3E Campaign PC's

 
 
 
 

This is a listing of the characters, adventurers, villains, and non-player characters (NPCs) introduced in the Rob's World! Face-to-Face (f2f) campaign (after the campaign 'reboot' of Nov, 2019). This listing includes all current player characters and non-player characters introduced in the game to date*. If you'd like to see a more extensive listing of characters from the Rob's World! campaign, check out the Gallery of Hero's. A listing of past and present player characters.

A reminder to the players. The information here is 'player' information. Keep in mind that this information may not have been revealed to your character yet. Use it only as a player reference until revealed unto your character.

The Campaign Master/Administrator: Robert L. Vaessen

 
     
 

The player characters
Members or friends of an adventuring group known as the Xterminators (a group of adventuring PCs sponsored by a patron in Whillip)

Phulleigh Dotfive: Male, Halfling, Druid
(Spencer: A mastiff animal companion & Sammy the faithful fighting dog)

Pfineas Starmantle: Male, Moon Elf, Wizard (Illusionist specialist)
(Labraen: An owl familiar)

Wistari-Rainn: Female, Human, Bard

Vern of Shadowdale: Male, Human, Cleric

Garreck Palegold: Male, Duergar, Factotum Thrush Daergel: Male, Whisper Gnome, Scout
AvyLynn: Female, Human, Paladin  


In November of 2019, the campaign was restarted at 1st level with a completely new group of characters, four new players and a new adventuring group. This group of adventurers is currently sponsored by a distinguished citizen of Whillip known as 'X'. You can read more about him and the player characters in the entries below. Occasionally there will be non party members - associates, allies, friends traveling with the party. These members will be indicated with an asterisk* before their name(s).


The Dungeon Master: Playing everyone the party encounters

 
     
 
The non-player characters
(Members of Ekhhs' staff (NPC residents of the manor) are indicated by italics)
Friends & Allies
  The Boy: 'Ellis' Bidvar Minitin: Halfling merchant/businessman in Whillip
Sir Brannard Vintonskell: Male, Human, Paladin Elminster: The Sage of Shadowdale is friends with X The Baron; Kyle Lans Gentwell: Ancestral ruler of Whillip.
Sharlyn Hokkera: Human Wizard, missing family member. Astrix. An owl familiar reunited with his master. Gronkar Kabis and Squirmish Takomo: Two of the guards at the manor Lheo: One of Elminster's scribes.
The Stableman, Smithy, Coachman... 'Lenginth Moorels': The Dwarve (with pet spider Spot) Randal Morn: A freedom fighter. Where is he? Nathis: The House Man
Captain George Pokorny: Of the 'Sweet Lady' Pugnacious: A Druidic ally in Dire Bear form. The Raven: The boy's companion?
The Master: 'Maghrehv Eiddiesse Ekhhs'. Otherwise known as "X" Xilba. A Halfling Taxi driver who seems to favor the party. Hangs out at the manor.  
 
Adventuring Groups, Associations, Organizations
The Dungeon Delvers: An inexperienced group of adventurers from the small town of Kulta, Sembia The H.A.L.L.O.W.ed Knights: A renowned group of adventurers that hasn't been heard from in a few weeks Crew of the 'Sweet Lady': A fishing vessel converted for adventure.
 
 
 
Foes
(Defeated (but still alive) foes in italics - Dead foes are lined through)
Anaglathos: A powerful evil Dragon, worshiped by a group of cultists. Bakut the Outcast: A twisted Druid who tended the Gloaming Grove.
Berkassum Neballafog: Leader of a Zhentarim enforcement squad. Zhentarim: A group of evil characters/a group, bent on subjugating peaceful peoples of the Realms
 
 
Unknowns, Acquaintances, and Neutrals
(Dead characters are lined through)
Beebo: The Kobold Dragon Keeper in the Twilight Fortress. Member of Rusty Hinge tribe. Corthas: A young (wyrmling) White Dragon kept as a 'pet' by the Rusty Hinge tribe of Kobolds. Carlin Harikon: Friend of X's. He proposed an adventure in Shadowdale & Daggerdale.
Karalyn Hokkera: Matriarch of the Hokkera family (Merchants based in Kulta). Tagart Hokkera: Human Fighter; missing family member. Yanithrex: Queen of the Kobolds in the Twilight Fortress
 
 
 
 

Campaign Master:
The Campaign Master in a Dungeons & Dragons® game is the campaign manager. He creates/manages the world that the player characters adventure in. He sets up the campaign, designs and manages the theme, flavor and overall direction of the campaign. In "Rob's World!" the Campaign Master is: Robert L. Vaessen - DM™ and Player of D&D® campaigns since 1976. Email:

I'm currently running a f2f (face-to-face) D&D® campaign. We switched back from online gaming after the pandemic ended (March of 2020 - May of 2021), and we've been playing in person ever since. That period of forced isolation was painful and not really all that necessary. We've implemented a strict "If you're sick, stay home rule" that should protect most of us from future contagious illness. The Rob's World! campaign is based on the 3.5 version of the D&D rules, with some house rules thrown in to spice things up. For more info on our campaign, see the "Rob's World! D&D Campaign" website: <https://www.robsworld.org/3ecampaign.html>

Dungeon Master:
The Dungeon Master in a Dungeons & Dragons® game is the game administrator. He/She prepares the adventure(s), facilitates play through rule adjudication, and plays the characters and monsters that the player characters meet (the non-player characters (NPCs)). In the Rob's World! campaign, any of the highly experienced players (or the Campaign Master) may DM an adventure or encounter. Currently, Robert Vaessen (the Campaign Master) is also the Dungeon Master.

 
 

Player Characters:
These are the characters that the players run. They role-play the persona of the characters listed below. The players decide the actions of their characters based on the character traits, skills and abilities of the character that they are playing. Occasionally, certain 'PCs' are actually 'NPCs'. When a player leaves our group, we may retain their character as a member of the adventuring group. When this happens, I may ask our currently seated players to run two characters (or we utilize 'Drop-In' player support to play the character). These 'Orphaned' characters are retained in the 'PC' listing(s) until we can seat a new player. New players may decide to continue play of an existing 'orphaned' character, or they may decide to create a new character.

If you'd like to see the players as a group: I've posted a link to a photo of the group here. I'll do my best to keep it up to date

 
     
 

Phulleigh DotfivePhulleigh Dotfive:
Male, Strongheart Halfling, Druid - Played by Sean O'Brien
(Character illustration created using the HeroMachine character portrait generator. Terms of service allow for display of images provided they are used for personal, non commercial purposes and copyright notations are not removed: <https://www.heroforge.com/ToS/>)

Phulleigh Dotfive (aka Five, aka Northo Echtho, aka Northo) is one of the original members of the group. He met five other adventurers in Whillip one fine day. They all managed to discover an Advertisement at the City Square Kiosk. The 'Adventurers Wanted' advertisement led them to "X's" Manor, and he became a founding member of a band of adventurers soon afterwards. The Halfling, Druid is a spunky sport despite his physical limitations (or perhaps because of?). With his trusty 'steed' (Spencer) nearby, Phulleigh is never one to refuse a challenge or turn down a mystery.

Physical Description
Phulleigh is a Strongheart Halfling, the most common type of Halfling found in the realms. At 37 years old, Phulleigh is still young, but it's a late start for adventuring. At 3' tall, he's slightly above average height and weighs a typical 30lbs. Phulleigh has black eyes, and hair and he wears an eye-patch over his left eye, and a visible limp, Phulleigh must have endured his fair share of combat before he became an adventurer.

Homeland (Country/City)
Phulleigh hails from Beluir; the largest city (considered the capital) of the Halfling homeland of Luiren. This harbor city (on Luirenstrand Bay) is well defined by a cohort of marchwardens and a large group of militia. Phulleigh was a defender of the city before his career change. Before his entire family decided to leave. They had already been in Beluir far too long, and it was time for a change.

