POINTS & ARMOR CLASS Base fatigue points<24>: Str/Sta +/- (Fat pt adj): Con/Fit +/- (hp adj): Endurance skill mod<25>: + to fat. pts / lvl<26>: mod. fat. pts<27>: Critical damage<28>:____________________________________________________________________ ________________________________________________________________________________________ Hit points<29>: Spell pts<30>: Armor class: Armor worn<31>:_________________________________________________________________________ ________________________________________________________________________________________ ________________________________________________________________________________________ +/- 2 AC due 2 dex/bal(d. adj)<32>: AC adj due 2 phys/racial abilities<33>: AC adj due 2 other reasons<34>:_________________________________________________________ ________________________________________________________________________________________ AC alert:____ AC surprised<35>:____ AC behind<36>:____ AC w/out shield:____ AC w/out armor<37>:____ AC from rear flank<38>:____ AC w/defenseless<39>:____ ======================================================================================== RELIGION Alignment<40>:_________________Deity<41>:_______________________________________________ Religious Notes:________________________________________________________________________ ________________________________________________________________________________________ ________________________________________________________________________________________ ---------------------------------------------------------------------------------------- MOVEMENT Base move<42>:____yds/rnd Base w/enc. mod<43>:____yds/rnd Str/Sta +/- <44>:____ Dex/Bal +/- <45>:____ Mod. Std. Move<46>:____yds/rnd Overland move<47>:____miles/day Combat mv pts<48>:____ Mntd ovrlnd move<49>:____miles/day Dungeon move<50>:____feet/rd Charge(x1.5)<51>:____ Run(x2)<52>:____ Sprint(x3)<53>:____ ---------------------------------------------------------------------------------------- INITIATIVE/SURPRISE Base initiative<54>:____ Special modifiers<55>:____ Movement +/-<56>:____ Encumbrance +/-<57>:____ Modified initiative<58>:____ Class surprise modifier<59>:____ Dex/Bal surp. mod<60>:____ Racial surp. mod<61>:____ Characters mod surp. nr<62>:____ Prof. surp. mod<63>:____ ---------------------------------------------------------------------------------------- SAVING THROWS<64> Base save is 15 - (lvl/2) [rnd dwn]. Base is adj by relevant ability +1 per pt > 14 (max +4). -1 per pt < 7 (min -4), and basic class type. Control Heart Perception Death Endurance Reflex Magic [ ] [ ] [ ] [ ] [ ] [ ] [ ] Mod. to svs Control (Wis/Wil):__________________________________________________________ Mod. to svs Heart (Cha/Lea):____________________________________________________________ Mod. to svs Perception (Int/Rea):_______________________________________________________ Mod. to svs Death (Con/Hea):____________________________________________________________ Mod. to svs Endurance (Str/Sta):________________________________________________________ Mod. to svs Reflex (Dex/Bal):___________________________________________________________ Mod. to svs Magic (None):_______________________________________________________________ Special modifiers<65>:__________________________________________________________________ Saving throw notes/General modifiers:___________________________________________________ ________________________________________________________________________________________ ======================================================================================== RACIAL CHARACTERISTICS<66> Racial character points<67>:____ Racial characteristics (and costs):___________________ ________________________________________________________________________________________ ________________________________________________________________________________________ [Pg #4]