did. What trouble will the party stir up next? Be sure to tune in next week for more fun in Willip. |
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Author: Robert L. Vaessen e-mail:
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