Background / History
(Please keep in mind that this is Player Knowledge, unless the character has shared it (or parts of it) with other characters). Phulleigh has many names to go along with his long and storied background. Phulleigh's family has lived in Beluir for many years. They have lived in other towns of Luiren, and every year or so they would move. It's sort of a custom for the Hin. They considered Beluir their true home, Phulleigh's father was good with livestock and farming. The family has worked farmlands for many years, and Phulleigh has always been good with animals. Easily forming special bonds.

You can read all about Phulleigh's back story in a character centric article prepared for the game. Find out why Phulleigh has such a limp, such scars, such a warrior attitude for a nature loving farm boy. You'll be near to tears as you read about the special bond formed between the warrior boy and the mastiff named Spencer.

Spencer
Spencer the War Mastiff has been Phulleigh's constant companion since he was only a pup. Spencer weighs 185, and has a considerable amount of strength and endurance for a dog. Bred for war, he's comfortable carrying a rider and plenty of gear. Spencer is fiercely loyal to Phulleigh, and the two share a special empathic bond. The sort that is only forged by many years of friendship and shared hardship. Accompanying Phulleigh and Spencer is Sammy another faithful fighting war dog. Sammy isn't quite as large as Spencer, but he's larger than most riding dogs. [Top]

 
     
 

Wistari-RainnWistari-Rainn Zinthyra:
Female, Calishite Human, Bard - Played by Kim Vaessen
(Character illustration created using the HeroMachine character portrait generator. Terms of service allow for display of images provided they are used for personal, non commercial purposes and copyright notations are not removed: <https://www.heroforge.com/ToS/>. I added the background and shadow effect using Logoist 3)

Wistari-Rain (aka Wistari) is one of the original members of the group. She met five other adventurers in Whillip one fine day. They all managed to discover an advertisement at the City Square Kiosk. The 'Adventurers Wanted' advertisement led them to "X's" Manor, and she became a founding member of a band of adventurers soon afterwards. The Human, Bard is a true entertainer with skill at song and dance, and she's always willing to belt out a song of inspiration or ballad to make the trail a bit lighter.

Physical Description
At 4'11" and 84lbs. Wistari is typical for a Female Human. With dusky brown skin, brown eyes and long brown hair, one wonders just how did she manage to get a shock of purple in her hair? Always dressed in fine attire, Wistari's poise and manners always set her apart from the typical crowd of common Inn minstrels.

Homeland (Country/City)
Wistari hails from the Calishite region of the realms. Her family lived in the coastal city of Memnon, along the coast of the Sea of Swords in Calimshan. Her childhood there was short lived. Orphaned at five, adopted at seven, and moved to Silverymoon at age fifteen. Wistari is used to moving but yearns for her homeland after falling in love with Silverymoon. Moving to Whillip was a hardship that she willingly endured.

Background / History
(Please keep in mind that this is Player Knowledge, unless the character has shared it (or parts of it) with other characters). You can read all about Wistari-Rainn's back story in a character centric article prepared for the game. Find out why Wistari cares so much for 'Elven Lives'. How she came to be such an extraordinary performer, and how she came to live in Whillip. [Top]

 
     
 

GarreckGarreck Palegold:
Male, Duergar, Factotum - Played by Pete Bonacci
(Character illustration (at left) is Copyright held by Paizo Publishing LLC (Owners of the Pathfinder RPG). The player who runs Garreck provided the image (found on a Pinterest site). I want to make sure everyone realizes that I am not asserting copyright. In addition, I have not obtained permission to use this illustration. If the rights holder wishes, I will remove the illustration. I'm not using it to promote any product or service. I'm not receiving any fee/compensation for posting the image, and I don't make any money by running this website)

Garreck Palegold is one of the original members of the group. He met five other adventurers in Whillip one fine day. They all managed to discover an Advertisement at the City Square Kiosk. The 'Adventurers Wanted' advertisement led them to "X's" Manor, and Garreck became a founding member of a band of adventurers soon afterwards. The Duergar, Factotum seems to be in a constant state of frustration and annoyance, though the cause isn't usually apparent. He is quick to laugh, quick to drink, and quick to fight. Mostly quick on anything, including making rash decisions without thinking about them. He seems to harbor some bitterness regarding his family and never speaks of them. He is distrustful, almost belligerent to other Duergar he comes across. He won't stand for the helpless being taken advantage of.

As of Aug 27, 2020: Garreck was played by Stephen R, until he left our group in July of 2020. Since Stephen's departure, we've recruited a new player. Pete B. has decided to play Garreck for now. Hopefully this works out for Pete. Garreck certainly is a unique character with lots of potential.

Physical Description
At four foot tall, Garreck isn't the shortest member of our adventuring group. Garreck weighs in at 130 lbs. He's got dark grey skin that seems to shine vibrantly in sunlight, a beard of white with gold streaks, and - unusually for a Duergar - hair on his head at all, much less of the same unique colors. The longer he is in the sun, it seems that the more the gold spreads in his hair before lowering back to it's normal size when out of it. (Visualize an iris contracting and expanding, just cosmetic)

Homeland (Country/City)
Garreck hails from the Darklands region of the Underdark - A land located beneath the Forgotten Realms. The Darklands are located under the heart of Faerun. The Dragon Coast, portions of the Osraun Mountain, Turmish and Chessenta are located above it. The great Duergar city of Dunspeirrin is the most powerful stronghold in the region.

Background / History
(Please keep in mind that this is Player Knowledge, unless the character has shared it (or parts of it) with other characters). Garreck is unusual as far as Duergar go. While most would peg the Duergar or deep-dwelling Dwarves as a race of despicable and evil folk, Garreck is far from that. With a full head of hair and golden trestles that speak of some unusual ancestry are but a portion of the mystery surrounding this unusual adventurer. His disdain for slavers and their ilk is part of a sensitive family history that he might share over drafts in front of a roaring fireplace.

You can read all about Garreck's back story in a character centric journal style document prepared for the game. Find out why a Duregar lives amongst us surface dwellers, why Garreck has hatred for slavers and why he despises the lakeside town of Hillsfar. [Top]

 
     
 

Pfineas the Illusionist Pfineas Starmantle:
Male, Everskan Moon Elf, Magic User (Illusionist specialist) - NPC/party member.
(Character illustration by Marcio Fiorito <marciofioritoart@gmail.com>. Used (since '09) w/permission of copyright holder)

Pfineas is one of the original members of the group. He met five other adventurers in Whillip one fine day. They all managed to discover an advertisement at the City Square Kiosk. The 'Adventurers Wanted' advertisement led them to "X's" Manor, and he became a founding member of a band of adventurers soon afterwards. The Elven, Magic User is a aficionado of all things magical and a consummate student, researcher and adventurer with a keen eye for new knowledge.

Who's playing Pfineas now? It's complicated: As of 20 Mar, 2024: Pfineas was played by Brent I, until he left our group in July of 2023. After Brent's departure, Pfineas was played by a mix of seated players, drop-ins and candidates, and briefly by a new player. Unfortunately, after a seven month search, and a couple of months as a seated player, Micah K. left our group. As of Jun 8th, Micah is no longer with our group, and I restarted the search for a new player. In July of 2024, I recruited a new candidate (David H.), and he's opted to play Thrush temporarily. For now we'll run Pfineas as an NPC. Brian S. has volunteered to play Pfineas until we recruit a new full-time player.

Physical Description
At 5'2" and 106lbs. Pfineas is typical for a Male Moon Elf. Moon elves are the most common sort of elves in Faerûn. Also called silver elves, they have fair skin (sometimes tinged with blue) and hair of silver-white, black, or blue (Human-like colors are rare, but possible.) Their eyes are blue or green, with gold flecks (Pfineas has green eyes.) They are the elven sub-race most tolerant of humankind, and most half-elves are descended from moon elves.

