Scriptkeep Khurshel: The party knew very little about Khurshel. He was first encountered at 640, a Dwarven fortification currently inhabited by a clan of exiled Duergar. He was there with another adventurer; Ysoac. They were both employed as guards by the Duergar at 640. Everyone needs help fighting the tainted creatures plaguing the surrounding communities. Physical Description Illumians are contemplative humanoids, driven and ambitious, taught from an early age to master every field of study. Illumians tend to somewhat cautious, choosing to study a situation and develop a plan before acting. They're also proud of their heritage as Illumians, extolling the virtues of Illumians in general, and their cabal in particular. Illumians look like the Humans who first learned the 'Ritual of Words Made Flesh'. Pale skinned, weighing 200 lbs, and standing 6' 1", Khurshel wears a black formal suit and a top hat to cap his wavy red hair. With silvery eyes and a bright ring of pink-violet runes circling his head, one could say that Khurshel's appearance is markedly odd.
Homeland (Country/City) Background / History Even though the books stored in Scriptkeep are miniscule when compared to the treasures of the great library, the mounting knowledge had already attracted dangers to the cabal. In compliance with the elders plans, Khurshel set out from his cabal. Traveling to places of security such as tombs, gates, and castles, Khurshel's goal is to research the fortifications set in place at these places. With the collective ideas from these locations, perhaps the Illumian might create the perfect defense against an invading force. Attaching himself to adventuring groups, Khurshel joined these groups as they broke into and explored various dungeons and lairs. Observing the flaws which allowed these groups to enter, Khurshel was making note of all the weaknesses and strengths at these sites. While Khurshel's arcane powers appeared less advanced compared to other spell casters in his adventuring groups, Khurshel illustrated an impressive breadth of powers with his ability to perform incredible feats of spellcasting. His primary flaw as a relatively new adventurer, is his slight physical prowess. Even more so than other spell casters, Khurshel is very standoffish and awkward when physical tasks are assigned to him. While not physically weak, the intense focus required in his cerebral studies leaves him with little confidence in manual work; he simply doesn’t know where or how to place himself, in order to use his strength efficiently. Hearing about a collection of magical gateways in Firestorm peak, Khurshel joined a party heading there. Along the way, the party was set upon by a murderous monster. Only Khurshel and Ysoac the druid escaped with their lives. Realizing that the gates of Firestorm Peak presented a huge opportunity for his goal of security research, Khurshel felt adamant about delving into the heart of that accursed mountain. For a short period of time, Khurshel joined forces with yet another group of adventurers. This group of SCREWOFFS was set on a goal which took them into the mountain, and Khurshel was back on track to achieve his goal. Unfortunately, once the party found it necessary to destroy the gates that Khurshel hoped to study, Khurshel's association with this group was strained. Upon completion of their quest, Khurshel and the SCREWOFFS parted company. While the rest of the SCREWOFFS headed back to Whillip. Khurshel remained behind in the city of Silverymoon. He hopes to use this fair city as a base for further explorations and study. Esma |
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Author: Robert
L. Vaessen e-mail:
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