Footnotes Page 3
<77> The character should list the appropriate source for the proficiency (usually S&P), as well as the page nr.
<78> The number of pts. spent on the proficiency should be indicated in a sequential order. For example; 2/1/1 This would indicate the initial cost of 2 pts. followed by two subsequent expenditures of 1 pt. at various times during the characters career.
<79> The modified score necessary for success should be listed here. Only those modifiers which are permanent to the score should be included in this listing. Such as due to an ability score, or improvements in the characters knowledge of the proficiency. Variables should not be included in this adjusted score.
<80> Character traits can be found in S&P pgs 104-109.
<81> A short description of the proficiency is appropriate. Such as; Assess values, and detects forgeries.
<82> A listing of the relevant abilities should be included. Such as; INT/REA, WIS/INU.
<77> The character should list the appropriate source for the proficiency (usually S&P), as well as the page nr.
<84> The number of pts. spent on the proficiency should be indicated in a sequential order. For example; 2/1/1 This would indicate the initial cost of 2 points followed by two subsequent expenditures of 1 pt. at various times during the characters career.
<85> The modified score necessary for success should be listed here. Only those modifiers which are permanent to the score should be included in this listing. Such as due to an ability score, or improvements in the characters knowledge of the proficiency. Variables should not be included in this adjusted score.
<86> Character disadvantages are listed in S&P pgs 109-111.
<87> A short description of the proficiency is appropriate. Such as; Assess values, and detects forgeries.
<88> A listing of the relevant abilities should be included. Such as; INT/REA, WIS/INU.
<77> The character should list the appropriate source for the proficiency (usually S&P), as well as the page nr.
<90> The number of pts. spent on the proficiency should be indicated in a sequential order. For example; 2/1/1 This would indicate the initial cost of 2 points followed by two subsequent expenditures of 1 pt. at various times during the characters career.
<91> Any thieving/thieve like abilities a character possess should be listed here. See S&P pgs 52-56 for use of thieving skills. My campaign makes use of S&P for this aspect of the thieve character class only. In addition, only those abilities that are listed as skills on table 28 may be purchased with 60 points as opposed to 80 points as listed on page 52 of S&P. Remember a thieve need not have proficiency in all the Skills. All other matters related to thieves and thieve like classes should be referred to the PHB, CTH, or DM as appropriate.
<92> Name of thieving skill. Such as; Pick Pockets, move silently, Bribe, Escape bonds, etc... See S&P pgs 52 & 53.
<93> Thieves begin with 60 discretionary points which must be added to their base thieving skills. See PHB pg 55.
<94> Thieving abilities are affected by the presence, or absence of worn armor. For a detailed listing of pluses or minuses see the House Rules.
<95> Base score from S&P pg 53, table 27.
<96> Racial adjustment from S&P pg 53, table 28.
<97> Dexterity adjustment. See the chart in the House Rules which breaks down these adjustments by AIM & BAL.
<98> Other adjustments. Possibly due to magic items. Such adjustments should be footnoted/indexed and explained.
<99> Level adjustments. Points added due to level advancements. Such pts. are generally separated by a slash /.
<100> Total game score/skill percentage. After factoring in all adjustments.
<101> The pg. number in S&P (s&p) where the skill can be referred to. Or other sources (PHB), where such skills can be referenced.
<102> Any piece of equipment which has a carrying capacity should be Preceded by a Capital letter, such as A, and aligned flush left; additionally its carrying capacity in pounds should be listed in parenthesis following the item. Then all items within that item; i.e. items in the backpack, should be listed beneath the item. Items within the carrying item should be shifted slightly to the right, and preceded by a small letter corresponding to the carrying items capital letter. When all items within a carrying item have been listed, the load carried within the carrying item should be listed after the items wgt/enc. Below is a sample of how the equipment area of the sheet should be filed out.
A. Backpack (cap. 50) 2/32 carried on back
a. Bear trap 5 in back pack
a. 2 pair of handcuffs 2 in back pack
a. key making kit 25 in back pack
So; in this example one can see that item A (the backpack) has a carrying capacity of 50 pounds, and is currently holding three items, (preceded by a) which total 32 pounds.
<103> Coinage and other forms of currency are listed on pg.7 of the character sheet. See Coins just below encumbrance.
<104> The total amount a character can carry without being encumbered is dependent on the characters STR. See PHB pgs 102-105. Table 48 is used to indicate the characters modified movement based on the amount of weight carried. Bulk points (from S&P) are not used. In order to simplify Encumbrance rules, and the amount of time spent on figuring, and adjusting encumbrance, and movement, encumbrance should only be calculated at the beginning of an adventure. If the DM feels that characters are exceeding their encumbrance limits he may direct characters to recalculate their encumbrance during an adventure. This may often occur just after characters take a large haul from some dungeon setting.
<105> The results of encumbrance on a characters movement are recorded earlier on the character sheet, see movement on pg 2.
<106> Sizes, weights and values of coins in my Campaign have been standardized by the law. Ask the DM for details.
<107> A player should record all pertinent information regarding the characters magic items. Including command words, ranges, charges, etc...
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