Homeland (Country/City)
Pfineas comes to us from the Evereska region of Faerun. He grew up with his family in this Elven land, but wasn't content to stick around. At an early age (for Elves), Pfineas struck out on his own. He roamed the Forgotten Realms for several years, relying on his illusions to survive. He eventually made his way to Whillip.

Background / History
(Please keep in mind that this is Player Knowledge, unless the character has shared it (or parts of it) with other characters). You can read all about Pfineas Starmantle's back story in a character centric article prepared for the game. Find out about Pfineas's family, his sister Lia, his fondness for pranks, and why he was thrown out of his home by his father.

Labraen
Labraen (pronounced: Lob-Ray-Un; named after an Elven stellar constellation (the Archer)) is Pfineas's familiar. Labraen is an owl. Owl's are birds of prey that rule the night sky. Labraen has low light vision, a six intelligence and a keen sense of hearing and vision. Aside from raptor like reflexes, the ability to fly and attack opponents with his razor sharp talons, Labraen also grants Pfineas the usual assortment of Familiar related powers (bonus to spot checks, the Alertness feat, an empathic link and shared spells. [Top]

 
     
 

VernVern of Shadowdale:
Male, Dalelands Human, Cleric - Played by (Robert W.)
(Character illustration/ created in 2020, by Amy Eggebrotten. Used with permission of copyright holder)

Vern is one of the original members of the group. He met five other adventurers in Whillip one fine day. They all managed to discover an advertisement at the City Square Kiosk. The 'Adventurers Wanted' advertisement led them to "X's" Manor, and he became a founding member of a band of adventurers soon afterwards. The Human, Cleric is a enthusiastic Initiate of Lathander and seeks to further the glory of Lathander's light while collecting a little of the loot that comes along with that glory.

As of 27 Aug, 2020: Vern was played by Floyd E, until he left our group in August of 2020. Since Floyd's departure, we've recruited a new player. Robert W. has agreed to play Vern for now. Hopefully this works out for Robert. Vern certainly is a traditional 'back-bone' character with lots of potential.

Physical Description
At 5'9" and 175lbs. Vern has a normal build for a Human, male from the Dalelands region of the realms. The people of the Dales are honest farmers and craftsmen, simple folk who believe in a day's work and a square deal. They are a tough, hardy race who has thrived despite the efforts of larger and more powerful neighbors. While they have little use for brigands or vagrants, they also recognize that skilled adventurers are their first line of defense against the threats that surround them. Vern has auburn hair, blue eyes and tanned skin, as if he's spent a lot of time out in the sun.

Homeland (Country/City)
Vern is from Shadowdale, a small town in the heart of the Dalelands. The Dales are a group of small farming communities scattered throughout the vast expanse of the ancient Elven Court. As the forest has receded over time, the Dales have moved as well, continually encroaching on the old forest. In most cases, the Dales were not carved from the forest by fire and axe, but rather grew in the unforested areas between the arms of the forest. The Dales were first settled more than 1,300 years ago by humans who had permission from the elves of Myth Drannor. Recognizing no superior government, the Dales remain a loose confederation of small towns and farmlands.

Background / History
(Please keep in mind that this is Player Knowledge, unless the character has shared it (or parts of it) with other characters). You can read all about Vern of Shadowdale in a character centric back-story prepared for the game. Learn what became of Vern's family, how he lost his last name, how he came to the faith of Lathandar and what brought him to Whillip.[Top]

 
     
 

ThrushThrush Daergel:
Male, Whisper Gnome, Scout - Played by Jeff Lickert
(Character illustration created by Jeff's daughter (Lilith L.). I colored it, gave the character some pupils and filled in the cape between his legs. Copyright held jointly by Robert L. Vaessen and Lilith L. This illustration may only be used with permission)

Thrush was found by the Xterminators while they were exploring the ruins of a fallen fortress. The fortress was infested with all manner of Evil denizens. One particular group of Goblins had captured Thrush. He was attempting to rescue the children of a former employer when he was ambushed by the Goblins, knocked unconscious and locked up in a cage. Who knows what fell plans the Goblins had in store for Thrush? They tortured him and starved him for several months before the Xterminators came upon his badly abused and malnourished body. Despite his spell-like abilities, he wasn't able to escape on his own. Thankfully the Xterminators came along when they did.

Who's playing Thrush now? It's complicated: Thrush was an original character (not an original member of the Xterminators), created by Jeff L. back in April of 2021. Thrush was played by Jeff up until July of 2024. As of July, 2024, Jeff has left our group, and I started searching for a new player. As of July, 2024, I've recruited a new player (David H.). David H. will be playing Thrush until a new original character can be created and introduced into the game.

Physical Description
By all appearances, Thrush is a typical Whisper Gnome. 3'6" tall, weighing only 29lbs. With Dark grey eyes, unruly thick black hair and big bushy eyebrows, his appearance is average, and he could easily blend in with others of his kind.

Homeland (Country/City)
Thrush grew up in the City of Coin. Athkatla, also known as the City of Coin, is the oldest settlement and capital of the mercantile nation of Amn. Amn is one of the wealthiest cities in all of Faerun, and the capital is a very busy city, where nearly every aspect of life revolves around money and commerce.

Background / History
(Please keep in mind that this is Player Knowledge, unless the character has shared it (or parts of it) with other characters). You can read all about Thrush's tragic family history in a character centric article prepared for the game. Learn how Thrush became the independent Scout that he is today. Find out why Thrush hates politics and thieves. Find out why he likes to play an occasional game of 'Dice'. Discover the story behind his backpack. Learn about his time in the army. All this and more [Top]

 
     
 

AvyLynnAvyLynn:
Female, Human, Paladin - Played by Leah (and Brian) S.
(Character illustration created by Leah S. I cropped it, added a border, and reformatted and resized it to fit this web page. Copyright held by Leah S. This illustration may only be used with permission)

AvyLynn and a friend traveled to Whillip more than a year ago. They stopped at 'the Beacon' a large religious compound on a ridge overlooking Whillip. This complex of buildings was occupied by various people who worship Pelor, Lathandar and Aumontor (all aspects of Pelor). The commune is self sufficient, but can be somewhat insulated - It’s not Whillip. It’s a safe community of like minded people. After a year away from Whillip, working as a caravan guard, AvyLynn returns to find a new opportunity. Her friend was gone, but he left a note, recommending that she apply for a job as an 'Adventurer' with the enigmatic 'X', who lives in a large manor just outside of town. AvyLynn applied for that job, and now she's a member of the 'Xterminators' - Adventure is close at hand!

Physical Description
AvyLynn has stunning good looks. Her long flowing hair of auburn is brushed with red highlights. Her high cheekbones accentuate her stunning green eyes. More than one foe has fallen helpless to this 5'7" beauty, distracted by her good looks - They soon learn that her broadsword is a far less forgiving foe to the minions of evil.

Homeland (Country/City)
The area of Tilverton, nestled between the Thunder Peaks, the Desertsmouth Mountains and the Stonelands, is a region fraught with danger. The area is subject to frequent raids by various groups of evil Humanoids. In ancient times, the city prospered under harsh buy stable Cormyrean rule. Unfortunately corruption overtook the local government. Thieves and corrupt politicians sold out the occupants to the Zhentarim and the residents suffered greatly at the hands of cultists and evil forces. While these forces were eventually ousted by a group of Rogues more interested in profit than evil, the city was about to see its worst days ever. Many years later, the corruption had returned, reinforced by evil forces of the Zhentarim and various cultists, it took several years, but the city was eventually destroyed and depopulated. Today there is nothing but a dark space filled with evil forces lurking in the ruins and shadows of this once proud city. Travelers are best advised to skirt around the city and move past it as quickly as possible. Various brigands and groups of cut-throat bandits compete for the rights to prey upon the caravans that still risk the trade route through the area. The ruins of the city itself are easily more dangerous than your typical dungeon. You are hereby warned - Stay Away!

