See in the Dark

Enviornmenatl Alteration (light)


Level:3rd
Spell point cost:16
Backfire possible:no
Time to cast:15 seconds
Casting Range:touch
Area effected:creature touched
Spell duration:2 hours + 1 hour/level
Resistance check:none
Reagent req'd:yes
Incantation req'd:yes
Gestures req'd:yes


     By means of this spell the caster enables the recipient to see in normal, natural, non-magical darkness. The affected creature is made able to see as far in the darkness, as would be possible if it were the middle of the day, with clear sky conditions. This spell does not grant the recipient any form of infravision. It does not allow detection of invisible, out of phase, ethereal or astral creatures. Nor does it compensate for any blindness due to natural or magical causes. This spell does allow a character to see through natural darkness created by the 1st level spell
Natural Darkness.
     The reagent/material component necessary to cast this spell is a Cats eye, which must be swallowed whole for the spell to work. The exact nature of the other components (incantation and gesture) are left up to the GM.


For information on Spell Points, Backfire, and magical Reagents, see my Spell Rules.

If you are offended by the magical reagent mentioned in this spells description, please keep in mind that this is just a game. And this is not an actual spell. Nor should it be construed as a recommendation to actually eat a Cats eye, or in any other way, harm a Cat. I am not a sadistic animal abuser. I'm just playing a game. A game which makes use of fanciful descriptives of various aspects of the game.

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Last updated:Tue, Jul 28, 1998 17:45