Background / History
(Please keep in mind that this is Player Knowledge, unless the character has shared it (or parts of it) with other characters). You can read all about AvyLynn's tragic back-story in a background prepared by Leah and Robert (Copyright (on AvyLynn's back-story is shared by Leah S. and Robert Vaessen. This back-story document may not be reproduced/published online without explicit permission). After the tragic death of her parents (in some Goblin raids in vicinity of her home), AvyLynn grew up on the very dangerous streets of Tilverton until she was five. That's when she met and befriended Lana, the misplaced child of the Count and Countess Fironstra (of Sembia). When AvyLynn protected Lana from the fateful streets of Tilverton, the Count & Countess were grateful for the protection and friendship that AvyLynn showed towards their daughter. They subsidized the young girl's studies and shelter amongst the ruins of Tilverton. With the help of a kind and pious ally in Densen the priest of Lathander, AvyLynn was taken in, protected and sponsored until the age of 19, when she graduated from her studies and became the Paladin she is today. Learn how AvyLynn became the righteous champion of good that she is today. Find out why AvyLynn is an ally to all lost souls, and a champion of orphans. Find out why she despises vampires more than all the evil denizens of the shadow realm. All of this and more in AvyLynn's back-story. [Top]

 
 
 
 

Non-Player characters/Former Player Characters:
These are the characters that are encountered by the players characters during the course of the game. Some are allies, some are foes, some are former characters, and some are simple acquaintances. The player characters don't know what will happen when they meet an NPC (Non-Player Character), because the Dungeon Master controls their actions.

[ a b c d e f g h i j k l m n o p q r s t u v w x y z ]

Anaglathos: As reported by Vern's observations. While our adventurers were engaged in some dungeon crawling, seeking fame and fortune in the Twilight Fortress, Vern and his companions learned about a legendary Dragon of old. According to some local legends and confirmed by some musty old papers. Anaglathos was a powerful evil Dragon that caused desolation in the Steppes. This particular beast was revered by a group of Dragon cultists. Believed to be long dead, one can only hope that they never need to verify this assumption.

Astrix: Astrix is an owl (a Male owl). Yes, an Owl. Astrix is a familiar. A familiar is a magical creature that resembles a small animal, but it's unusually tough and intelligent. Familiars server Sorcerers as companions and servants. As a sorcerer advances in level, his familiar also increases in power. Astrix was the familiar of Sharlyn Hokkera (a novice Wizard who disappeared while exploring the ruins of the 'Twilight Fortress').

Our group of adventurers encountered Astrix on their way from Kulta to the ruins of the Twilight Fortress. Astrix is eager to find his lost master. He doesn't know for sure whether she's alive or dead. All he knows is that they were separated very early in their quest. While they were encamped just outside the Fortress, an evil eagle attacked Astrix, carried him off, and the next thing he knows, he awoke on the shore of a lake many miles away from the Twilight Fortress. When he recovered, he found that his master was nowhere to be found. He searched for her for three days. Eventually, he found his way back to Kulta, and then to the ruins. Astrix no longer has a telepathic bond with Sharlyn, but he hopes to find her within the Fortress. The party knows that Astrix can speak some common, but they do not know all of Astrix's abilities. Currently, Astrix is accompanying the party - Hopeful that they will help him to be reunited with his master.

Weeks later - According to Vern the inquisitive: Our adventurers were able to reunite Astrix with his master Sharlyn Hokkera. Although transformed by evil magic, the party discovered a way to undo the 'curse' and make whole the body and spirit of Sharlyn. Afterward, Astrix and Sharlyn were reunited with the Hokkera family in triumphant victory over the forces of evil. [Top]

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Bakut the Outcast: Bakut the Outcast is an 'Evil' Human Druid that our adventurers heard of while exploring the dark recesses of the Twilight Fortress. The party learned about Bakut by questioning various friendly and neutral inhabitants of the Twilight Fortress. According to Yanithrex, the 'Queen' of the Kobolds: "The Outcast, he lives below. He grows the fruit, which he gives to the goblins. The dragon-thieving goblins are his servants!". According to a Gnomish prisoner (freed from a Goblin stockade): "I've heard the goblins talk about the Gloaming Grove down below. There an evil druid called Bakut tends an enchanted garden and harvests the enchanted fruit from something the Goblins call the Ackeron Tree, but only in the most terrified of whispers. The enchanted fruit grows on the Ackeron Tree." "The midsummer fruit restores spirit and vigor to those who eat it; the pale midwinter fruit steals the same. Bakut allows the goblins to sell the fruit on the surface, but I don't know why.” According to Vern, it is believed (by the Xterminators and others?) that Bakut creates the Scion Scourge through some sort of evil ritual. Vern also recorded that the Midsummer fruit of the Ackeron Tree has healing properties when eaten, and the Midwinter fruit steals away life, making the person who eats it weak and sick. Bakut is also said to be the one who wanted the Humans (Tagart, Sharlyn and Sir Brannard) captured and brought to him. The Xterminators eventually encountered, did battle with, and defeated (killed) Bakut the Outcast. [Top]

Beebo the Kobold: Beebo the Kobold is the 'Keeper of Dragons' in the Twilight Fortress. Beebo is a member of the Rusty Hinge tribe of Kobold's who live in the Twilight Fortress. Beebo once held the prestigious position of 'Dragon Keeper'. He was charged with caring for the tribe's potent mascot, a wyrmling White Dragon. Unfortunately, a few weeks ago, a rival tribe of Goblins 'pet-napped' the White Dragon. With the loss of his charge, Beebo's status is in the gutter. As Vern puts it he is now 'Beebo the disgraced'. Beebo is generally weepy and physically frightened of the PCs. At times his personality shifts from pride (in his previous duty) to shame (at having lost his charge) and cowardice at the dangers held within the Twilight Fortress. Upon close examination, one may note that Beebo possesses many scars, which are "souvenirs" of his role as Keeper of Dragons. After accompanying the Xterminators on a successful quest to 'rescue' Corthas the Dragon (the tribe's beloved mascot), Beebo's status is looking up! [Top]

Bidvar Minitin the Halfling: Buildings in Whillip are addressed numerically. And building #52 is of supreme importance to any adventurer. Building #52 is also known as 'Where Now?'. The building is a small house with attached news stand. The proprietor/owner, a Halfling (Bidvar Minitin) possesses an exclusive contract with the city of Whillip. The only person who may dispense directions (in any manner) to places of business (Private residences are exempted) is Bidvar. The city of Whillip enforces this contract, and it is illegal for any resident to give out directions to places of business within the city of Whillip. Those caught violating this 'contract' can be fined up to 250gp, or jailed, depending on the severity of the violation. Bidvar is middle aged and cheery. Who wouldn't be with that sweet contract? [Top]

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Sandri Cinderwinter:  Female Chondathan, roughly 60 years old and 120 lbs.  Long dark hair with plenty of gray, brown eyes.  Runs large orphanage in Shadowdale where Vern spent early youth.  Stern but encouraging, only dresses in sturdy work clothes.  Would be happy to see Vern but is very reserved in temperament when strangers are present.

This NPC is known to Vern of Shadowdale - As of this date (19 Feb, 2024), Vern hasn't introduced him to the party, conveyed knowledge of, or information about this NPC to the other members of the Xterminators. [Top]

Gordahl Copperspire: Cleric of Lathander, retired adventurer.  Chondathan human male.  Roughly 50 years old, 6'2", 190 lbs.  Very fit for his age and usually wear magical full plate, light mace, and heavy shield.  Long gray hair, beard, and mustache.  Brown eyes.  Level 10+, mentored Vern for several months when Vern was becoming a cleric.  More practical in approach to faith than philosophical.

This NPC is known to Vern of Shadowdale - As of this date (19 Feb, 2024), Vern hasn't introduced him to the party, conveyed knowledge of, or information about this NPC to the other members of the Xterminators. [Top]

Corthas the White Dragon: Corthas is a young White Dragon. As a young Dragon, this creature is referred to as a wyrmling. The Xterminators encountered Corthas in the Twilight Fortress, along with his 'owners'? the Kobolds. The party originally thought that Corthas was a 'pet'. They didn't truly comprehend that the creature was intelligent and sentient. After encountering it in a closet/junk room, it tried to protect itself; or kill the party?, with it's breath weapon. They knocked the creature unconscious and returned it to it's 'Keeper', Beebo the Kobold. While this action may have helped strengthen their relationship with the Rusty Hinge tribe of Kobolds in the Twilight Fortress, it might also have created an adversary named 'Corthas'. Dragons live a really long time, and legend has it that they have a good memory... [Top]

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The Dungeon Delvers: The Dungeon Delvers are a party of adventurers formed in the small town of Kulta, Sembia. The group was formed by the twins, Sharlyn and Tagart Hokkera. Along with four other members, this brave group of adventurers decided to embark upon a quest to find their futures and hopefully some treasure in the nearby ruins of a ruined fortress. As there isn't much to do in Kulta, the group was fairly certain that this adventure into the rift would be only the first of many adventures. What they didn't know was this adventure might also be their last. When they left the comfort of the small town, the party consisted of the following members:

  1. Sharlyn Hokkera: Female, Human, Magic User and her Owl familiar Astrix
  2. Tagart Hokkera: Male, Fighter (Died in the Twilight Fortress)
  3. Kibosh: Male, Raptoran, Rogue
  4. Thursten Hazaree: Male, Half-Orc, Barbarian (missing)
  5. Palpatine Vancouver: Male, Human, Cleric (of Helm)
  6. Xristina: Female, Half-Elf, Beguiler
  7. Sir Brannard Vintonskell: Male, Human, Paladin (The party learned about this member of the Dungeon Delvers after they entered the dungeon).

Like many adventuring groups based in Sembia, this group was a chartered, officially recognized group of enterprising individuals looking for opportunities throughout the realms. Ready to fight evil, loot tombs, and vanquish taint at any opportunity. Update: After the Xterminators rescued Sharlyn and Sir Brannard from the vile clutches of Bakut the Outcast, the party learned that many of the other Dungeon Delvers died. Tagart Hokkera and Thursten Hazaree were alive and with Sharlyn and Sir Brannard... Up until their last memories... Laying down amongst the roots of the Ackeron Tree. [Top]

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Sarya Ellarian:  Female Sun Elf paladin of Lathander, level uncertain.  Long copper hair, green eyes.  5'1", 90 lbs.  Roughly 150 years old, late adulthood.  Was adventurer at one point, never speaks of it.  Spends her time at the church, preaching and healing the faithful and needy.  In robes unless tending to wounds.  Carries a rapier at hip but has not been seen in armor in decades.  Often spoke with and counseled Vern on the faith and philosophy of Lathander.

This NPC is known to Vern of Shadowdale - As of this date (19 Feb, 2024), Vern hasn't introduced him to the party, conveyed knowledge of, or information about this NPC to the other members of the Xterminators. [Top]

The 'Boy'. Ellis: Ellis is a small human male child, approximately 8 years old. Ellis has reddish blond hair and blue eyes. A disarming smile adorns his face. A cheerful demeanor dispels your doubts. Ellis wears knickers, tights, a brown vest and a white cotton shirt. His feet are clad in hiking boots. He is an apprentice to 'X' the Magic User. He has exhibited uncharacteristically high intelligence for someone so young. His mannerisms are not what most would consider consistent with those of an eight year old child. [Top]

Elminster Aumar: Elminster the mage, aka Elminster the sage. The Sage of Shadowdale, or the 'Old Mage'. One of the most famous and powerful wizards in all the Realms. Also considered on of the most respected and knowledgeable Sages in the Realms. A human of indeterminate age. Elminster has the physical appearance of a man in his 50s or 60s, yet he is known to have been around for well unto hundreds of years. His legendary status is due in no small part, to his prodigious writings. There are countless books and treatises penned under his name. Libraries abound with this author's work. Not all such books are written by his hand mind you, and he is known to employ more than one scribe to help record the Sages great knowledge and wisdom. Of late, he mostly confines his wanderings to the small village of Shadowdale, but his earlier career (centuries of it) saw him gallivanting across the Realms in search of adventure. [Top]

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Freedom Fighters: The Freedom Fighters of Daggerdale are a group of young men and women engaged in armed resistance against the oppressive forces of the Zhentarim. Most of their efforts of rebellious resistance are carried out covertly, to avoid discovery by the Zhentarim forces. Our party of heroes have been recruited (through their sponsor X) to assist this motly group of rebels. [Top]

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The Baron; Kyle Lans Gentwell: The Baron rules the city of Whillip, under the auspices of the nations true rulers. The merchants. Although Baron Gentwell's title, and power are the result of ancient ancestral service to the rulers of Hadeska/Sembia, he could soon find himself in dire straits without the tacit approval of the merchants council. The Baron has a large extended family who all enjoy some measure of privilege as a result of their relation. The Baron is respected by the people of Whillip. But seen more as an economic asset than a regal head of state. [Top]

Lilis Greatriver: Female Chondathan human, mid-30's, 5'6", 140 lbs.  Long blonde hair in ponytail, green eyes.  Runs an inn in Shadowdale, knows Vern well, as he often spent time there after work listening to adventurers' stories.  Often very familiar with major goings-on in Shadowdale.

This NPC is known to Vern of Shadowdale - As of this date (8 Jun, 2024), Vern has introduced her to the party. The party has some information about this NPC. [Top]

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H.A.L.L.O.W.ed Knights: An adventuring group based in Whillip. This adventuring group is well known in Whillip. This group was actually successful in recovering a legendary book from the ruins of Lingice Enz. They successfully prevented the escape of a group of Demons and their cohorts from Hellgate keep. They broke up a group of cultists in Whillip, and many more exploits, too numerous to mention here. The group has been missing (in training/adventuring in the far north) for some weeks now. The group consists of seven members (when they were last gathered in Whillip):

  1. Rascal: Male, Halfling, Spellthief
  2. Zapotec: Female, Wild Elf, Ranger and her Eagle animal companion, Maribar
  3. Leif: Male, Human, Cleric (of Tempus)
  4. Jobash Nifigra: Male, Raptoran, Sorcerer/Rogue
  5. Nicobar: Male, Hakheerian, Fighter
  6. Julianne: Female, Human, Fighter
  7. Scott: Male, Half-Orc, Cleric
  8. Ditty and Rex: Male, Chaos Gnome, Sorcerer/Bard (Wild Soul) and his Pseudo-dragon familiar, Rex)

Like many adventuring groups based in Whillip (and Sembia), they are a chartered, officially recognized group of enterprising individuals looking for opportunities throughout the realms. Ready to fight evil, loot tombs, and vanquish taint at any opportunity. [Top]

Carlin Harikon: A longtime friend of X's. Originally from Daggerdale, Carlin now lives in Whillip where he oversees a traders caravan company. Our party of adventurers met with Carlin (at X's invitation) on the 6th of Junta 1008. Carlin proposed an adventure to the party. Carlin said he has a brother, Scott Harikon. Scott is a commander that protects caravans. Scott knows a man named Randal Morn, Carlin went on to describe many details regarding Randal Morn, the Freedom Riders and the Zhentarim they're fighting against. Carlin conveyed a request and proposal of adventure to the Xterminators. Given that Carlin is a friend of X's, the Xterminators trust Carlin to be a good and honorable man - as he is vouched for by X. But then again, he might be a Zhentarim spy! [Top]

Hokkera Signet Sigil and Cattle BrandThe Hokkeras: An important merchant family in western Sembia. The Hokkera matriarchy has dominated the cattle trade in the western reaches of Sembia and the eastern border area of Cormyr for the past two centuries. This family's business is based in the small, unassuming town of Kulta. The business has always been owned by the Matriarch of the family, passing down to the eldest daughter at the appropriate time. With extensive shipping contracts in Sembia's port cities, they family has built something of an empire, yet they live by humble means, opting instead to invest their monies in the people loyal to their business. The Hokkera family in Kulta consists of at least five individuals (four described here):

Karalyn Hokkera: Karalyn is the matriarch of the Hokkera family (A family of merchants based in the small town of Kulta). X owes Karalyn some debt of gratitude and has agreed to send a team to investigate an incident in Kulta. Two of Karalyn's grown children (twins) have gone missing. The adventuring group that they were part of was investigating a ruined fortress, and they haven't been heard from in several days. Karalyn is offering a reward for their return or proof of their demise (return of signet rings). Karalyn is a Human, female, aged approximately 50 years old. She has a fair complexion and black hair. Her blue eyes are piercing and she carries herself with a regal air.

Bruce Hokkera: Bruce is the black-sheep of the family - Or so the party learned from one of the Kulta townsfolk. The party isn't quite so sure how Bruce Hokkera is related to the clan. According to the second hand information obtained by the party, Bruce is the oldest Hokkera child. Is Bruce one of Karalyn's children? Perhaps he's from a previous marriage? Perhaps he could explain how Karalyn has two young 'Grand daughters'? Sharlyn and Tagart aren't old enough to have children that are the same age as they are? Or are they? Where does Bruce live? The person who told the party about Bruce said that he hasn't been around for some time. Who the heck is Bruce!?

Sharlyn Hokkera: Sharlyn Hokkera is the eldest daughter of the Hokkera family (A family of merchants based in the small town of Kulta). Sharlyn isn't much to look at, but her wits are a finely honed weapon. As the eldest daughter of the Hokkera family, Sharlyn was expected to inherit the family business, but she decided on a different course for her future. A trained Wizard, Sharlyn joined a group of adventurers in Kulta, and struck out on her first adventure, only to go missing. Sharlyn and her brother (twins) have been missing for nearly a year, and their mother has asked X to help locate the missing children.

Tagart Hokkera: Tagart Hokkera is the youngest son of the Hokkera family (A family of merchants based in the small town of Kulta). Tagart isn't the brightest bulb in the Hokkera constellation, and his position as the youngest son has all but guaranteed that he'll never inherit the Hokkera legacy. As a result, he's decided to go his own way. Along with his sister (Sharlyn) the two decided on a different course for their futures. Tagart is a brash and emotional fighter with little regard for the wisdom of his 'elders'. The only exception to his general outlook is his feelings towards Sharlyn - He considers her to be the smartest person he knows, and he always defers to her when thinking is required. Tagart followed Sharlyn when she decided to join a group of adventurers in Kulta. Together, they've struck out on their first adventure. Unfortunately, the twins have both gone missing. Tagart and his sister have been missing for nearly a year, and their mother has asked X to help locate the missing children. [Top]

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Gronkar Kabis: Gronkar is one of four guards who work (in shifts) at the Manor. Gronkar is a young Half-Orc with a keen sense of humor and a quick wit. He sports a mohawk and prefers to go without a helmet (despite his orders otherwise). While Gronkar comes from a somewhat sophisticated line of Orcish nobility, he's often looked down upon by other Half-Orcs because a perceived air of pandering to other 'Orc' kin. Gronkar takes pride in his drill and skill with the Halberd. He frequently engages visitors in friendly banter and jokes. Like the other guards at the Manor, Gronkar has received extensive training in the martial arts, and he's not your typical store guard. [Top]

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Lheo: About the only thing that the Xterminators know about Lheo, is the fact that he is a scribe under the employ (in Shadowdale) of a great Sage named Elminster. The party finally met with Lheo at the Old Skull Inn, in Shadowdale, on the 13th of Nov, 1008. They enjoyed a pleasant conversation, good food, and more than enough drinks, before Lheo told them about... [Top]

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Lenginth Moorels: We first saw Lenginth sitting in the dark (he's got Darkvision) smoking a pipe. It was a bit eerie seeing him that way. Sitting in a rocking chair, in the dark, in the barn. All we saw was a dim red light, which slowly rocked up and down. Accompanied by a creaking noise (he was sitting in a rocking chair). The light grew bright, then dimmed as if it were some evil denizen spying upon the party... Creepy. It turned out that the light was Lenginth, smoking a pipe, while he rocked gently in a rocking chair. Lenginth is one of X's employees. He serves many roles: Coachman, Stableman, Smithy, Armorer, Weapons master. Lenginth is a Dwarve of middle age? It's hard to tell with Dwarves; who's beard is nearly as long as he is tall. You notice that his hands are very large and worn. He wears a livery uniform, and aside from the rather long beard has a clean and well kempt appearance. His steely gray eyes focus directly on yours. He seems friendly towards the adventurers. He must know something of horses and horsemanship - We saw him checking the teams harness. The party has observed that Lenginth seems to have an affinity for all animals, even those that others might shun; take for example his pet spider 'Spot'. Could Lenginth be a Druid or a Ranger? Lenginth speaks with a slight accent.. [Top]

"Good day young sirs. Me name be 'Lenginth Moorels'. I'm a stableman, smithy, coachman and more to master X and the young Ellis. Nathis tells me that the master has employed your services. It appears he's chosen well, you look to be a strapping fity group. Nathis says I'm sposed to take ye' into town for shoppin. If ye've nay questions we'll be on our way. Where would ye like to go? Straight to Emberden's; or to a dinning establishment affore your business?"

Randal Morn: Randal Morn is a 'Freedom Fighter'. One time member of the Daggerdale Militia. When the Zhentarim appeared in the area, they wiped out the squad he was attached to. Out on a patrol when the Zhentarim struck the groups camp, Randal returned to find them all slaughtered, and vowed to begin a resistance against the group, and avenge the people of the Dales. He took his organizational skills and fighting prowess to the Forrest just north of Daggerdale, where he formed a resistance group (The Freedom Riders), engaging in guerrilla warfare against the Zhentarim forces in the area. Randal went missing in Febulus of 1008. [Top]

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Nathis. The House Man: A Half-Elven male of indeterminate, middle? age. Dressed in formal wear when first met. He met Ellis and the rest of the party at the entrance to the Manor proper. He is "X's" House man (Chief of Staff). In charge of supervising the other staff members and ensuring that the needs of the master and his guests are well met. [Top]

Berkassum Neballafog: A Human, Male commander of a Zhentarim patrol. Berkassum is a Male, Human, aged approximately 50 years old, 5' 8" in height, thinly built, weighing appx 150lbs, with gray hair, crop cut with a neatly trimmed beard of 3" length and no mustache. He had a scar over his right eye and spoke with a Dammaran accent. He was wearing all black, and a brown leather traveling cloak. He had a Zhentarim symbol over his left breast. Berkassum is an Enforcer for the Zhentarim administrative district of the Northwestern Dalelands.

Berkassum, led a group of six other Zhentarim members in an attack on a trade caravan outside the Hamlet of Cardise (along northern stretch of the Thunderpeaks bypass road). The Zhentarim patrol consisted of experienced warriors and equestrians. The other men with Berkassum were armored in some sort of unusual blackened chain mail. They all wore the same brown leather leather cloaks with a Zhentarim symbol on the back.

The most unusual thing about this group (according to the caravan survivors) of Zhentarim riders was the fact that when they exhaled, there was no condensate visible; even though the conditions warranted it. The group was armed with longswords, and triple-daggers (ref AE pages 6 & 10 / RWWL, 3ewpnlst.pdf page 5).

Their warhorses were unarmored and very quick. According to a witness (the teamster of the caravan that they attacked), the horses were of a breed called 'Plainsteed'. The men dismounted quickly and easily took control of the caravan's lead and trail wagons. Before they knew it, Samson (one of the caravan guards) was dead and several other guards were wounded. [Top]

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Principus Palanak: Principus Palanak goes by 'Palanak'. It's a naming convention that he became used to from his days in military service, and he's gone by his last name ever since - Not to mention the fact that prior to that, people called him 'Prince', and that always felt a little contrite. Most people used the 'Prince' nick-name sarcastically, and Palanak was glad to leave it behind once he started serving in the Legion. Palanak is a a lower level preist (He's got more levels in Fighter than Cleric) at the Beacon in the town of Whillip. He's happy to serve, with his days of 'Surviving' being part of his past. He has numerous 'War Stories' about his past as a commander of Infantry in the legion - An unsanctioned militia (funded by a secretive coalition of tradesmen and businessmen who only wanted to ensure safer commerce throughout the region) that guarded the Northwestern Dales against the dual threats of monsters from Anaurach and Zherntarim agents. Palanak has provided healing and spell casting services to various adventuring groups (through the Beacon's services), but he's never taken up arms since he 'retired' from the constant threat of war in the north. [Top]

Captain George Pokorny: George Pokorny is the Captain of the Sweet Lady, a coastal fishing vessel (occasionally converted over for transport of cargo and/or passengers), that plies the inner-sea of the Realms. Captain Pokorny is a resident of Whillip, the city where the 'Sweet Lady' sails from. Captain Pokorny is a loud mouthed human of middle age. He's a tall man, with a wide girth, an unruly mop of red hair and a scraggly beard. His weathered face and hands tell the tale of many a sea voyage and his prowess at the helm is often sought for hire by adventurers and their sponsors. Captain Pokorny employs a crew of trusted sailors and takes great pride in the Sweet Lady. [Top]

Praetus: An eight year old Human boy. The Xterminators took the boy under their care for a brief period of time. The adventurer's found this boy amidst a tragedy; missing one shoe, standing in the middle of the road, looking shocked and frightened. His father had been captured by a group of Alaghi. While some party members kept a watchful eye on Praetus, the others engaged the Alaghi (Their leaders was named Bachama) in conversation. From the boy and the Alaghi, they learned the Praetus' father (Jalpa) had murdered an Alaghi female (Seeba, a great mother) and four Alaghi children. The Alaghi found blood stained tracks and were able to track down Jalpa after two days of non-stop travel. The Alaghi were about to hang Jalpa when the party found them gathered around a great tree in a nearby clearing. The party's Paladin detected evil emenating from the boy's father (Jalpa). Some brief questioning and soul searching led the party to the aweful conclusion - Jalpa is guilty, and should pay for his crimes. Praetus is innocent and needs their protection. They took the boy under their care, and left Jalpa to the Alaghi's justice. Hopefully, the Xterminators can find a suitable foster family or orphanage where the boy can be safely raised in a loving environment; instead of being raised by a criminal in the wilds of the Realms.

After traveling with the party for a time, the party noted that the boy was displaying some 'concerning' behaviors, and he made some troubling statements. After a brief conversation; amongst party members, the Paladin checked the boy's alignment - Oh no! The boy is now detecitng as Evil. That's not good...

Update: As of 13 Nov, 1008 (In game date), the party arrived in Shadowdale, met with an old friend of Vern's, and decided to place the boy in the care of Sandri Cinderwinter. Sandri is the Matron of the Orphanage of Mercy, colocated on the property of the House of Plenty, a Temple of Chauntea in Shadowdale. The party received assurances from Sandri that the boy will receive the best care, housing, and education that the Orphanage can afford. The party donated a large sum of money (300gp?) to help defray those costs, and pledged ongoing support as needed to help raise the boy in a caring and safe environment. [Top]

Pugnacious: Pugnacious is a Druid trapped in the form of a Dire Bear. The Xterminators encountered Pugnacious on the way to Shadowdale. Concerned over a trail of blood and disturbed foliage, the party took the time to investigate a portential threat to the local population. They discovered a vast number of bones and some treasure, just outside a large cave. Above the cave was a symbol of Mielikki. Hidden behind lichen and moss, the symbol was ancient but a splendid example of stonework. Encouraged by the symbol. The party's Druid knelt in prayer and sought divine inspiration. Although the potential for danger was high, Phulleigh decided to enter the cave alone. Within he discovered an enormous Dire Bear feasting upon the remains of a slain moose. Shortly after checking his sphincter, Pugnacious spoke (telepathically) to Phulleigh. Phulleigh learned of this Druid's fate. Punished by Mielikki for transgressions against the natural order, he was cursed to remain in bear form until he atones for his sins (he didn't tell Phulleigh what he did). Pugnacious offered the cave as sanctuary to the party. [Top]

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The Raven. Twilight: A large black Raven which can speak. Believed/supposed to be "X's" familiar? "Twilight is a terrific bird." This raven is capable of speech. Or so it seems. We've heard it speak on occasion. We're not quite sure how intelligent it is, but it certainly is a magnificent creature. [Top]

"Then the boy reaches out and pets the birds head as it continues to eat the apple. The bird is rather impressive. Surely it must be two feet from beak to tail. The beak is sharp and straight, the talons look rather formidable as well. It's handling that apple rather easily. And the coat; it gleams as if polished. The bird reminds you of an obsidian dagger.

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Shraevyn: A long-dead wizard. Some among you may have heard of Shraevyn, the weapons-mage, in your studies. He was a good wizard who served the Dales back in the late 900?s. By all reports, he was wise and just, and he is credited with creating some of the most unique and powerful magical items of the era.

Koseff Spiva:  Male Vaasan human, early 20's, 1st or 2nd level cleric.  Also, from orphanage and same church as Vern, has not left Shadowdale to any real extent.  Olive skin, brown eyes, medium-length dark brown hair with full beard.  Was fairly friendly with Vern growing up, this may well be colored by envy when Vern returns after some successful adventuring.

This NPC is known to Vern of Shadowdale - As of this date (19 Feb, 2024), Vern hasn't introduced him to the party, conveyed knowledge of, or information about this NPC to the other members of the Xterminators. [Top]

Dorrin Stonehill: Chondathan human male.  Journeyman blacksmith in Shadowdale.  Trained Vern during his apprenticeship after he left the orphanage.  Mid 30's, 5' 7", very stocky and muscular.  Brown eyes, dirty blonde hair cut short and shaves beard fully every 2-3 days.  Full mustache.  Owns his own small shop in Shadowdale.  Tends to be very driven and speaks little during work or work-related activities, much more friendly and talkative in more social situations.

This NPC is known to Vern of Shadowdale - As of this date (19 Feb, 2024), Vern hasn't introduced him to the party, conveyed knowledge of, or information about this NPC to the other members of the Xterminators. [Top]

The crew of the Sweet Lady: The crew of the Sweet Lady are an adventurer's support group.:

The Sweet Lady is a fishing vessel converted for coastal transport. It is wholly owned by its captain, who frequently hires out to X and other adventuring groups. When it’s not hired out for the transport of adventurers and the transportation of their loot, it works the coastal waters off Whillip, catching fish and hiring out on sport fishing journeys. FYI: There’s room for some storage and sleeping berths to accommodate 8 people. The ship travels at a rate of 2mph/48mpd.

Captain Pokorny employs a crew of trusted sailors and takes great pride in the Sweet Lady.

  1. Fisherman Zigbee / Mortimer Zigbee - m/Human, age appx 24yo, long hair and can’t seem to pronounce R’s.
  2. Fisherman Benny / Ben Kekler - m/Human, age appx 22yo, short cut hair. Benny is great with the net.
  3. Fisherman Maccalahan / Mortimer Maccalahan - m/Dwarf, age appx 100yo. Maccalahan is the ships ‘cook’ seemingly the only one of the crew with any penchant for cuisine.
  4. Fisherman Lucky Bill / William Eyeswhite - m/Half-Elf, age appx 45yo. Lucky Bill is very lucky and an expert at repairing the rigging and anything else aboard the Sweet Lady.
  5. Deck Hand Harrold / Harrold Dipproski) - m/Human, age appx 34. Harrold is an expert carpenter and skilled with weapons.
  6. Deck Hand Goshwin / Yabbik(a?) Goshwin - Half-Orc, age appx 20. The newest member of the crew.
  7. 1st Mate Benson / Sorrenious Bensonin - m/Elf (Gray Elf), age appx 150yo. Sorrenious has long hair and always wears a hat to cover his elvish characteristics. The crew has little respect for him as he avoids all combat. He is often heard whispering to himself under his breath.
  8. Best Boy Keppy / Keppler Lipenimuk - m/Half-Elf, age appx 30. Keppy is an orphan. His Human father was a fisherman (who served under GP), and his mother disavowed him after his father died. Keppy has a keen eye and keen hearing. His singing voice is quite good, and he might even qualify for a music scholarship if he were to tire of life on the Sweet Lady.

The Sweet Lady is manned by these eight crew members. They sometimes sleep in two shifts (A = 1200-2359, and B = 2359-1200). The Captain and 1st mate split their time (when the crew is working shifts) across both crews. The Captain mans the bridge from 0600-1800 (C) and 1st mate from 1800-0600 (D) [Top]

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Squirmish Takomo: Squirmish is one of four guards who work (in shifts) at the Manor. Squirmish is a young Half-Orc with a dour demeanor and a morbid sense of humor. He has a nasty scar across his lower jaw - The result of a 'workplace injury' that he doesn't care to discuss. Squirmish comes from a lower class Orcish clan, and is often looked down upon by other Orcish kind. Nonetheless, he takes great pride in his place as a guard at the Manor. Squirmish is an expert at unarmed combat, often practicing and giving wrestling lessons in town. He rarely engages visitors in friendly banter or jokes, taking his job a bit too seriously at times. Like the other guards at the Manor, Squirmish has received extensive training in the martial arts, and he's not your typical store guard. [Top]

The Raven. Twilight: A large black Raven which can speak. Believed/supposed to be "X's" familiar? "Twilight is a terrific bird." This raven is capable of speech. Or so it seems. We've heard it speak on occasion. We're not quite sure how intelligent it is, but it certainly is a magnificent creature. [Top]

"Then the boy reaches out and pets the birds head as it continues to eat the apple. The bird is rather impressive. Surely it must be two feet from beak to tail. The beak is sharp and straight, the talons look rather formidable as well. It's handling that apple rather easily. And the coat. It gleams as if polished. The bird reminds you of an obsidian dagger.

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X crestThe Master. "X".:
True name, 'Maghrehv Eiddiesse Ekhhs'. Otherwise known as "X". He is an aged man. Human, at least 60 years old. Bald on top, with a well trimmed gray beard on his chin. His eyes immediately draw your attention. You note that he is most likely blind. As his eyes are but two milky white spheres showing no pupil. Most disconcerting. He seems to walk somewhat more assuredly than other blind people you have seen. Yet that slight hesitation, that tilting of the head, and other tell tale signs, assure you that he is indeed blind. It is believed by most that X has a familiar. A Raven which was first noted accompanying the boy Ellis.

"X" has been noted wearing gray slacks and an off white shirt with leather lacings and embroidered cuffs. Over his back and shoulders rests a light brown robe with black embroidered glyphs or symbols along the edges. He wears leather sandals, and carries a dark wooden cane. "X" owns/lives at the Manor. A large wood and stone villa outside of Whillip. "X" was responsible for the parties initial summoning. He worked magics to gather the group together so that he could offer them a job. Much more remains to be learned about the one called "X". For now we should suffice it to say that his intentions do not seem malefic. [Top]

Xilba Tanor: Xilba is a friendly Halfling taxi driver. Xilba plies his craft in the city of Whillip. He seems to favor the fares who travel to and from X's manor. He might even have a room at the manor? He seems to be there every morning. Well, he seems to be there whenever our party of adventurer's are in town. Xilba has a friendly manner and he dresses in a snappy chauffeur's uniform. His team of found horses pulls one of the larger cabs in Whillip (the kind that travel to and from the city). Xilba appears to be one of those Hairfoot Halflings, his tousled red hair and freckled face lead one to believe that he's a young adult, but you never know with some of these Halflings. While he seems quite cultured in most regards, he prefers to keep his feet uncovered whenever possible. He's also quite 'Handy' with his feet; using them to work the brakes and various controls in the drivers seat. His signature orange and black pennant flies proudly over old 76 (the number on his cab).

He charges the same (standardized?) fare that everyone else charges. 1gp for the whole day (within Whillip) or round trip to/from the outskirts of Whillip (which includes the Manor) or a 1sp for spot to spot transport inside the city. [Top]

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Yanithrex: A short throne stands near the west wall, constructed of fallen bits of masonry stacked against an old altar. A small, horned figure in red-dyed robes sits in the throne, and a force of six similar creatures guard her. The portion of the altar that serves as the throne's back features a carving of a rearing dragon. A metallic key is held firmly in the rearing dragon's open mouth.

Yanithrex is the 'Kobold Queen'; the leader of the Kobolds residing in the Twilight Fortress. This female Kobold is a small reptilian humanoid - Smaller than your typical Kobold, she is clearly revered by her 'subjects' (as Vern puts it "Held in Awe") and appears to be well guarded by an entourage of burly looking Bounders. The Xterminators engaged in parlay with Yanithrex. She agreed to have her cohorts refrain from attacking the party, in exchange for their assistance in retrieving an abducted mascot. The party agreed to help Yanithrex and the Kobolds. They found and recovered the mascot (A Wyrmling White Dragon) from the clutches of the despised Goblins. After returning the Dragon to its cage in the Kobold encampment, the party was rewarded by Yanithrex. Despite her unassuming looks and diminutive stature, Yanithrex is the leader of these Kobolds; one might wonder why she's in charge? [Top]

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Zhentarim: The Zhentarim - Previously known as 'the Black Network'. This mercenary company and greater mercantile company was organized in the north of the Realms. The group was formed more than 200 years ago, in the area just north of the Moonsea region. According to informed sources, the Zhentarim maintain their headquarters in 'Zhentil Keep' on the shores of the Moonsea. What was originally formed as a trading company, morphed into a group of mercenary for hire, then eventually became corrupted by evil self-serving leaders who seek to create a nation of their own. Populated by powerful and evil characters, this group consists of thieves, spies, assassins, malevolent wizards and political operatives who employ blackmail, coercion, subterfuge and deceit like finely honed weapons. When those efforts have sufficiently weakened the people in a region, they send in their mercenary in order to arrest control by force of arms. Their control of many political and commercially powerful leaders affords them great latitude and discretion in their operations. Their leaders serve dark gods (Bane and Cyric), and the organization continues to work towards one of its primary goals of dominating and conquering free lands, so that it can establish a nation-state of its own. [Top]

 
 
 
 

* Some non-player characters may not be included in this listing. If a player character meets an NPC and chooses to keep that characters identity secret then that NPC will not be listed here. One example of this might be the name of a 'guild' member or contact. In addition, not everyone the party meets is important enough to list here.

 
 
 
 
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Author/Copyright holder: Robert L. Vaessen e-mail:
Last Updated: October 4, 2024